Submissions by Chris Hu tagged second-part

Battle system in second part: Ambush.

Ambush, just as this word implies, the player/owl is make the plan to find the best route getting close to the mouse without been noticed. Battlefield mode simulate the forest ground, that means there will fill with tree branch, cirrus and bushes, owl prepare to fly through the bushes to catch the mouse, in order not to hurt the owl its self and do not make noise to alert the mice, player have to keep balance well between act movement and alert level.

The alert level will help the mice to escape or hide themselves automatically. At the beginning of the battle mode, alert level is green color, this means mice do not notice the owl. Time and owl movement will increase the level of alert. With time goes by, even player/owl do not have any actions, the alert level still go higher. This settings will force player do something, not just stay where its start. When the alert level turn yellow, this will make the mice move faster than before but not escape or hide. Finally, this alert will turn red, mice will run and hide themselves. If owl do not catch any mouse before all the mice run out and hide, player will lose this round,

pic ref: http://www.wsllpaper.com/wp-content/uploads/2013/12/owl-in-the-woods.jpg