Submissions by joshuasavage tagged puzzledesign

Summary

Impenetrable is a player versus AI first person strategy game in which players attempt to create a fortress that cannot be breached.

Gameplay

Players begin as a single builder unit, they must use the funds they are given to build a fortress that cannot be breached. Each round a wave of enemies will be released and will try to breach the fortress over a period of 24 hours. Players cannot kill the enemies but must instead design a fortress that cannot be breached using non-lethal traps, puzzles and well-designed wall systems as well as hiring NPCs to act as guards. Players have five minutes between waves to prepare or they can press the ready button to start earlier. Each wave has strengthened abilities and smarter AI that will search for ways to breach the player's defences, culminating in full on siege warfare. Players receive damage to their king if an enemy breaches the defences and lose if the king dies, every enemy that breaches the walls also results in less funds available to player next round.

A player versus player variant will also be available with players playing as infiltrators (or potentially 1v1 with players creating the AI for the infiltrators) and builders facing off in ten wave matches.

Mind-set

Impenetrable is a non-combat game based around the act of level design. Players act as the level designer and try to block all the methods the AI might try. Mod-able AIs will be a must for players who wish to push their abilities and saving set ups to share and have others try and infiltrate will also be an excellent way to proliferate the community. At its core Impenetrable seeks to hit the same sandbox level building appeal of games such as ARK or Minecraft while providing a smaller scope and clearly defined goals.

Highlights

●Unique system, build puzzles and have AI test

●Easily modified AI

●Unique take on player versus player


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