I made some changes to my crawlers. They still follow the same 6 rules as before, but I changed it so now turning and backtracking along a path no longer take up the crawlers "step", so now they all find alternate paths much faster. This was a design choice the first time, but I like it more now.

I also got rid of the hard coded step distance, so now crawlers can move any number of spaces in a step instead of just 2. I used 2 so the paths are spaced apart, but there is no reason they have to be. So now I could do a very inefficient flood fill with crawlers.

Crawlers can now change the color of the trails they leave behind.

The mouse can now spawn crawlers too. Which lets you do cool stuff.

You can play with Crawlers yourself here.

More submissions by Bobbo for Daily Art Club

Here's the first one. Testing basic color schemes. Still needs metals and details, but I might not do the details. I've got a lot to paint.


EDIT - I realized that a couple days ago I forgot to attach the file. Here it is.

we started a new DnD campaign and I'm going to be painting miniatures for it. I started the prep of a bunch of kobolds.

Just a little update to Death Run. I'm playing and rating Ludum Dare games the next couple weeks, so that is taking up much of my free time.

No net access. I did some art though so I figure it counts.

Did a little more stuff on Release the Monster. Here's some of the intro.

I did a ton of art the past couple days for my Ludum Dare entry, called Release the Monster. You play as a monster that was summoned by the nefarious Dr Destructo to investigate his minions and find the incompetent ones and destroy them! It was made in Adventure Game Studio and plays like the old Lucas Arts games (complete with 320x200 graphics!)

If you are interested in playing you can check it out here.

This is what happens to minions that you discover are responsible for the failure of the master's plan.

I started my Ludum Dare 33 competition entry with the theme of "You Are the Monster".

The evil Dr Destructo's nefarious plan has just been defeated by the forces of good and he is in a foul temper. He is sure that his plan was sound and the reason he lost was due to incompetence by his minions. He has summoned his loyal monster to use its powers of mind reading to discover who is responsible for the defeat and deal out horrible retribution!

Seriously though, if you wanted to help me out, I need some ideas for funny reasons that this unspecified plans could fail. Things like "Minion was drunk", "The meal before the attack, the minion cook used spoiled food to make dinner, so everyone was sick" and "minion forgot to put bullets in his gun" are what I'm looking for.

This is a game my brother and I have been working on forever. I redid a bunch of the graphics (instead of making actual progress...)

Run cycle


EDIT - Apparently the stupid internet connection in this hotel still isn't going to let me upload anything... You'll have to imagine it...

EDIT 2 - Apparently fourth time is a charm!

A submission by Bobbo for Daily Art Club

At a hotel with a painfully slow internet connection. I'm not sure I can upload...

Started drawing noses today.

I was traveling for over 15 hours yesterday by car, so I wasn't able to submit. I did art though.

Daily Art Club

Make art every day, how long can you last?

joined 3,343 days ago

2024-03
2024-02
2024-01
2023-12
2023-11