Submissions by David tagged horror

Story:

After a hard day of moving in to your new home, it's finally time for you to curl up into bed and get a good night's rest. Unfortunately for you, sleeping in an unfamiliar place can be a bit scary… and it doesn't help that the place might be a bit haunted.

Gameplay:

"Good night, sleep tight" is virtual reality horror game that has the player resting in bed trying to get to sleep. However, the player will start to experience some strange things that may include uncanny creaks, quiet footsteps, cries of terror, demented beings and so forth. The game will try to make the player scared and frighten them. The player loses if they make a sudden movement with their head, indicating that the player couldn't get to sleep and the game successfully frightened them. The game finally ends when the player is able to get the character to fall asleep (not make sudden movements for 6 minutes).

Artwork: http://www.justinwaltersart.com/dsg/dsg-913.jpg

Story:

You are an investigator of supernatural occurrences and you have the unique ability to communicate with troubled spirits that are still bound to the earth for some reason. You are to investigate a case where members of an entire mansion go missing but not a single trace of them is left and there are no signs of any struggles.

Gameplay:

"The Voices" is a virtual reality horror game played with virtual reality head gear and an experimental brainwave reading piece of technology. This game is inspired by my experiences at an event called "Digital Nations" where they had on display a headband that could be worn to detect your state of mind. Using nothing but my thoughts, I was able to blow up a barrel, play little games and even turn on a lightbulb. "The Voices" is a game designed to take that technology and provide players an immersive experience of being a medium (a person with a strong connection to the spirit world). Players will be put into a mansion which they can explore in order to figure out the story behind the family's disappearance. There will be minimal interaction with the player's environment but the core mechanic of "The Voices" make up for it. In addition to exploring the house for clues, the player is also able to enter a state of enlightenment. To do this, the player must pick a room they believe to be suspicious. Once chosen, the player must do something that is a lot harder to do than most people think… which is absolutely nothing. Our minds are constantly swarmed with thoughts so it's very hard (but not impossible) for someone to actually think about nothing. If the headgear detects a very low amount of brain activity the player will start to hear…you guessed it, voices and they may also start to see events of the past but the player MUST KEEP mentally stable and must only observe. If the player starts thinking too much, or gets a fright which triggers a spike in mental activity, the player snaps out of the vision and returns to normal.

Artwork:http://static1.squarespace.com/static/530d2d55e4b0238c30f9071f/542043d8e4b02b7c37f38ebe/54204415e4b0c158abed2cc0/1411400729590/voices+of+Reykjavik.jpg

Story:

You've heard the stories before. About a "thing" in the forest called the Rake. Of course, you've never believed in it before and honestly why should you? In a daring attempt to prove your point you head out into the woods and try to go one night without suddenly "disappearing".

If only it was as simple as disappearing.

Gameplay:

Through the hunter's eye is a 1st person horror survival game where the player plays through the perspective of "The Rake". The rake is an eyeless entity that captures their preys to take their eyes. Once the eyes have been removed, the rake gives the victim a chance to escape but chases them down relentlessly. Since the rake has the player's eyes, the player is able to see their own character through the perspective of the rake which is chasing them. The objective of the game is too successfully escape (You don't get your eyes back sorry), and the player loses if "The rake" kills the player.

Artwork: http://img13.deviantart.net/04f4/i/2012/092/4/1/hunters_eye_by_seldom_alone_selom-d4uqg9f.jpg

Don't flinch is a virtual reality horror game where the user has to try and be as still as possible when facing the monster that is pursuing them. The aim of the game is for the player to get out of an abandoned hillside forest without being killed. Using technology such as the vive or oculus rift the player must navigate through obstacles without showing signs of fear caused by doing quick movements when jump-scared. The world of don't flinch will be an open one, where the player may roam about in search of hidden content. Of course, the player will be guided through the world with the use of smart level design for example, iconic abandoned buildings and ominous glows will beacon the player towards the correct location. In addition to these things, the player will be able to use a small selection of items such as a torch and a ripped map to try and prevent themselves from being jump-scared in the first place. Artwork: http://flinch.fargonepro.com/images/flinch1.jpg

Story:

Have you ever had to turn off the lights when you go to bed and then run across the room in the darkness? Chances are you have. And do you remember feeling a sense of urgency when you did so? Almost as if something was watching you, or even chasing you?

Well that's because there is.

Gameplay:

Step into the world of Obscurity. Where you absolutely KNOW that there is something chasing you. Fortunately, just like you, it has a hard time seeing in the dark. Use your knowledge of the surrounding area to navigate through the room faster than the "thing" that is chasing you and make your way out of the house. Every time you step into a new room, you'll have a brief moment to look around the room and memorize the rooms layout. Carefully pick a path and make sure you know your way around the room as you might find yourself getting intercepted by the "thing".

Art work: Full metal alchemist brotherhood