Quick bird sculpt and a little photoshop work. Based upon Ashjxx's submission.
Working on a gigantic statue for the main menu of my upcoming hack'n'slash game Runic Rampage.
It's currently in Beta. You can sign up here and check it out.
Speed sculpt practice. I set my time cap at 1 hour.
I Couldn't finish her hands. and the anatomy is slightly off - maybe i will give her a makeover tomorrow.
My interpretion of my misinterpretion of endorphants sonic submission. As seen here: http://streak.club/submission/3263
Started this guy as a speed sculpting exercise and just missed the deadline for a few seconds. I've put some more effort in this guy to have something worth to submit ;)
Base mesh with skin modifier, dyntopo sculpt, rendered in cycles, photoshop post fx. ~1 hour total
Practiced torso muscle sculpting.. took way too long. I decided to add a head as well. Got a bit too focused on the face. Next.
I repeated the muscle buildup process with the neck. Added ears, hair and some earrings. Rendered with Cycles. Call it done.
Increased the resolution and defined the muscle strips a bit more. Then flatting everything out, to see if the topology actualy works. Decide yourself.
Trying to focus on facial muscle buildup with clay strip brush. Having a hard time to force myself avoiding that smooth function ;)
Put some more effort in my muscle guy. Quick vertex colour paintover.
Hands got really messy but i call him done.
Cartoony study. Started to look like the young Lemmy Kilmister. I liked it and gave vertex painting a try.
Made with Blender.