Streak Club is a place for hosting and participating in creative streaks.
But I'm trying! Journaled lightly today and yesterday.
Getting a hold on someone else's code for this project I'll be working on has been gnarly, but I'm starting to see the light.
Programmin' on a game for $$. A whole new world!
You know, I'd originally been only posting when working on my game, and I definitely fell off of that streak after showing it publicly last Friday. But I just started a contract on Weds doing gamedev for money--that should count shouldn't it??? I'm gonna go back and post retroactively there.
I did maybe a day or two in between last I posted and now, so I'll go back and mark those. I got real busy and real stressed and just didn't manage to post. But I'm gettin' back on the horse!
I can't even enumerate it all here but the game is looking and playing WAY better. Stoked!!!! Maybe I'll even start posting screenshots here...
A productive handfulla hours :)
Side projects are fun. So is new art!
Got a ripple shader and an RGB displacement shader going today, and tackled a bunch of Game Maker issues along the way!
Having real difficulties debugging what should be a very simple shader. I've had trouble with shaders in Game Maker before, and now I'm having them again. It could be something fundamental in the shader set up I'm missing--I see posts about the "Use for 3d" box, but that doesn't seem to be present in GMS2. Something like that would correspond with the trouble I'm running into currently. Gonna give up and try again tomorrow.
...but I did a lot of brainstorming and away-from-computer game design.
My game will have a showing coming up, so I chatted with my team (just my artist, haha) about what to do for that.
It's always fun to put new art into a game. I had planned that I'd revamp the power that this art goes with once I got it in there, so I did the first pass at it. Definitely still a lot to be done for it, but it's feeling like an improvement already!
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