Submissions by calebmcculloch tagged stealth

As you probably guessed Way of the Thief II is a secqual to the game idea i posted yesterday, Way of the Thief. This game takes place almost immediatly after the first one. The player has just escaped from the barons lair thing and has found out upon arrival of The City that The Baron has claimed he killed you and dragged your name through the mud. With your reputation ruined and your horde of gold plundered, you set of on quest for revenge to kill the only man to ever outwit you, The Baron.

The player must now spend his time scouting out the city, doing small quests and assassinations to make enough money to live off and buy equipment. You use you time wisely discover the city's secret passes and tunnels. Make friends with people who will give you opportunities and kill people who hinder you. You are still mainly a thief and don't do well in head-on combat. Stick to the shadows and plot your kills from the darkness. Work your way up in society under a new name, get into the Barons keep, kill him, and escape.

image source: http://www.gamesradar.com/dishonored-review/


The Way of the Thief is a first person stealth game. You, the player takes on the role of a medieval hired master thief from some fantasy universe. You charge high prices but your the best there is. There's no door you can't unlock and no guard you can't slip past. Any task you take is already considered 'done' before the coin touches your hand.

While playing TWotT there will be a narrator that tells are story based on what you do similar to how the narrator in bastion works. The game starts while you are at the peak of your fame. You start in the middle of a city at night. with many different scrolls containing tasks with huge sums of cash from rich merchants, barons, etc... The player will then get to choose one and travel to the guy to do collect the gold before doing the quest. The player will have all of his tools and skills etc.. and will feel very powerful (yes this is how every assassins creed game starts, i know) but something happens on your task, maybe the guy is smart and knew you where coming, and you get captured and questioned. This guys wants to know how you become so good.

So the player will go back in time and relive the thieves life, starting from nothing and being clumsy and unskilled and poor, become greater and more famous and rich. The game play is similar to that of the old Thief games. You would have a map and compass and would have to navigate yourself around the city, no hand holding etc...

The player will get time to experience his well earned fame and wealth when he is at the height of his ability. And then he will come across a quest that is vaguely similar, the quest from the beginning. The player will get captured again and then the game will come back to real time. The guy who captured you brings you to his castle thing and says that he's going to kill you. The player then has to use everything he has learnt while playing through this thief's lifetime to escape alive.

image source: http://www.gamespot.com/thief/images/

Total Agency is a fast fps hit-man game where the player plays as a government assassin who;s main priority is to locate, infultrate and kill dangerous threats to the government. The game has a hub world screen where the player is shown his targets located as well as other information such as the delicacy of the situation. Once the player has been debriefed and has entered the premises of the target, there will be no failure parameters other than death or his target escaping. Each level will be designed to have multiple ways of success with large variety of different tools at the players disposal. The hope is that the player will have full creative control of how the situation goes down.

There will be a consequence for every action; if the player refuses to assassinate a target subtly (when it was asked) there will be repercussions that will effect how the game plays out from there. If the player dies in the process of an assassination, then he will player as a new hit-man sent to finish the job his predecessor couldn't.

The player will have a bunch of utility tools available to use as well as a large variety of different weapons. It will be possible to scale walls, bug rooms, steal intel about further missions or the location of other crime bosses.. etc

Image Source: http://www.wired.com/2008/11/bond-vs-bourne/