Reworked the middleground layer and added some more parallax scrolling to the background/middleground. Unsure of the results.

Also reworked the orc making the shadows black. I think I'd need to darken some of the other colors to smooth the transition and make the color more full.


Bobbo10 years ago

@Stephan I'm always open to suggestions! And I've grown quite attached to the little orc myself. Originally he was just going to be a generic enemy, but I liked him so much he became the main character.

I'm trying to stick with a set 32 colors, so I don't want to just turn up and down the contrast and add additional colors to the palette, but I think you are right that the foreground could use some additional contrast and that might solve some of the visual elements I'm not happy with. I'm going to rework the colors and see what I can come up with. Worst case scenario I'll just ditch the palette.

Now all I need is to figure out what the actual game will look like... :)

Stephan10 years ago

I love that little guy. I think you're making good progress. :)

Do you want to have foreground and background to have the same colours? Otherwise you could for example darken the background to pop the foreground game elements more out. Like this: http://www.craftinglegends.com/showcase/orc.png (I went perhaps a bit too far with darkness and also added contrast to foreground elements)

I hope you don't mind me talking here. I think you're doing a great job and hope you will finish this.

More submissions by Bobbo for Daily Art Club

Here's the first one. Testing basic color schemes. Still needs metals and details, but I might not do the details. I've got a lot to paint.


EDIT - I realized that a couple days ago I forgot to attach the file. Here it is.

we started a new DnD campaign and I'm going to be painting miniatures for it. I started the prep of a bunch of kobolds.

Just a little update to Death Run. I'm playing and rating Ludum Dare games the next couple weeks, so that is taking up much of my free time.

No net access. I did some art though so I figure it counts.

Did a little more stuff on Release the Monster. Here's some of the intro.

I did a ton of art the past couple days for my Ludum Dare entry, called Release the Monster. You play as a monster that was summoned by the nefarious Dr Destructo to investigate his minions and find the incompetent ones and destroy them! It was made in Adventure Game Studio and plays like the old Lucas Arts games (complete with 320x200 graphics!)

If you are interested in playing you can check it out here.

This is what happens to minions that you discover are responsible for the failure of the master's plan.

I started my Ludum Dare 33 competition entry with the theme of "You Are the Monster".

The evil Dr Destructo's nefarious plan has just been defeated by the forces of good and he is in a foul temper. He is sure that his plan was sound and the reason he lost was due to incompetence by his minions. He has summoned his loyal monster to use its powers of mind reading to discover who is responsible for the defeat and deal out horrible retribution!

Seriously though, if you wanted to help me out, I need some ideas for funny reasons that this unspecified plans could fail. Things like "Minion was drunk", "The meal before the attack, the minion cook used spoiled food to make dinner, so everyone was sick" and "minion forgot to put bullets in his gun" are what I'm looking for.

This is a game my brother and I have been working on forever. I redid a bunch of the graphics (instead of making actual progress...)

Run cycle


EDIT - Apparently the stupid internet connection in this hotel still isn't going to let me upload anything... You'll have to imagine it...

EDIT 2 - Apparently fourth time is a charm!

A submission by Bobbo for Daily Art Club

At a hotel with a painfully slow internet connection. I'm not sure I can upload...

Started drawing noses today.

I was traveling for over 15 hours yesterday by car, so I wasn't able to submit. I did art though.

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