Streak Club is a place for hosting and participating in creative streaks.
My first one screen point and click adventure demo is finished. I finally settled on an art style and finished all the assets that I needed to create.
The only real error remaining is that one of the arrows displays incorrectly, but that is because I changed the game resolution a dozen times and screwed up the art asset.
I've compiled the game for Windows and attached it. Just extract the zip and run the TestGame.exe to play. If you run winsetup.exe it lets you configure some display settings. It doesn't install anything. If you want it bigger run WinSetup.exe then change the filter to 4x Nearest Neighbor, or whatever zoom you prefer.
EDIT - uploaded a new version. This one has some minor bug fixes, adds a status bar that shows you clickable areas, and changes the default resolution size but more importantly adds a couple pieces of dialog that make clearing the game possible. You might stumble onto the solution in the first build randomly, but it would require just random trying of things.
Here's a quick walkthrough if you don't feel like clicking around.
Get the shovel.
Use the shovel on the large rock to make a lever.
Use the lever to move the stone and get the rope.
Tie the throwing knife to the rope to make a weighted rope.
Throw the rope into the hole above the door.
Use the hanging rope.
You win!
@Stephan you mean you don't like playing it at 320x200? :)
I've been changing it to 4x Nearest Neighbor under the filter option in the cfg. That way the game plays at 1280x800 and fits nicely on most screens. I should probably have built the exe at that resolution, but I built it right after the version I used to capture the GIF. I uploaded my .cfg file so if you copy mine over top of yours it should play at a better resolution. Or you can change it in the winsetup.exe app.
My stonework is getting better, but I'm not sure exactly what happened on the left...
Oh, this is great. And I am glad to be not the only guy with a stone problem. ... Do you know which setting in the cfg I could use to upscale it? It's original resolution at the moment and therefore very tiny.
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@Bobbo - What an ambiguous ending! Strongest for me was the dialog between the two characters. The art is good - but it doesn't read well. With so few actually interact-able objects I still felt like I had to pixel hunt to figure out what I could click on. (For some reason the status bar didn't work for me) Anyway nice work!