Came up with an idea for the mechanical implementation of the hover-half of my game. Explored a bit and documented. Todo: modeling thereof.

More submissions by bowlercaptain for GameDev

Autogrid required turning off a parent scrollview to prevent being messed with during its resizing. This is now not necessary because of a vaguely clever trick.

(small progress. But progress!)

I'm making a box that arranges all the other boxes into a box and it looks like the boxes people are used to seeing on the boxes they carry around in their pants-boxes or their canvas back-boxes or their cute-leather-strap-boxes and then use their boxes to send boxes with letters in them to other people's boxes.

Maybe about a boxing match.

spent the afternoon watching game design YouTube videos. Also, came up with a name for a game studio, which doesn't seem to be taken: Hold Right! Or Hold Right Games or something. We'll see where we go from here.

thought up another puzzle for TBLY, recorded and did some initial research on how to implement

GameDev

Work on game development every day this year

daily from 2016-01-03 to 2016-12-31