Submerged is a first-person horror game set in a submarine in which you take on the role of a crew member. Whilst on an underwater voyage the submarine loses power and plummets down into the further depths of the ocean, for the sake of conspiracy crew members begin turning on each other blaming for loss of power.
As the power is somewhat restored, it becomes apparent to the player that there is a foreign entity aboard the vessel, most likely the cause of the power issues and now a hull breach. With the hull ruptured there becomes a constant intake of water and rising levels that change gameplay as the game progresses. Occasionally the character may briefly pass out due to the fluctuation in air pressure.
As the story unravels and the threat has made itself present the primary goal is to survive, in hopes rescuers will find you. Like most generic horror games, the use of lighting or lack thereof will be an integral part of the atmosphere, adding to the overall unease – in addition to this, the sound will consist of hollow echoes and rushing water as the submarine falls apart.
Inspiration: Prey on the fears of claustrophobics (confined spaces) and thalassophobics/aquaphobics (sea/water)
Features:
Reference image: https://kapitalisten.files.wordpress.com/2012/04/tumblr_lzrs8ffjda1qe4ld1o1_1280.jpg
Chicken incorporates the generic horror gameplay, full of jump scares, shifting music and eerie 'save' times. However it also takes into account the capabilities of gyroscopic virtual reality headsets, in which the game detects the player's head movement and interprets it in-game.
The gyroscope is the main influence for this game, as the purpose of the player is to 'not jump' every time a visual or audio cue tries to trick/scare the player. Due to the rise of horror games with VR compatibilities, I thought why not turn the idea on its head – by doing this the player must try numbing themselves to jump scares or at least react a lot more calmly.
Every time a jump scare occurs, the game will act more sensitively to player's head movement as opposed to when the player would just be roaming about, to avoid random game overs.
In regards to whether people would cheat, and just mute sound or not play it through the headset, then they'll only be cheating themselves – and it would still be their money spent.
Features:
Intended for VR headset compatible devices (PC, Xbox One, Play Station 4)
Reference image: https://dribbble.com/shots/660878-Zelda-WIP-2