I am playing with a new group playing ICRPG and decided to play a female small folk monk.
I decided to 3d print and paint the closes thing I could find to my character. (A Male Halfling Monk). I then tried to paint it to look more like a female. (She uses the spell "Iron Fist" to make her unarmed attacks stronger, so I added that to the mini as well)
Not perfect, but close enough.
I was looking for a cool castle tower plan online that could be taken apart and you could go into each room/floor. I didn't find any like I wanted so I started working on my own. Starting with a tower.
Then I got a little annoyed that it's not finished yet, so I created a few gelatinous cubes, just for that feeling of accomplishment.
Hopefully I can paint the tower within the next week or so.
Today and yesterday I didn't have much time, but I did work on fixing some shadow weirdness.
As you can see below it was very distracting zoomed in really close, but with a few tweaks it looks much better.
Sadly I also found out the way I was doing the walls doesn't work as good as I thought it would. So I may need to draw more tiles.(I was hoping to avoid it if I could, oh well)
Today I worked on getting the walls to show up better than plain squares.
When placed they now auto update the texture properly.
I do have a few graphical glitches to work out still. (I might just try having each piece be it's own texture instead of combining them all into one)
I also think I may have missed a few cases, but that is for another day.
I have finally got enough desire to work on games again. I have had this game idea for a long time that I finally started working on. But the first thing I need is a super speedy path finding algorithm. I tried one I wrote years ago, but it didn't work as fast as I wanted it to. (It took 2 minutes to calculate where to go on my 100 x 100 map) So I did some googling and found this EpPathFinding, and now it's instantaneous.
Why reinvent the wheel, when someone else already has?
For the last couple of weeks I have been working on double sided tiles. Wood on one side, and stone on the other. (See pics below)
I realized I estimated the time incorrectly on making them, especially with how many I made. Which is why it took weeks and weeks to finally finish them.
But they are finally done. And I like the result, we will start using them in our game tomorrow.
Next project wont be so big, I think. :)
This took a while, I even bought a foam cutter to make the shingles.
I used a black wash on it to make it look more weathered, but I think it took away some of my dry brushing details. Maybe it was just too dark? I'm not sure, I'm new to washes.
It's nice though, I like it.
Now to figure out how it should go into my game. :)