Submissions by Minh.Ngu7004 tagged openworld

[ Idea 03 - 21/07/2016]
Minh Nguyen | Minh.ngu7004


Game Reference: Project Zomboid
Main site: http://projectzomboid.com/

Voyage: into the unknown is a 16 bit open-world survival single player game that consists of Multiplayer elements with the ability to be cross platformed between Mobile and PC.

- Taming
- Agriculture
- Biomes
- Hunting and forage mechanics
- Building
- Crafting

The main aspects of Voyage that differentiates itself is the minimalism and nostalgic mobile, sprite graphics as well as the world to be continuously expandable by uploading photos. These photos will be interpreted into a manner much like seeds for procedural generated worlds within current games such as, MineCraft or No Man's Sky. However the picture uploaded can be predetermined to spawn certain biomes with unique elements that can be only found within those areas e.g Your beach photo could spawn coastal regions or Islands within the world whilst Urban photos could instead spawn more villages or construction resources within the game itself.

Another aspect of the game is that the networking for the PC platform follow similar methods to that of other massive multiplayer web browser games such of the likes of Slither.io and Agar.io when playing. Enlarging the accessibility under the concept "You don't need high end specs*(graphics and net speed) as a requirement to having a "good time"

Geo-location of where your phone plays the game can distinguish what is available to the player as well, creating a more individualistic game promoting travel as well as reflecting exploration in the real world.

For instances: New Zealand: would have tribal and Maori themed NPC villages, within a high dense forestry biome and the unique geolocalised items would be taming Moas, Green Stone weaponry and culturally diverse methods of crafting. In comparison a player playing in Scotland could be cultural educated on their heritage and have more Nordic themed i.e Fishing upon their Viking fleet.