Submissions by daniel tagged adventure

Genre: Third Person, Adventure
Platform: PC
Demographic: People who want to see a new story that tackles the issues of mental illness in an artistic manner

Description: When Should We Die is a third person game that uses many of the world view and artistic manners depicted by those who suffer from things such as depression. The game is made to bring light to people who suffer from them and hope it'll inspire them to speak up about it and help them in a way. The game is mainly focused on its visuals and scenery making use of multiple styles of graphics and colours to represent different things and the music style to better much help fit the tone of the game. Most of the gameplay elements will be representative of how people who suffer from them live with the life they have. The game is supposed to be small but also feel very slow almost making playing to more of a chore than it is a fun experience like really dragging. UI will also be very simplified. The interactions and scenes must also feel contrasting like the scene and tone don't match up to one another. The game is also story driven so players will chose to play either a girl or a guy and follow a journey. The game will constantly switch up visuals to represent really high and low points in the story. Such as one time the level will look very happy and the next second it'll be very dark and gory. During neutral levels the colours most will also be changing as the story progresses like the scene could be full of colour and the next it'll fade away and the music will start to distort or become very slow. Id like the story to feature a positive message that the players will reach at the end of the game. Interactions with people will be very monotone and will point out some of the dualities of interacting with people when you have these mental illnesses. The story will include a range of npc's for the character to interact with and a side character that will help guide the character along the story and develop along the characters journey.

Graphics: The graphics are going to range from cell shaded, simple to graphic realistically gritty or a combinations of the two. The colours will also reflect the world views of these sort of people, so there will be mostly greys and muted colours and they will change depending on the story or level. Maybe they would also intertwine with people.

Music: the music style will be slow and somber. The type of songs that are made with only few notes. It can be from orchestral to slow ambiance music. There should also be a type of tense orchestral music for the tipping points in the story. Fast and very low sounding with a few pauses that would suspenseful effect.

Genre: Adventure, Horror, Action, Dark Fantasy
Platform: Console, PC
Demographic: For those who want an uncensored graphic game based on fairy tales.

Description: Grimm is a game that places all of the fairy tales into one world but they twisted to fit the harsh realities of a dark fantasy genre. The player controls plays Red whos based on the Little Red Riding Hood, whos has been cursed by the Wearnith, a demonic being that gave her a beast like appearence and armed with an axe she must get her revenge and undo her curse one body at a time before the curse completly takes over her.
Throughout the game the player meets other dark versions of other fairy tales like Alice in wonderland, Cinderella, Beauty and Beast etc. And by either helping or killing them she can attain helpful items specific to those fairy tales such as poisnous apples from Snow White or blunderbuss from Beauty and the Beast Helping them or killing them will have different effects on the ending and the world around them and trigger additional bosses. The player will also have a special ability called "Fetch Me Their Souls" which transform her into a beast and deal additional damage to enemies. The enemies will be a mix of horrendous being from each respective fairy tale and original monsters for the player to deal with.

Graphic: Grimm is to have a tim burton style graphics but cel-shaded to keep an almost realistic but twisted look at the graphics.

Music: Music will be a slow melody to give players an increasing sense of danger at every corner. The music style will also sound broken to give a feeling of terror and insanity.
Example: https://youtu.be/zxLjezFtHZQ

Genre: Romance, Adventure, Apocalypse
Platform: Console, PC
Demographic: Teens

Description: The Edge of Dawn is a game dedicated to the last 24 hours before the end of the world. It follows the main character and his GF on an attempt to survive the end of the world or save the world from its impending doom. The game is played in sections of the story with dialouge options to choose from and areas to explore and get clues and hints that will help you in surving or saving the world.
Visuals: visually the game has a 2D comic book feeling cinematic experience made to immerse yourself into the dangers around you.
Music: There are 2 different styles of music for this game. One of them is supposed to be serene and sad like you were watching a tragic event unfold in slow motion and the other one is supposed hard and tense with drums and orchestra that fades into a monotone sound to make it feel like a countdown.

An example of music: https://youtu.be/a7h-K02gQvk
https://youtu.be/ssH92FWZAoA
https://youtu.be/8GSVPma7dmA (no juzgues pls)
An example of visual style: The Silent Age*