In Restoration you take on the role of one of Mother Nature's servants, a mountain giant (mountain in physical appearance and size) and it is your duty since birth to restore the land and clean up after the battles between humans.
As the game progresses, humans start more wars simultaneously and technology advances, therefore destroying the land at a much faster pace. As much as it may infuriate you to watch your world perish at the hands of humankind, you must remain a passive entity and wait for them to eliminate their own population and simply repair the land they destroy.
As a servant of nature, you will cease to live if the greenery is destroyed, therefore resulting in a game over screen if the player fails to repair the world fast enough.
Obstacles:
End game: The human race eventually wipe themselves out removing the greatest source of damage to nature, or the human race starts another cycle, beginning from natural resources and less feuds.
Intended for either mainstream platforms or mobile devices
Reference video:
TheMountainKing from Brandon Wu on Vimeo.
Sea of Despair (Mermance) is a story-driven, point and click adventure game in which you can switch between two characters, to experience both sides to the same story, reminiscent of Broken Age.
However story-wise it is intended to go from trusting each other to doubt as their stories unravel and lies are revealed alongside cultures clashing, with a tone of Romeo and Juliet, except without closeness by the end.
The two main characters will consist of a mermaid and a fisherman, with their first encounter involving the fisherman cutting the mermaid out of a fishing net (spoilers: it's his, oh snap). The primary purpose is to show deception and irony through the eyes of two protagonists and in turn have them evolve into antagonists by the end of the story.
Mechanics:
Features:
Intended for PC (Steam), Tablet devices (iOS/Android)
Reference Image: http://features.cgsociety.org/newgallerycrits/g74/406174/406174_1335621442_large.jpg
This idea seeks inspiration from the myth of King Midas and his golden touch (Midas touch) and the movie The Butterfly Effect (2004), except instead of turning things into gold, they are removed from existence. 'Minus Touch' is a psychological, story-centric RPG, in which the player controls a character gifted/cursed with the ability to delete anything from existence, permanently.
The story starts with the main character's life spiraling out of control, until they are presented with a 'gift', the ability to remove anything from existence permanently. The player interprets this as a solution to their troubles and discovers once something is erased, it never existed and is completely removed from memory except for the protagonist's. The story is centered on this gift as the player discovers there are ramifications involved and being unable to undo what is done, ultimately becomes a curse.
Mechanics:
Features:
Some ground rules as to what can be erased:
I'm sure there are other important points to take into account, but these are the only ones I can think of at this time.
Intended for PC, Xbox One and Play Station 4.
Source image: http://4.bp.blogspot.com/-9XYQGsLJL28/UXA3dVCVmUI/AAAAAAAAA2Q/f-d7ABxFWPo/s1600/Brain.jpg
Relevance of image – incorporates that 'touch' aspect with the hands and the psychological choices involved shown by the brain-like appearance.
Inspired by the story of Lonesome George. George passed away in 2012 and in his last few years was known as the rarest creature in the world, he was believed to be the last of a subspecies of Galápagos tortoise.
In SHELL, the player will take control of the last living tortoise and navigate through a vast range of random environments committing to an adventure to find another tortoise (spoilers: there aren't any others). Similar aesthetic to Journey (PS3), Shelter (PC) and Ori and the Blind Forest (PC/Xbox One), pleasant colour palettes and seemingly simple character design contrasted by powerful, atmospheric environments.
Purpose:
Immerse the player into a visual experience ranging from the spirit of adventure to eternal solitude. Upon the way varying dangers will present themselves, from dangerous terrain (mudslides, quicksand, precarious rock formations) to aggressive predators. As the player you can do two things, direct movement (turn and "sprint") and hide in your shell. Along the way the tortoise will occasionally stumble upon strange formations that represent the silhouette of a tortoise, when this happens the player controls will be temporarily disabled and cause the tortoise to interact with the objects.
Mechanics:
Features:
Main inspirations: Journey, Shelter, Shelter 2 and Ori and the Blind Forest.
Reference Image: "Tortoise Mountain" by Tami Wicinas