Streak Club is a place for hosting and participating in creative streaks.
My first attempt to produce a litte game in under 10 hours.
The goal of the game is to reproduce the shown color with the help of three colorpots.
- Add one color by pressing the brightcolor buttons on the right side.
- Remove one color by pressing the darkcolor buttons on the right side.
The Game is stored here to play it online.
Have fun!
Edit: V.1.1
- Fixed the button problem
- Changed the input, so you can hold the LMB
- Changed the colorpot colors somewhat cosmetically.
- Added 5 more levels.
Thanks to all commentators for giving great feedback to improve it!
http://angitech.de/
I have to admit that the goal colors are right now just randomized. You are absolutly right - to improve the gamefeeling, it would be necessary to adjust this with some kind of intelligent ranges where the AI could choose from.
I thought the levels could be seen like a highscore, but it seems to be not sufficient enough, thanks for letting it knowing me.
This was a great little diversion. I managed to finish with about 20 seconds left on the first playthrough, although I had a series of three in a row that were really close to each other and I cleared almost by accident. The second time I played much better but I actually finished with a worse time because of the way the colors showed up.
Is there a reason that it ends? Maybe if you lowered the time limit to something like 30 seconds and then scored the player it would add a little replay value because you could try to beat your score each time.
Good game with interesting concept. A bit hard, but I managed to finish it two times.
The credits button is in place where I was clicking the colors, so the first time I only saw the ending screen for an instant because I was still clicking frantically.
This was the most relaxing project so far. It's not a game, I just created this evening a little toy for having fun.
You need sound to be turned on.
EDIT: V1.1. Ok, after thinking a bit about the math, here's the more accurat version. The visual disc handling and the sound modification are now more realistic.
I have sinned.
I wrote the ugliest code in my professional careeer.
I have been punished.
I have seen my weaker self laughing at me terrible, because of being succumbed to take evil short cuts.
I had nightmares to finish this game, because of my sins.
I'll never do this again.
AMEN
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Jesus! What a rodeo ride the creation of this game was. Due the inner whisper "Ah just one more line and it`s finished,...no, you don't need any annoing OOP stuff or event system or component based entity model....just look! One more little if and else and you can catch this problem." I wrote the worst spagethi stuff.
As a result in this condition the game is right now, I´m not able to correct a fault I made and to adjust the AI....to be smarter than a brainwashed hamster.
My goal for the future is: Not to finish at any cost within the week limitation, instead having a clean, clever reusable code to be proud of.
The result can be played here.
EDIT 1: I have to admit, I totally underestimated the difficulty of making a memory. A cool learning experience for myself!
I fixed the bug, now I can find the right cards and dismiss them when found.
Still there is a ToDo List:
- AI which is plaing against the player
- The juice around the logic, like for example the showing and hiding of the cards....
- More juice: Music and soundeffects.
I will continue this project this week to get hopefully a nicely playable version of it.
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This sunday I created a Memory. But I have recognized somewhat late that I've produced a mistake in my card sorting logic. So I have to fix this tomorrow, because I'm getting tired now.
To mix it up, here the look to the inside of the game:
Due this seems to be our week for slowing down the pace, I only write something about my efforts, without having a playable game to show.
My goal was to create a reversi clone, but I haven´t the time to fullfill this plan.It looks like this, but the mechanics are not implemented yet.
This week my inspiration was quite low, so I decided to make what all lousy inspired people do - a clone of something old, but brilliant.
The result is BreakIt, a very simple version of Breakout.
For me, it was a training day for getting to know the new unity standard shader and some procedual shaders I´ve found.Right now, there is only one level and very limited gameplay.
Finally done! ;-) Holidays and gamestreaks don' t really fit.
My idea was to bring a simple, but amusing concept to life:
Guess the correct amount of marbles to win.
This time, as suggested, I used specific ranged randoms to adjust the difficulty. The result is really a much more intruiging gameplay.
V.1.1
Thanks to your feedback, I added some sound for the audio feedback and added two more stages to the gameplay.
@Anja It could be something simple. Lets say that each click takes you 10 up or down on the RGB values. You could just say something simple like
That way you would know that the next color would be significantly different than the current one.
Good luck!