Submissions by joshuasavage tagged indirectcombat

Summary

Numbers is a puzzle based first person shooter in which players face off against each other to indirectly kill their opponents. To this they use "Point Assessors" specialised weapons which can alter the parameters of game objects but cannot harm other players.

Gameplay

Players face off in traditional FPS death match though capture the flag and control points could be implemented they would need specific considerations made, especially for balance. An example of a non-death match map might be players needing to escort a train from one end of the map to the other while the opposing team tries to sabotage the railway line.

Prior to the match players can choose from a variety of gun types (pistol, SMG, sniper rifle and more) each with unique projectile effects and parameter effects (probability, structural stability, speed, power and more) players may equip up to three weapons. All weapons share the same ammo pool and players start with one hundred shots. When a shot is fired at an object it alters the relevant parameter by plus or minus (all guns can add or subtract based on mode) one "point". A "point" varies in effect based on the object being targeted so one point of stability may be 5% of the structures stability, a point of bullet spread on an opponent maybe 1% variance and a point of speed added to the player might be one extra step per second. Once players have their guns they choose up to four traits. Traits are unique abilities that give the player an edge, they can do things such as slow players in an area while leaving objects moving the same speed. Reverse all changes on a player (negatives become positives and vice versa) or create mines that drastically decrease a players stats.

Using these load out players enter a match to try and kill each other. During a match ammo and traits do not recharge, players can only collect additional traits charges and ammo through two methods. They can either pick up recharge packs which spawn rarely around the map (give twenty ammo and recharge all traits) or whenever a player is killed all players gain ten points of ammo and their traits are reset.

During gameplay players will be able to view all the numbers relevant to their current in an area using a special vision toggle.

Mind-set

Numbers aims to be a tactical team orientated shooter which rewards high risk gameplay and quick thinking. Ammunition is limited so players have to carefully manage their shots as the game progresses and control the potential recharge packs. Combining tricks and control with traits will be key to securing kills and knowing when to commit traits and ammunition to a kill will be a key part of successful play. When kills do happen the instant recharges and ammunition allows teams to stage a comeback or secure their lead. Special considerations will need to be made to ensure that the game doesn't play too slow or defensively and to make sure that it is not too hard to kill each other as this is not the gameplay Numbers aims for.

Highlights

●Unique indirect combat

●Solve dynamic puzzles to beat opponents

●Fast paced clashes mixed with careful tactical planning



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