Total Agency is a fast fps hit-man game where the player plays as a government assassin who;s main priority is to locate, infultrate and kill dangerous threats to the government. The game has a hub world screen where the player is shown his targets located as well as other information such as the delicacy of the situation. Once the player has been debriefed and has entered the premises of the target, there will be no failure parameters other than death or his target escaping. Each level will be designed to have multiple ways of success with large variety of different tools at the players disposal. The hope is that the player will have full creative control of how the situation goes down.
There will be a consequence for every action; if the player refuses to assassinate a target subtly (when it was asked) there will be repercussions that will effect how the game plays out from there. If the player dies in the process of an assassination, then he will player as a new hit-man sent to finish the job his predecessor couldn't.
The player will have a bunch of utility tools available to use as well as a large variety of different weapons. It will be possible to scale walls, bug rooms, steal intel about further missions or the location of other crime bosses.. etc
Image Source: http://www.wired.com/2008/11/bond-vs-bourne/