Genre: Third Person, Adventure
Platform: PC
Demographic: People who want to see a new story that tackles the issues of mental illness in an artistic manner
Description: When Should We Die is a third person game that uses many of the world view and artistic manners depicted by those who suffer from things such as depression. The game is made to bring light to people who suffer from them and hope it'll inspire them to speak up about it and help them in a way. The game is mainly focused on its visuals and scenery making use of multiple styles of graphics and colours to represent different things and the music style to better much help fit the tone of the game. Most of the gameplay elements will be representative of how people who suffer from them live with the life they have. The game is supposed to be small but also feel very slow almost making playing to more of a chore than it is a fun experience like really dragging. UI will also be very simplified. The interactions and scenes must also feel contrasting like the scene and tone don't match up to one another. The game is also story driven so players will chose to play either a girl or a guy and follow a journey. The game will constantly switch up visuals to represent really high and low points in the story. Such as one time the level will look very happy and the next second it'll be very dark and gory. During neutral levels the colours most will also be changing as the story progresses like the scene could be full of colour and the next it'll fade away and the music will start to distort or become very slow. Id like the story to feature a positive message that the players will reach at the end of the game. Interactions with people will be very monotone and will point out some of the dualities of interacting with people when you have these mental illnesses. The story will include a range of npc's for the character to interact with and a side character that will help guide the character along the story and develop along the characters journey.
Graphics: The graphics are going to range from cell shaded, simple to graphic realistically gritty or a combinations of the two. The colours will also reflect the world views of these sort of people, so there will be mostly greys and muted colours and they will change depending on the story or level. Maybe they would also intertwine with people.
Music: the music style will be slow and somber. The type of songs that are made with only few notes. It can be from orchestral to slow ambiance music. There should also be a type of tense orchestral music for the tipping points in the story. Fast and very low sounding with a few pauses that would suspenseful effect.
Genre: Rouge-like, Action, Third-Person
Platform: Console, PC
Demographic: a game for people who like to feel tension in their games
Description: King of Dungeons is a third-person rouge like dungeon game where you play a custom made character that needs to fight through hordes of enemies until finding the final boss room. By fighting through a procedurally generated dungeon the player gets the best weapons they are able to get and then fight the final battle which is meant to be a high stakes battle that uses everything that the player knows to the test. By fighting multiple bosses that the player has previously fought or new ones and the regular enemies become tougher. The final battle is at a minimum 10 waves. After which the player is greeted with an end game scene. The game also features a new game+ plus mode where the player can take there items from the session and use it on a new harder dungeon. Progression will be saved by finding safe rooms in the dungeon that will allow to take a breather and save your progress.
Graphics: The graphics are going to 90's 3D graphics similar to those of Resident Evil and Tomb Raider.
Music: The music of the game will be a mix of 8 bit and orchestra. The music will be on the lower scale to give the feeling of being in a dungeon and slow to give an exploration feel to it.
Genre: Comedy, Third Person
Platform: Console. PC
Demographic: Everyone
Description: The Escort is a small game that makes fun of the escort missions found in most action games. The player is the NPC that needs to be escorted by a guard to a safe location while avoiding enemies. The premise of the game is to irritate the guard that's protecting by doing all the things that NPC's do in escort missions. You win if you manage to irritate the guard until he quits the job and you lose if the guard safely escorts you to the safe area. To irritate the guard you can walk faster than he walks but slower than his run, become detected during stealth escort missions, block doorways for an x amount of time, run across the battlefield, repeatedly get ask for health and revives and other small things. The game will feature 10 levels that will cover a wide range of areas and locations such as desert, cities, jungle, evil headquarters and close quarters areas. The game will have guards and enemies that will change depending on the level that you pick. For example if you pick an evil persons headquarters as your level your guard might be a parody of James Bond. The guard will also have voice lines that when you succeed in irritating will say exactly what the player would saying in that situation.
Music: The music has be very stereotypical action music which means it has to be fast paced, hard hitting that features ups and downs depending on the situation.
Example: https://www.youtube.com/watch?v=RfjuDg9i6jY
Graphics: The graphics for the game will be realistic, not stylized or cartoonish but plane and simple 3D models of people and stereotypical guards and enemies.