Song of Swords is a microphone based multiplayer hack n' slash game where players slay one another using their weapons and their voices.
Players take to a series of pseudo-historical scenarios where famous battles and duels are described. Players are then assigned roles as important commanders in these battles, and are tasked with individual objectives within a larger army. Players will largely spend their time commanding smaller parts of an army to achieve objectives using their voice to give directives, but will also engage in direct fights with enemy commanders. Attacking is a little more complicated; to represent personal stamina and emotion, the player must scream as loudly as they can while they swing in order to unleash attacks with their maximum potential. The idea behind this is that as players scream repeatedly they will eventually tire out their voice, and representing a persons stamina, this will mean that over time, their swings will weaken.
Features:
Open Mic Night is a social game heavily based around microphones as the name suggests. It is intended for up to 32 players, most of whom will sit in a room as players take turns taking to the mic in timed openings to tell jokes and stories to the audience of other players.
The game starts after a minute set up period where players can take their seats and speakers can prepare themselves. After this time the speaker will be given a time window determined prior to tell players something comedic, insightful, or some combination of both. Players act like judges, they can input approval for stories and jokes as they are told which allow speakers to accumulate approval points. A player that accumulates no points within a thirty second time period can be heckled by the crowd as their mics are enabled and if enough players start booing simultaneously, the speaker will be pulled off the stage and the next player will take their turn.
If a speaker accumulates approval points, they can spend these like currency in the lobby shop. This will allow players to buy cosmetics for themselves amongst other goods, acting as an extra incentive for players to perform well. The game also features more regimented game mode customization, where the subject of the mic night can be determined, and time windows can be adjusted. Players could choose to report on interesting news stories, act as narrators for live YouTube videos playing in the background, or participate in a rap battle with another player. The mic is open to all manners of taste.
Features:
Incarnicade is a permadeath rpg about invoking demons from the Ars Goetia for the purpose of learning from them in order to improve your strengths as an invoker, and to pursue your personal interests, whatever they are, whilst trying to survive their encounters.
The Ars Goetia is part of a 17th century spell book that specifically details the 72 demons said to be sealed by King Solomon into magic vessels in the 10th century. The objective of Incarnicade is to summon these demons for personal use and gratification. Modern legends state that these demons have escaped their prisons by unknown means and are currently residing in the hell they came from. You are an invoker with the power to summon them, but you do not initially have the experience to know what you will summon or what the demons are. You can create basic hexes of protection out of chalk around yourself and around the demons, but different demons will react differently, sometimes negatively to these hexes. Your objective is to communicate with the demons you summon without them harming you, with the intent to learn from them or use them to your whims. Demons possess great powers, such as the ability to lead armies, the ability to tell complete truths about anything, and the ability to create ingenious ideas, but not all of them will want to help you. Some of them will try to bait you out of your protective circle, and others will deceptively pretend to be trapped by your protective hexes waiting for the right moment to kill you, amongst many other things..
Features: