Streak Club is a place for hosting and participating in creative streaks.
Per Nico's suggestion, made the normal map in the same scale as the sprite. It definitely looks better, but not what I was hoping for.
Here's the first one. Testing basic color schemes. Still needs metals and details, but I might not do the details. I've got a lot to paint.
EDIT - I realized that a couple days ago I forgot to attach the file. Here it is.
we started a new DnD campaign and I'm going to be painting miniatures for it. I started the prep of a bunch of kobolds.
Just a little update to Death Run. I'm playing and rating Ludum Dare games the next couple weeks, so that is taking up much of my free time.
No net access. I did some art though so I figure it counts.
I did a ton of art the past couple days for my Ludum Dare entry, called Release the Monster. You play as a monster that was summoned by the nefarious Dr Destructo to investigate his minions and find the incompetent ones and destroy them! It was made in Adventure Game Studio and plays like the old Lucas Arts games (complete with 320x200 graphics!)
If you are interested in playing you can check it out here.
This is what happens to minions that you discover are responsible for the failure of the master's plan.
I started my Ludum Dare 33 competition entry with the theme of "You Are the Monster".
The evil Dr Destructo's nefarious plan has just been defeated by the forces of good and he is in a foul temper. He is sure that his plan was sound and the reason he lost was due to incompetence by his minions. He has summoned his loyal monster to use its powers of mind reading to discover who is responsible for the defeat and deal out horrible retribution!
Seriously though, if you wanted to help me out, I need some ideas for funny reasons that this unspecified plans could fail. Things like "Minion was drunk", "The meal before the attack, the minion cook used spoiled food to make dinner, so everyone was sick" and "minion forgot to put bullets in his gun" are what I'm looking for.
This is a game my brother and I have been working on forever. I redid a bunch of the graphics (instead of making actual progress...)
Run cycle
EDIT - Apparently the stupid internet connection in this hotel still isn't going to let me upload anything... You'll have to imagine it...
EDIT 2 - Apparently fourth time is a charm!
At a hotel with a painfully slow internet connection. I'm not sure I can upload...
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@BLK MKT Mixed. I like the results. I don't like the process it takes to get them, but I've only been playing with it for a couple days (and really only for about half an hour) so there might be a better way of doing it. The map above was made by blowing up my sprite 5 times, then pulling it into Sketchup and making two lighting maps (light from left, light from above), using Sprite Lamp to generate the normal map, then shrinking everything down 5x to get the original sized sprite. It is a very manual process, but easier than making the normal maps by hand and gives much nicer results than Gimp's normal mapping plug-in, at least on small sprites.
I'm not sure how I would do a whole spritesheet though. The thought of making multiple lighting maps for each frame makes me tired just thinking about it. I'm excited about Sprite Dlight because they are advertising one click normal map generation. I'm thinking that even if I had to pull the result map into a photo editor and mess with the RGB layers directly to correct anything I didn't like it might still be quicker than making all the lighting maps by hand.
I was so excited about sprite lamp when they first announced it, but I still haven't gotten enough practice with it to simply make cel shaded maps for sprites and such. How do you feel about Sprite Lamp so far?