2016-07-30-GDV110-Prejudice_Against_Demons-Leo_Liao
Prejudice Against Demons
This is a small tower defence game based on the continuous incoming wave system. Where the enemy would be targeting the player's base instead of passing through. The game is set on a fantasy world where humans dominate the world and tries to exterminate any demons that lingers.
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The player will start off using goblins in the middle of the forest, based in a cave. Where most of the players basic towers are normal ballista with traps and ambush ability. The attackers at the start will be normal villagers. The higher the waves level are the more enemies will come attack. Even higher ones will introduce new enemies such as adventures, patrols, city guards, soldiers, knights and so on.
While the players kill the enemies one by one. The players will get gold and experience. Experience which acts like research points to unlock new towers, units and abilities. While gold helps the player to purchase towers, traps and abilities. Hower upgrading towers and base will cost both gold and experience.
The game won't end as the players goal is to reach the highest score compared to others. Building and upgrading the bases to the point they can build the Frozen Throne.
http://pre05.deviantart.net/80b8/th/pre/f/2012/343/f/7/f73f31ed68c42d21934671ec1471ab85-d5njvy9.pngOnce upon a time there was a small boy from a village. From the usual peaceful, lazy days the village was attacked by monsters from the west. The village was razed. The villagers were eaten. The boy was stuck with a sword in his chest sitting there in the center of the village. Witnessing everything the boy's soul was in extreme despair which slowly turned to wrath. From then on the soul of the innocent boy was on a never ending journey of torment, living the next day as if nothing happened…………………………………………………….. for it all to happen again.
This games main aspect are RPG, Tower Defense and management. The player chooses and controls a character that is suppose to defend a village from hundreds of waves of incoming monsters. The player uses the character to kill the monsters one by one from his own attacks or prepare traps or towers to repel the invasion.
During the break in between waves the player is able to manage the village by collecting resources to improve the village, building or upgrading traps, towers, barracks, forge and Wizard tower. Each with its own benefits where traps and towers halt or attack nearby monsters. Barracks training a small squadron of archers foot soldiers, cavalry and wizards Where you can personally command them to move anywhere and attack during the invasion. The forge is able to upgrade the equipment's of the army. The Wizard tower is able to enchant your weapons and armor. And finally upgrading the village till it becomes a city to improve the gathering rates, storage and population.
The game is endless and will continue keeping a high score. Every 10 waves there will appear a boss who will be more difficult and try to keep the player busy allowing the minions pass through. Killing monsters will reward the player with gold which in turn allow the player to buy new weapons and equipment. If the player is lucky enough it will earn a rare weapon/equipment. The player is able to save throughout the game but only has one life. Once the player dies the save will be deleted and the player has to restart from the beginning.