Not much done today…
Transitions is both directions, with tiny tweak of the interpolation.
Code for pulsations and better color flip.
Little refactoring.
Not a lot happened, I added a simple game-over screen from which you can restart playing (before that the game was just quitting, ugh).
I also reorganized the code a bit, it seems cleaner and I’m quite happy with how it looks.
Not much done today.
I just added automatic computation of pattern timeouts, a new pattern and some simple juice.
https://github.com/kdltr/mayhem/commit/2d34ad95c68...
https://github.com/kdltr/mayhem/commit/52cf6d0deea...
https://github.com/kdltr/mayhem/commit/826502dbeea...
Hi there! Joining back streak.club.
I've been working on a Super Hexagon clone for a library I'm making.
Today I implemented a wall pattern system along with two patterns for it.
I still have to improve it before I make more patterns.
Here you can find the relevant commits:
https://github.com/kdltr/mayhem/commit/8c9f737286e...
https://github.com/kdltr/mayhem/commit/411483c18be...
Also, have some spiral pattern screenshots! ♥