Submissions by aidan.fox6298 tagged fps

Pin Cushion is a game in which you play an immortal being hired by an army as the first and only line of defence. It is your primary goal to intercept as many incoming projectiles as possible with your body – without the worrying about health.

This idea seeks inspiration from the "Goalie" position in Football, except in a war environment, set around either medieval times or one of the world wars. The more projectiles you absorb with your body, the less chance your allies get injured or killed. The amount of allies left alive is equivalent to health – therefore if your peers are depleted, then it's game over.

The game is set in a 3-dimensional war ground, in which AI controlled archers (or gunmen, depending on the era) run around shooting enemies. The character controls are similar to any FPS game; however instead of the ability to attack, you will have a set of skills.

The player's skills consist of jumping, diving and temporarily slowing time – the purpose of these skills is to maximise the player's movement and ability to intercept projectiles. For balancing purposes the time slow will have a cooldown whereas jumping and diving is less effective, therefore requiring no necessary cooldown.

Features:

  • The common FPS mechanic of avoiding enemy fire turned on its head, therefore it's the main objective to "catch" enemy fire
  • AI controlled battlefield
  • Immortality
  • Unique health system in regards to typical FPS environments

Intended for PC, Xbox One and Play Station 4.


Reference image: http://liyart.deviantart.com/art/Defeated-447935051


Overdoge is a team-based, first-person shooter in which players take control of meme-themed characters (Doge, Pepe, Shia LaBeouf). This idea seeks inspiration from games such as Plants vs Zombies: Garden Warfare and Splatoon, both in pace of gameplay and bright, colourful art direction.

Standard FPS team-deathmatch set up, players will pick a team similar to Team Fortress 2's set up, and they will select their character/meme. This idea would hopefully entice a fairly large internet audience, leading to cheap advertising – as a game that can sell itself.

Each class/meme will have different weapons and abilities, giving the player a reason to try many. An obstacle may present itself if certain memes die out after a while, therefore reskinning or releasing new meme classes could be something to consider.

Only the dankest memes shall prevail on the battlefield!

As for an idea for a mini-game or for a sudden-death type situation, the players could play Dogeball, a standard one shot game of dodgeball (unless all players miss, then their shots will be replenished). Also the balls are doge.

Wow.

Much Meme.

Very Game.

Intended for PC (Steam)


Name origin: Overdoge = Overdose + Doge (unhealthy amount memes observed at a single time)

Inspiration: Too many doge memes in a week


Reference image: https://s-media-cache-ak0.pinimg.com/736x/f0/05/be/f005be50c0cdd08d64fc84b053081342.jpg