A fun rhythm game!

It's currently 10pm and you still have overdue papers for the morning. You are getting drowsy but the papers are due in tomorrow morning at 8. "It's fine I have like, 10 more hours to get this done" you think to yourself. Oh boy, what a sad thought that is. You had many weeks in advance to hand this assignment in and you had put it off because you had 2 months to do it prior. It's only a multi choice paper that's 200 questions long. You decide to Yolo it and just listen to music to feel out the multi-question answers. When the music plays where you click the arrows to choose A,B,C or D and you will colour them in. Some short answer questions you won't even bother detailing so you draw pictures but you can only have 4 beats to draw these pictures. You will only need to trace as the music will tell you what to draw.

More submissions by scottlay-yee for MDS GDV110 - 'One Game a Day' Assignment

Game is developed for current gen consoles

A major hurricane has struck your town and now you have to retreat to a small enclosed area at underneath your house until you wait for rescue! The bunker is very cramp and people can get in each others way. You play as the father/mother of the family and you have to manage to survive 30 days in this bunker while managing food supplies and keeping relationships together! If the sanity of the one of your family members drop, this may negatively impact on everyone else so it is imperative to keep on raising spirits.

Some events may occur such as a little bit of flooding from the entrance door or maybe someone took a little extra rations for themselves and no one owns up for it. This is where you play a roll model and sort this out without getting people hating each other by talking to everyone and choose the right answers and questions.

An idea for an important event could be that a person knocks on the shelter door and you must decide to bring them in or leave them out. Depending on how well your family is, you may simultaneously agree on one action or your family may disagree. This will be a major turning point in where you will end up in respect levels with your family!

http://www.phobos.su/gfx/m/phobos_concept01.jpg

This game is developed for mobile devices.

You play as a handy man dad that is trying to make a race track for his son to watch his cars go down so he doesn't leave scratches on the wall. All you get to use with this project is a blob of Blu-tack and a couple of race tracks and you need to connect the start of the track with the box where he keeps his cars in. The puzzles revolve around how you get around d obstacles such as bookshelves or fish tanks. There is no one way around going about it! This will also boost the bond between you and your son which will give you extra cars or an extra track to work with.

http://i.ytimg.com/vi/SYOszYRRhNg/maxresdefault.jpg



game is developed for the mobile device

As you might imagine, this game is a stealth game set in late 15th century Japan where the age of war and samurais were still prominent. You play as the silent assassin that works for the freedom of the people who have been captured by army camps and used for ransom to bring commanders in exchange. You are a very neutral in terms of views but throughout the game you are given choices in how you want to save these captives. You will sway one side rather than another, in terms of views and will start to take more missions from one of the sides. You slowly start to realise that both of these sides are as bad as each other and that you need to stop conflict altogether.

Mechanics work very similar to Assassin's creed 2 where you need to infiltrate these prisons to help people escape and even kill some people. The game usually takes place at night where you are concealed by darkness and are unable to be undetected. You also have worked well with your horse and you can actually control what it's doing and can use the horse as a distraction and even use it to kill other guards that might have seen you. The main focus strategy of this game is more towards diverting attention to another area as guards will always check every position.

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This game is developed for mobile devices.

Business is tough for bars in the apocalyptic era. Getting people to come to your bar while knowing they aren't going to steal from you is quite annoying. Well you have to build up your reputation as a bar suited for everybody and a no violence zone for people that want to rest. Who knows, you might be able to extend your estate by buying resources from some patrons to build more things that might help you make the place look a little than just a shack. Another goal you have is to make a small village to rebuild the communities Earth once had before the apocalypse.

Mechanics:

The game is played from an isometric view where you can see into your bar and see where the people come into it. People will request entry with a picture and you can choose to let them or deny them. Once build up enough money you can hire somebody to do it for you, but you will have to pay them hourly. The cheaper ones are a little unreliable and might let some thugs in so be careful with who you trust. Once you get more reputation as well, you can start extending your bar into other things, such as bedrooms and even apartments! Try make your place as anti violence as possible

http://digital-art-gallery.com/oid/55/1600x850_10377_Bar_2d_illustration_post_apocalyptic_concept_art_picture_image_digital_art.jpg

This game is developed for current generation consoles.

An interactive movie where the lead singer to the punk band Abnormal, discovers that the lyrics to the songs she rights and sings change the events of the next 12 hours. Being a rebellious teen she starts to abuse these "anomalies" and sings for the benefit of herself. It's not long until her band mates start to notice and start to get a little agitated at how up about herself about the matter. They start to spread rumors about her and they soon disband shortly after the leaks. The rumors start to catch up with her and she starts to get chased down by paparazzi and by some "other" people. The rest of the game is up to you.

When writing the songs you sing you can choose the lyrics or "events" that happen. The things that happen to you during the day will affect your decisions on what choice of words you can pick. Say if she was being harassed by the media or being stalked by a random dude, you character cant stop thinking about it and will have to write it down. The events that might happen may also have an impact on the things that she writes about as well. Like if she shes a homeless person on the streets or if she knows a friend that is in some financial debt. The things you can do will result the type of person you end up being after this.


Line work first then colouring. It takes a while.... im happy with the result on the face but the rest of if needs a little more work/practice.

This game is developed for current gen.

This is a story driven type thriller game. You play as a young girl who has the ability to control the minds of future criminals but the problem is that it happens at any random moment at any time. You play through when she discovers this ability through to the conclusion and how she may either choose to control it or try and get rid of it. You never know when it will happen as some important events may occur and you might just phase out into somebody else's life and try to act like you know what your doing and control the situation. You are always unsure about what the other person is doing to your own body or what will happen to it. You always worry about what happens when the person is in control of your body as some people can't help but go reckless as they know there will be no consequences for their actions. This prevents you from ever wanting to go outside and have a social life.

A person contacts you on your phone saying that he is going through the same thing and understands your struggle. Maybe now is that time to go out?

Game is developed for current get gen consoles


A action adventure game where the fighting mechanics are not only intriguing but are also difficult to master and requires a short time to learn. The core of this idea relies on the visual queues and how fast the human hand can react to these queues. When you encounter one of the enemies in this game, you will be put into an arena like fighting stage. This will allow you to focus on the attacks coming from 1 or more enemies. When attacking you will have a "quick time event prompt", where you will be able to aim for areas where your swing will collide. These will be indicated with a glowing body part and a button to press that corresponds where to hit. When you are getting getting attacked, if your sword is in the ready position or your attack can collide with their attack, you also get a prompt to block it. You can predict where they are attacking based on their swing and stance which will show you the options to block. Once the player gets used to these prompts they will slowly shorten and then the player will be able to play at his/her speed.


Speed paint 10 minutes

This game is developed for the mobile device.

This game can be played against an computer or another player across the internet or wifi. The idea of the game is to pot bricks out of a wall and shoot your opponent on the other side! If you pop a brick out you can put it back in that same place. You will be able to see where your opponent takes out his brick as well you can quickly shoot him!. If you take out the same brick, the brick cannot be placed back in the same place. You can also shoot bricks out of the wall but that will cost you 3 bullets out of the 6 you start off with. Reloading takes a little while so if they open up a brick your standing behind, you are vulnerable for shooting!

Game is developed for current generation consoles

A first person horror game allows you to explore your own home and the outside of it. Sounds interesting right? But where's the horror aspect to his game? Like games such as silent hill, amnesia and most horror games, the visibility will leave you feeling a little uneasy. To extend on this idea of visibility, you can add the fact of things appearing out of no where. The player can map out the area but things in the are will never be the same when looking back as the fog will act as a wall that randomly deletes and randomly generates things. Random objects that appear will spook the player a couple of times so you will have to have things like doors disappearing as this can be discerning!


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This game is developed for the mobile devices

Every time your sick you look at the outside world and pretend an imaginary place outside of your window in your backyard. You fog up the window with your breath and you start to draw pictures on the window. When the fog dissipates, the drawing on the window actually appears in "real life" in your backyard.

The aim of the game is that you build your little pretend village with all your fog drawings! The idea is that you can trade with other neighboring villages and you can also fight with them for more resources! The resources are basically blueprints for more ideas for creating bigger and cooler buildings for your backyard village. There is a leader board where players can compare who has the most buildings and who has won the most fights!


one of the lowest points in uncanny valley...........

Game is developed for current generations of console

This game is a graphic adventure game.

Every day you take the same train to school and you always see the same people in the same seats all the time. You have almost got a mind map of where everyone sits in the train and of course you had your own seat. But it's no wonder you know where all these people sit because you have been on this train for about 4 years heading to and from your high school. It's now 5 days before you have to move cities and as if it was a thought of frustration/desperation, you started to feel uneasy about how you could almost remember everyone's faces but you never knew their name or the stories they would tell. When you start to know these people you might even start to fear them or even become friends.

You only have three days to talk to everyone or no one, either way the game will end after 5 days have passed. Since you live so far out it takes you approximately one and a half hours to get to the city where your school is. You have that long to talk to as many people you can and relive/interact with some of those memories they may talk about! Depending on what you say to them they can end up as a friend or a person you fear. Right after your talk to them you will start imagining the space where they sit as a part of their personality i.e. the area will have parts of their personality decorated around the seat(s).

At the end of the game, depending on who you talk to, you will end up with different connections and relationships that will affect the epilogue cut scene at the end of the game.


Ill finish this painting later.... or not

This game is developed for current generation consoles.

This is a story driven RPG game based in a classic fantasy game. This game is in the style as Valkyrie Profile but some tweaks to its combat system. The game makes you have “group turn base combat" where you use your skills in real time but you don't actually attack the enemy at the same time it's attacking you. Also the movements are still in real time. This requires you to actually time your attacks on a huge boss without actually getting in the way of your other characters attacks that you can control.

In terms of item uses and controls, they will be accessed through the pause menus so you can do so safely when planning an assault. The pause menu will be essential to the game as you can place markers for each member of your party to attack or move to so when you Un-pause you can watch your strategies and tactics come to life


5th time on drawing this picture. meh

This game is designed for mobile devices.

This is a Donkey Kong remake but in an endless runner format. Instead of a massive monkey throwing barrels to make you fall off, it's the people who own the wall that are trying to get you off the wall your scaling. This will feature one person at the front of the queue and will keep running in front until he/she is knocked off by one of the falling/rolling objects that comes hurtling toward you. You have up to 3 chances to make it to the top without being knocked off. You tap and hold the screen to move forward and just tap once to jump over things. You control how fast you want to proceed up the wall but if you fall behind the camera you will fail your mission.

Some monetization ideas could be that you could buy extra people to follow you and you can customize your runners from facial look to clothes they wear and name them to.

This game is developed for the PC!

A wall breaking RTS game that will blow your mind.

Land is scarce throughout the main continent as population bursts made the land more expensive to live on and people started to divide themselves and the land with them. But as commodities started to dwindle, the land with the least fertile soils and resources could not sustain them any longer and started to sneak into the other towns where resources were abundant. The owners of these lands started to notice and were able to afford walls to block these people off and guards to protect them. These weren't just any ordinary walls, these walls were about 20 stories high and foundations that were as thick as 1000-year-old red wood trees. But big walls will always have a chink and that's where you are able to penetrate the defenses, from the inside out. This game is a 1v1 RTS game where the battle is set on a giant wall standing structure. You send groups of units to attack the commanders of these armies who are on the top and bottom of the wall (one that co-ordinates the attacks on the wall and one that co-ordinates the defense of the wall.

Some major questions could be that there is no way to balance these sides as the one that has access to higher ground has the advantage. But here is the solution; of course people who defend up high have gravity as an advantage and are able to topple structures very easily such as scaffolding. But these attackers come prepared with trebuchets and cannons to break open the wall. Defending on the wall seems to be a little harder than is seems when you have massive destructive siege engines attacking you.

Inspiration for this idea comes from scenes such the attack on Helms Deep and Ministereth in Lord of the Rings as these scenes focused on the actual war based combat on fortress walls.

This game is developed for mobile devices.

Life or death will define who you are and what type of person you are. Colours will seem distorted to you and all your left with is a cold bleak black and white world. You will see your memories flash before your eyes and you will realise something is a little off with these grayscale colours. All the values for these memories seemto be messed up. You need to correct them by tapping on the part that needs to be changed and slide it up or down depending on how bright or dark it is.

http://www.oilpaintingfactory.com/pic/Oil%20Painting%20Styles%20on%20Canvas/Black%20and%20White/4-black-and-white-face-trees.jpg


This game is developed for current gen consoles.

3D 3rd person puzzle game

You play as a maintenance worker in a zero gravity chamber where you need to open gates and turn off that light at the end of the camber to purify the air ducts. The air ducts give purified oxygen to the whole ship and it seems like there is some problems with the ventilation. The light at the end of these ducts indicate where the problem lies, but this is not your ordinary chamber though. They have protective measures when it comes with ducts. You don't want everybody floating around in the ventilation chambers. The light is prominent throughout the whole entire chamber as these walls are see-through but you can see the outline from looking at the walls from the outside. Some walls that block your pathway also prevent you from seeing light through them at will look totally blacked out and some will have little gaps in them so that you can slip through them.

Once you have turned the light off you can proceed to the next chamber to fix the next troubled area.

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This game is developed for mobile devices

You play a treasure hunting diver that is trying to find artefacts in the Caribbean. Your job is to swim around the deep reaches of the ocean and find wreckages of boats and try and salvage them before others can. This is a tough business to be in and because of that, people have setup traps in boats that they have already pillaged to get rid of the competition. To set up these traps you have to leave a battery in the ships core to get the power running to the traps. The batteries are extremely expensive as they have to work when fully submerged underwater, so even if you know the ship has been trapped you can still make it to the end of the ship to receive a decent reward and sell off the battery for a bit of profit. A repercussion for entering a ship is that if you get caught by a trap you will have to leave something behind to get out and once you enter you cannot leave.

Not only can you booby-trap the ship but you can also reset the ship in terms of design by using underwater welding materials to knock down walls and rebuild walls.

To search for ships you can use in game money acquired from collecting treasures. You can use the GPS systems to drop you into zones where wreckages lie.

This game is developed for mobile devices.


You play as a space medic on a ship that suddenly gets raided by brain controlling aliens and you need to get out of there as soon as possible before they reach you. There are available escapes on the other side of the ship. Another problem has just occurred to you, the ventilation in the ship is broken and is now filling up the ship with dark smog that makes it impossible for you to see through. Tapping and holding the screen will allow you to move through the ship but your metal boots create too much noise and attract the aliens to you. You make your way from the top of the screen to the bottom of the screen. Eyes will appear behind you as make your way through each section of the ship. If they start to turn green stop moving and they will go away, but if you keep walking and go red, tap the screen as fast as you can as the aliens will jump out and start to chase you. If you're close to the end of the map you might be able to get away.

This game is developed for mobile devices.

The game begins with a small little model/mannequin looking from the inside out of a huge glass ball. Your job is to help the small little mannequin to escape it's little ball but the thing is you can only rotate the ball that it is in. The way you can guide it out is but rolling the ball over so the mannequin can walk over the red shaded panel. This will activate the panels to become permeable and will generate the next challenge so the mannequin can progress to the outer layer. Since the game is level based and you go bigger in layers, the bigger the ball will get and the further you will need to travel.

Some levels will require you to consider routes in a different way. Some obstacles may may be troublesome as gaping holes will prevent you from progressing. This is where the mannequin can actually pickup items left on the ground and put them down to get over obstacles. It can also climb blocks to get to higher platforms but it can not jump.

This game is developed for mobile devices.

This game is a reaction based point scoring game. The more time you stay on black sides of the polygon the more points you will earn. The shape will automatically turn every so often so you will have to flip the shape so your avatar is standing on the black sides.

In later stages the shapes will increase in sides and the flipping of the shapes will become more frequent. If you find that there are random coloured claw marks on the side of the shape you are on, you should move off it as soon as possible as a monster will jump out of it at anytime. You can earn double points if you stay on it but it's a risk reward situation.

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2015-07-21 to 2015-09-11