Submissions by aidan.fox6298 tagged story-driven

Mind Heist is a story-driven, action-adventure game in which you take on the role of 'The Sandman' (based off the central and northern European folklore) however you're somewhat of a mercenary or contract thief, hired by people to locate and either erase or steal memories. You get hired by multiple parties under contract and remove unwanted memories from a specific target, and your employer pays you kindly.

As the story progresses, the sandman starts to discover a pattern in contracts. Noticing this pattern, you decide to investigate – someone wants something hidden and they're using you as their scapegoat.

The combat system will involve memory manipulation, which can involve illusions and physical representations – similar to Green Lantern (DC Comics), but for the sake of game development it would only be a set amount of effects. When performing a mind heist however, the player must try keeping apparitions to a minimum as it may disturb the person whose mind is being infiltrated, therefore introducing a stealth aspect.

Features:

  • Immersive story
  • Contract thief/bounty hunter betrayed by employer
  • Dynamic combat involving manipulation of imaginary space
  • Stealth system

Intended for PC, Xbox One and Play Station 4

Inspired by the musical composition of the same name from the movie 'Inception' (The one that goes BWAAAAAAAH!)


Reference image: http://vignette3.wikia.nocookie.net/riseoftheguardians/images/1/11/Sandman.jpg/revision/latest?cb=20121109185958


Sea of Despair (Mermance) is a story-driven, point and click adventure game in which you can switch between two characters, to experience both sides to the same story, reminiscent of Broken Age.

However story-wise it is intended to go from trusting each other to doubt as their stories unravel and lies are revealed alongside cultures clashing, with a tone of Romeo and Juliet, except without closeness by the end.

The two main characters will consist of a mermaid and a fisherman, with their first encounter involving the fisherman cutting the mermaid out of a fishing net (spoilers: it's his, oh snap). The primary purpose is to show deception and irony through the eyes of two protagonists and in turn have them evolve into antagonists by the end of the story.

Mechanics:

  • Point and click adventure game, with the ability to switch sides of the story throughout
  • Unique puzzles
  • Story line changes dynamically depending on which character you play as longer, changing dialogue

Features:

  • Immersive story
  • Problem solving
  • Cold colour palette, centered around an ocean theme (potentially fading into a warmer palette as the game progresses, conveying the negative feelings built throughout)

Intended for PC (Steam), Tablet devices (iOS/Android)


Reference Image: http://features.cgsociety.org/newgallerycrits/g74/406174/406174_1335621442_large.jpg



This idea seeks inspiration from the myth of King Midas and his golden touch (Midas touch) and the movie The Butterfly Effect (2004), except instead of turning things into gold, they are removed from existence. 'Minus Touch' is a psychological, story-centric RPG, in which the player controls a character gifted/cursed with the ability to delete anything from existence, permanently.

The story starts with the main character's life spiraling out of control, until they are presented with a 'gift', the ability to remove anything from existence permanently. The player interprets this as a solution to their troubles and discovers once something is erased, it never existed and is completely removed from memory except for the protagonist's. The story is centered on this gift as the player discovers there are ramifications involved and being unable to undo what is done, ultimately becomes a curse.

Mechanics:

  • Dynamic storyline, changes if certain important plot points (plot heavy objects or people) are erased.
  • Put the player into some psychological and immoral situations (testing their humanity)
  • Strive for the happiest ending imaginable, in what could be a very emotional rollercoaster

Features:

  • Replayability. Multiple endings and story paths
  • Immersive story line, molded by player's choices
  • Permanent player choices

Some ground rules as to what can be erased:

  • Nothing too big (houses/road/earth)
  • Clothing is treated as part of a person
  • Playable character is immune to the effects (no self-deletion, which also includes illnesses)

I'm sure there are other important points to take into account, but these are the only ones I can think of at this time.

Intended for PC, Xbox One and Play Station 4.


Source image: http://4.bp.blogspot.com/-9XYQGsLJL28/UXA3dVCVmUI/AAAAAAAAA2Q/f-d7ABxFWPo/s1600/Brain.jpg

Relevance of image – incorporates that 'touch' aspect with the hands and the psychological choices involved shown by the brain-like appearance.