Target Audience: People that are into history, simulations and have a love of airplanes and flying.
Genre: 3D, Simulation
Platform: PC
Description:
You're someone who is in love with airplanes. You're in your room, watching TV and you see something shining from across the hall. You go see what's going on. When you enter the room where the shine is from, you travelled back in time. You travelled back to 1935, to fly the Boeing B-17 Flying Fortress, flown by the US Military in World War II. You will be given some missions to accomplish while flying the aircraft before takeoff. What you need to do is to fly the aircraft without crashing, and accomplishing the missions the US Military Army give you. The missions they assign you are:
On some missions the airplane will be alright, on others, the plane will have some problems, like one wheel of the landing gear popped or a wing of the airplane broke, destabilizing the plane. On the emergency landing, you will have more severe problems in the aircraft, like one of the engines of the plane is non-functional or the landing gear won't open.
Controls:
The player will be able to put the music they have saved on their music library.
Image credits: https://www.oldpcgaming.net/combat-flight-simulator-review/
Platform: Mobile (iOS, Android, Windows Phone)
Genre: Life Simulation, Puzzle
Target Audience: 13-30 year-olds, people that like real life situations.
This game is about you trying to explain something to your family. You choose how you want to tell the story with having all kinds of personalities in one room. Let's say you are going to tell you family you're going on a 4-month trip to Greece. You have your mom, your dad, your little siblings and your grandparents. You have to explain the trip to the family without any member of the family overreacting. If any member of the family overreacts you'll lose and have to explain the entire thing all over again until you get to explain the full thing with the family's approval. The parents are overprotective, the siblings are afraid that you'll leave them forever and the grandparents try to do anything to keep you there and not going anywhere.
You can choose where the course is going, but be careful to make a member of the family overreact the situation. You'll lose if that happens.
The game will have some chill music in the beginning, but if any member of the family starts overreacting, the music will become less chill all the way until it becomes to rock music.
At launch, the game will have three main topics on what you want to tell the family. These topics are:
-Going on a trip to somewhere in the world.
-You have a love relationship.
-You're going to move somewhere far from the family.
The game will be updated weekly, with more topics based on the thee main topics launched with the game.