Submissions by Alex Cai tagged martial-arts

Day 15

This game aims to test and improve reaction time. You are a wooden dummy used by martial arts practitioners in the style of Wing Chun (永春). You have been hit so many times and you are sick of it. It is now time for you to stop taking the pain. This game will have quick time events where you will need to dodge certain strikes and combos from practitioners. They will have a patient bar and a strength level. The patient bar determines how patient they are and if they miss, their patience will decrease and they will give up and go away once their patience reaches 0. Their strength level determines how hard they hit, the higher their strength level then the less amount of successful hits they need to break you. If you get broken it's game over. As you progress through different opponents, the game gets harder. You will first be used by a newbie which will have very low patience and strength until when you get put against a master which has an incredible amount of patience and strength. Once the master gives up, they will throw you out as they can't get use out of you and you will finally have the freedom a wooden dummy deserves.

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Day 6

Martial Arts: A Way of Life

This is another VR game. This game allows players to learn martial arts techniques and exercise. Players will need to wear a type of light-weight VR goggle that stays on well as they will need to move their head a lot. There are basic lessons in-game where you can take and you may choose to learn techniques from different styles all over the world. Players will also be able to spar against others online. They will see each other's avatars and will be able to use the techniques they learnt to spar. A lot of martial arts experts and advisors will need to be hired to develop this game to make sure the game showcases martial arts the right way. Since players cannot physically feel that they get hit, there will be pop-ups in the UI that notifies the player where they're been hit. Some effects such as falling back and tripping over, and some moves such as choke holds and joint locks cannot be used since you cannot physically fight the player. The game will instead run on a scoring system where players get points depending on where they hit their opponent.

Image used:

https://www.google.co.nz/search?q=first+person+fighting+game&espv=2&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjv58XphYfOAhVBs5QKHWR6Af4Q_AUIBygC#imgrc=nwZzAm2nkWwRzM%3A