All submissions (8)

Romanire idle is a empire management idle game where you gain gold for slaying Persian warriors by clicking on them, over time you able to either buy a worker, a unit, on purchase some resources, the workers are required to train soldiers and run buildings, while the units are produced from workers, and the resources are needed to construct the many buildings inside your roman empire.

As you build your army strength and empire resistances, you may choose to conquer your enemy islands or empires, one by one until there is nothing left, only to find out your enemy's are also advancing and fighting back, As your 1000 years come close to an end, your sent the boss unit the roman horse, it has 2 life's with its first form being its weakest, the second form summoning defending units. Can you get to and slay the boss unit to save romania?

Refrence:

https://ferrelljenkins.files.wordpress.com/2008/03/jerash_soldiers_sm.jpg

Sound_Wave is a game about an air particle you play trying to move toward the sound waves to get rebounded from them and earn speed, each sound wave you hit creates a note that is saved, once a certain number of notes have been reached the player moves to the next level and then the next, with his notes playing as background music for that specific level.

The game speeds up as you gather musical notes, in turn altering the notes that can be found, thus depending on the streak your on depends on the pace of music such as a slow song into heavy metal at late stages. Missing notes for to long will decrease the rate of the notes around you thus giving less collisions and reducing your speed. The goal would be to complete every type of music notes ranging from classical through to eventually heavy metal.

Reference:

http://0.soompi.io/wp-content/uploads/2016/02/19063032/idols-cant-read-sheet-music.jpg

Snow Droplets is a arcade game about a snow drop falling from the sky hurdling down towards earth, the goal in the game is to gather your snow droplet friends and plummet them to earth to gain mass on impact. The game used the arrow keys to maneuver around the sky. Once the droplet hits the ground it explodes dealing snow damage to the city you targeted whilst falling down. Your score is based on how much it takes the town to recover and be operational again.

Whilst the game shows you the stat screen your snow droplets slowly vaporize into gas and return to you sky's only to be ready to play again at the press of a button. There are hazards in the sky such as acid rain clouds and birds, that can hinder your mass when you collide with them giving some extra meaning to moving whilst finding the town you want to bombard. Achievements will be built into the game such as "Atlantic snocean" You guessed it covering the ocean in snow!

Refrence:

https://thumbs.dreamstime.com/t/snowflakes-snow-28194297.jpg

Dead_Life is about a female zombie trying to live a regular school life!, however she has to attempt to keep her identity a secret!, as you play the game you encounter different classes and clubs that you may learn new skills and tricks to help in the concealment of your identity. You make friends that you may eventually decide to tell about your identity, and events may be triggered depending on who you tell. However telling your friends may help because they can cover for you!, and make life generally easier.

The game takes place in a town with many shops and malls and water parks, ect.. A lot of activity's to go to after school, before school, even during school. Depending on your way of life. These activity's increase your happiness meter at the negative impact of creating suspicion around yourself and your friends. However being a zombie creates a difficult dilemma when you start to crave flesh This only occurs at the smell of blood from accidents or a lover getting to close, or becoming to excited, watch out This will spell doom for you.

Refrence:

http://img04.deviantart.net/8aa3/i/2012/320/6/2/zombie_girl_2_by_tatohc-d5l6nvl.jpg

Highway Barricade is about a small team of 3 consisting of chosen classes between tank, ranger and technii, the classes you pick you may kit out with gold won from the highway during real game time, the goal is to progress the highway for as long as you can without being killed off, the highway has many troubles such as barricades, cars used as walls, busses providing shooting spots even annoying little fortresses built on the highway stop your progress.

As you advance and destroy the enemy fortresses and barricades you get to the point of being able to upgrade your guns, armor, supplies, healing tools, even 1 time use vehicles, and depth charges to help breach those nasty fortresses., the technii may also detect traps, and attempt to disarm them along the way to help open up alternative routs around obstacles, for better cover or a faster vantage point., there are a few bosses on this highway that when killed get stronger the next time you find them, bosses such as Mr No.Progress, a missile launching hindrance, have you got what is takes to beat him and claim the highscore?

Refrence:

http://www.imcdb.org/i302587.jpg

Board time major is a third person sandbox about a school class playing board games, the goal in the game is to cheat on your board game to win however your pears are aware and might catch you!, also the teacher is rotating the room, observing the players and surroundings this game can be multiplayer as the potential for 2 player is there.

There are multiple board games to attempt to cheat in varying in the amount and types of players present, the reward for each game won is time deducted from class so lunch time becomes quicker. So depending on how much you can cheat makes the difference, the teacher is armed with the ability to keep you in after class and this may impact the time quite harshly so play safe! You will also get time added to class time if your unable to answer the question section of the class, elaborating on what you have already learned.

Refrence:

https://flaglerschoolsobserver.files.wordpress.com/2015/09/img_3778.jpg

Blood Moon is a third person sandbox game based on a linear concept, The game is about the player (vampire) traveling around dense populated towns, looking for the divine blood to make him immortal. You walk along the streets and through alley ways in an attempt to find the perfect victim around the populated 1968 townhouses are royal guards that attempt to catch you and burn you with there torch and blades, they aren't to large in numbers but they sure are crafty swift fighters for sure, its dangerous to mess with them.

As you transverse through the towns you find various people to suck the life out of, these can be people from male female, sheriffs, even beggars if that's your preference. The guards were a neck brace to save themselves from us fiends. There are few of us left to find this immortality, many of us have died in what we believe is the start of a new era.

The game uses the mouse for aiming and the wasd keys for movement, with space bar being jump, to help get away from these guards., the games difficulty changes as the towns population dwindles down. The town brings in more guards and starts up curfews to help protect its citizens. In a result the player gains an option of breaking and entering after a certain number of kills have been obtained. This allows for some easier targets unless your caught and they can scream making you the potentially hunted.

Refrence:
https://s-media-cache-ak0.pinimg.com/236x/88/56/5e/88565e08410c394d4d1cbd4d7ef91d4b.jpg

Star_Forge

Star_Forge Is a game about a modern ship built with backyard scrap components. You start out on a journey into your first warp gate, although as the warp gate opens and you proceed, one of the components breaks. This results in an unstable leak rupturing the magnetic warp field, causing you to spin out of control before warping. You find yourself in a dark distant unfamiliar place, vastly different from earth. You assess the damage and see that only the magnetic hyper jumper is broken, therefore travelling is safe so you decide to explore. However, shortly after take-off you see yourself being trailed.

You peer back through your reflective glass only to see agile fast fighter type class ships of unknown origin. You take a sharp breath as you boost your engines to max to try out maneuver and escape the two ships.

Star_Forge is a fast paced first person fighter simulator, in which you must travel to an unfamiliar universe to gather supplies, find rare parts and ultimately return home to a place you already miss. The game uses mouse and keyboard for controls, as well as making use of Virtual Reality technology so you are able to look around the cockpit of the fighter thus creating a thrilling experience.

The new universe has 23 planets in total and 1 inactive warp gate, and appears to be an abandoned sector of map that is now largely controlled by some sort of advanced species! The game is a linear based story with a lot of main storyline quests to keep the player engaged in fast paced action. The game ends if the player is unable to maintain consistent survival e.g life support systems fail.

The game mechanics consist of swiveling your head around, swerving left and right to dodge attacks and space junk, boosting to avoid speeding objects (this consumes a lot of fuel) and firing at your opponent with standard and secondary attacks. These may be things such as rockets, lasers, mines, and pulse blast.

The game uses many different ambush styles to teach the player to be cautious or approach the tasks differently. In a way this teaches the player that life shouldn't be rushed as a subliminal message to give the ending credits some deep meaning and context.

Reference:
http://vignette1.wikia.nocookie.net/ratchet/images/a/aa/Star_Explorer.png/revision/latest?cb=20150204231923

Completed streaks