A 3D fantasy game loosely inspired by the concept of Chakras. It's a pretty simple and standard fantasy plot; a darkness/disease is spreading throughout the earth, and you play as a young monk sent by the sage of the main city to correct this. Your task is to locate the seven temples of the land, each of which is home to a creature that you will need to defeat/cleanse. Navigating into the temples will feature puzzle gameplay in the same style of the Zelda series, with extra, optional hidden objects that help illuminate the game's backstory and can also make your progress with the boss battle easier.
The main appeal of this game will be the visual designs, for a world and its inhabitants that is beautiful but definitely eerie and otherworldly. Especially "fey" around the temples, with some inspiration from Indian mythology. (Only very, very loosely).
Also the magic-based combat, which will range from quick one-use scrolls to specialized elemental staffs, as well as some more abstract defensive and healing "magics" that will draw inspiration from meditative philosophies. (Think Avatar the Last Airbender...ish.)