Again, no pics today, as I just began rewriting the engine. I'll make it easier to read, comment it and make it more versatile (support for 2d and 3d, not just 3D voxels). I already rewrote about half of the engine code and created some new code for static and physic objects. I'll also do better collision while rewriting. Once the engine is usable, I'll upload it to gitHub as an openSource Java LWJGL-based engine. I'll be updating the engine and improving it for the next couple months probably.