Pin Cushion is a game in which you play an immortal being hired by an army as the first and only line of defence. It is your primary goal to intercept as many incoming projectiles as possible with your body – without the worrying about health.
This idea seeks inspiration from the "Goalie" position in Football, except in a war environment, set around either medieval times or one of the world wars. The more projectiles you absorb with your body, the less chance your allies get injured or killed. The amount of allies left alive is equivalent to health – therefore if your peers are depleted, then it's game over.
The game is set in a 3-dimensional war ground, in which AI controlled archers (or gunmen, depending on the era) run around shooting enemies. The character controls are similar to any FPS game; however instead of the ability to attack, you will have a set of skills.
The player's skills consist of jumping, diving and temporarily slowing time – the purpose of these skills is to maximise the player's movement and ability to intercept projectiles. For balancing purposes the time slow will have a cooldown whereas jumping and diving is less effective, therefore requiring no necessary cooldown.
Features:
Intended for PC, Xbox One and Play Station 4.
Reference image: http://liyart.deviantart.com/art/Defeated-447935051