Submissions by NathanClark tagged strategy

After Cataclysm is a retro style, turn based strategy game in which your nation must vie for resources, technology and territory on a Grand scale. Set on the world of Novis Vanidium, a great war erupted and has caused the destruction of almost all land, people and technology, leaving the world in a barren state, though also prime for domination. Because of the nature of the Cataclysm however, and how far the world has regressed technologically, your most valuable asset now is your military navy, which is having to start redevelopment almost from scratch in the new age of steam, and you must push forward technologically with the time.

As a retro style, world scale Strategy game, After Cataclysm will use a pixel art styling and an isometric game board. Intended for PC, After Cataclysm will appeal to an older, nostalgia ideal audience who enjoy strategy games.

It will feature overarching scale combat, in turns, much more Akin to RISK, than games such as Age of Empires, and will ultimately be balanced around clever use of natural resources and expansionism, which will incentive-ize combat with other players/nations, and keep a relatively fast paced game for turn based strategy.

Inspiration:


https://www.rockpapershotgun.com/images/15/dec/ageofempiresheader.jpg

Admiralty! is a Naval Warfare based Real Time Tactical game based around the command and control of historical warships to win engaging campaigns. Unlike other Historical games where a player takes command over a single ship or merely stat-checks battles, Admiralty! would feature Real Time Combat between warships in a variety of different situations, with a player having to understand their ships and how to use them effectively in battle against their foe, creating an immersive atmosphere. Would you take a Battleship to fight a Battlegrouping of Cruisers, or have Destroyers attempt to pick away at the enemy from stealth? Due to the basis on Real Life historical Warships and Locations, players could not only pursue fantasy battles in which they could pit famous ships such as the Imperial Japanese Yamato SuperBattleship againts the British Vanguard, but they could also seek to recreate historical battles in a cinematographic fashion. Admiralty! would be based heavily on massive fleet action and management of ships within battles, and on proper tactical use of available resources in battle.


Genre:
- Real Time Tactical Game

Themes/Features:
- Historical Basis, Real Warships
- Realistic Statistics and Calculations
- Proper Battle Commands
- A mix of Autonomy and Micromanagement for intuitive play

Platform(s):
- Windows PC
- Mac OSX
- Perhaps Consoles (Control intuition would have to be investigated)

Reference Image:
(Image Credit to the US Navy, of Naval Battlegroup Echo, 1987)