Submissions by blake.bel6750 tagged lost-in-space

Star_Forge

Star_Forge Is a game about a modern ship built with backyard scrap components. You start out on a journey into your first warp gate, although as the warp gate opens and you proceed, one of the components breaks. This results in an unstable leak rupturing the magnetic warp field, causing you to spin out of control before warping. You find yourself in a dark distant unfamiliar place, vastly different from earth. You assess the damage and see that only the magnetic hyper jumper is broken, therefore travelling is safe so you decide to explore. However, shortly after take-off you see yourself being trailed.

You peer back through your reflective glass only to see agile fast fighter type class ships of unknown origin. You take a sharp breath as you boost your engines to max to try out maneuver and escape the two ships.

Star_Forge is a fast paced first person fighter simulator, in which you must travel to an unfamiliar universe to gather supplies, find rare parts and ultimately return home to a place you already miss. The game uses mouse and keyboard for controls, as well as making use of Virtual Reality technology so you are able to look around the cockpit of the fighter thus creating a thrilling experience.

The new universe has 23 planets in total and 1 inactive warp gate, and appears to be an abandoned sector of map that is now largely controlled by some sort of advanced species! The game is a linear based story with a lot of main storyline quests to keep the player engaged in fast paced action. The game ends if the player is unable to maintain consistent survival e.g life support systems fail.

The game mechanics consist of swiveling your head around, swerving left and right to dodge attacks and space junk, boosting to avoid speeding objects (this consumes a lot of fuel) and firing at your opponent with standard and secondary attacks. These may be things such as rockets, lasers, mines, and pulse blast.

The game uses many different ambush styles to teach the player to be cautious or approach the tasks differently. In a way this teaches the player that life shouldn't be rushed as a subliminal message to give the ending credits some deep meaning and context.

Reference:
http://vignette1.wikia.nocookie.net/ratchet/images/a/aa/Star_Explorer.png/revision/latest?cb=20150204231923