Not much today. All I did was changing the level format. Now each level uses a json object and a png image. I also did some testing with optimization, but it didn't really work. And I fixed some of the enemy's bugs. All I have to do with him right now is jumping, which isn't actually necessary, but I'd like to have it, and some basic AI (follow and kill). Then I'll work on enemy jsons.
Hello everyone. Today I bring to you an overhauled level generating algorithm. Now levels can be generated of more than 1 layer of blocks. There can be theoretically infinitely many, but it wouldn't bring much. The pic shows the 4 pillar arena with 3 layers. All pillars have a "roof", as well as the Hill thing in the middle.