Oh God Damn, Almost Forgot! Is a multiplayer sidescroll teamwork mystery puzzle game where one player becomes an evil bad day spirit and 3 players become Johns personal guardian spirits.
John is a normal games student living day by day and ah its monday, of course john has left something important at home and came to school, but for now he doesnt realise that. If he doesnt get the forgotten item and come back to school in time, he might just get kicked out!
Here, the roles of Johns spirits is to move objects around John to give him clues as to what he is forgetting, and help and guide him back home and back to school in time.
The bad day spirits role is to stop John from remembering what he has forgotten, and to stop him from getting it.
The game consists of three rounds, round 1 is Jonh remembering missing item, round 2 is going back home, and round 3 is returnin to school in time.
Before the start of every game, both teams see a sidescroll map of John's way to school, and both teams summon objects or assign movements/action to objects.
The teams cannot see the other teams plans.
The bad day spirit player gets the special power to destory objects or create areas that guardian spirits plans dont take affect.
Bad spirit can take 15 actions.
The guardian players, before the start, gets 150 seconds to discuss a plan and afterwards cannot communicate.
Two of the players, each gets 8 actions.
The third guardian player, while mid-play, can pause the game and change existing guardian teams plans or make his own actions of up to 4 actions.
After both teams have planned everything, the game plays and players watch John go through the day, through guardian spirits helps and bad day spirits works.
example of planning view/map could be as the image below:
Credit: http://gamedev.stackexchange.com/questions/17877/increase-blitting-speed