Bass Battles is an arcade top down shooter played by inputting a song and using the bass waves to defeat enemies. The difficulty curves with the types of song you use, e.g if you plug in some distorted bass boosted Shrek ear destroying song you'll most likely be playing on easy mode, yet if you put in some acoustic guitar jams you may not have such an easy time.
The basis of the game is to make music more interactive, should the listener be looking for more of an experience while jamming out. The premise of the levels follows a line of enemies spawning in different areas and each wave of bass is sent out as a wave of energy, destroying most the air crafts.
The level design is just an open arena in which you must fight non stop, except for when your playlist runs out and you need to change, otherwise the game will cycle through your songs on shuffle, so you cant specifically make a playlist that is perfect for all levels.
The game will have an Easter Egg which will make you invincible if you have a playlist filled with 100 or more copies of Smash Mouth - All Star. extra points for distortion, instant win for reaching the end of the 10 hour version of "And they don't stop coming.".
Image Reference - http://www.nasa.gov/content/goddard/van-allen-probes-spot-impenetrable-barrier-in-space
Pc Game
This is a puzzle/ mystery type game where the player is in control of a private investigator but rather than being any normal investigator the character holds the ability to tell what others are feeling by simply looking at their shadows, The shadows distort and change in colors and length and through this ability the player uses it to get clues and try and solve a variety of mysteries but the main drive for the player is that they themselves lack a shadow, The simply don't have one leaving this great underlying mystery.
This games aimed at people who firstly enjoy the mystery puzzle solving genre from games like Vanishing of Ethan carter to tell tale games like wolf among us. Secondly this game could also appeal with its artistic style of the world in a constant blur apart from the shadows that seem ever present. This is a narrative heavy game and because of that would mainly try to immerse the player from sounds to art to music and if i was to make it i would create a world with choice, actions and consequences.
Source:https:https://nz.pinterest.com/pin/61361613642706719/
This is a survival game where the player will have to fight for their life to stay alive for as long as they can. The player will play as a student, studying in the city with a very small income. When the player starts the game they, will be given a location on the map of where they will be studying this will be picked randomly from a selection of places. The player will have to choose their accommodation taking into consideration the location, price and ratings it has been given, for example choosing accommodation far from the study location will require extra costs such as bus or train fares, however accommodation out of the city will likely cost less. Once the player has chosen their accommodation they will start study. When studying the player will have to pay rent weekly and buy food to survive. The player must search around the city shops looking for food that they can afford for all meals of the day. The player can only travel a short distance to shops on foot, if the player needs to go further they need transport. The player will have hunger, energy and happiness bar, that need to be kept full. If one of the bars go to zero the player dies and the game is over. Happiness lowers when the player is bored, this can be raised by entertainment, things like going out to the cinema, or out partying with friends and such which cost money.
Image Source: https://ispygod.net/2012/04/14/tithe/
This is a game that relies on echo heavily, it will be a game in the VR system where the players can hear and play the game using their sense only. The player need to lean their body forward or lean their body backward in order to move forward and backward in the game, for left and right they just have to turn in real life. This game involves a pitch black maze that the player cannot seem anything under normal circumstances. But in this game the mechanics are really similar to a bat's eyesight using soundwave/echo to see the way ahead of them. By making noise in the game the player can see a few meters ahead of them. For example, when there is a wall in the front and the player shouts/make noises and the sound wave will hit the wall and an echo can be heard by the player and the game will show the player where that particular object is at. In order to beat the game the player simply have to exit the maze, if the player is stuck at a single checkpoint for too long then the game will give off hints leading to the exit without getting the player too bored.
Image Reference:
https://www.wra.net/uploaded/photos/academics/Saturday_Academy/ECHO_Logo.jpg
Summary
You are a mad and tyrannical king who has the power to control a dragon. One day while you were out being the dragon, your guards killed your human body and another king usurped your throne. Still living in the soul of the dragon, you must find a witch who will give you the power to return to your human form.
Gameplay
You can fly about or walk on land. When people attack you, you can breathe fire on them or lash out with teeth and claws. You must avoid being noticed when flying or prepare to fight, because the army has developed weapons capable of killing a dragon. If the dragon dies, your soul will be lost forever. The main quest is finding the witch who lives high in the mountains while defeating all the enemies who are trying to kill you.
Image: https://www.artstation.com/artwork/oQvrkCountries last! is a semi-idle territory building simulation game. The map of the game is the earth itself where the player start by picking the game difficulty which are first-world country(easy) such as America, Japan, Australia etc. or second-world country(medium) such as Russia, poland etc. or third-world countries(hard) Philippines etc. The goal of the game is to gather resources and trade with other countries, from then on you have the choice to turn your country into a military country that focuses on military power or a trading country that focuses on gathering resources or a neutral country with a bit of both power and resources. the difference between a military country and a trading country is that military countries aim to conquer all other countries through sheer force while trading countries aim to connect to other countries by generating trading paths building up relationships with other countries. This game allows future adds such as planets which then allows players not only to build up a country on earth but also to expand to other locations.
Platform: IOS, Android, PC
Target audience: Casual players that love resource gathering without having to focus on the game everytime because it runs in the background
Who can say no to an adorable puppy? I know I can't. This game is targeted at people with a love for animals and a soft spot for puppies.
In a busy city with many alleyways a lot can go unnoticed, including puppies. Your job is to become noticed the people bustling about on their way, but beware of the animal patrols, if you get caught its game over.
You play as an abandoned puppy who has was ditched by his family and you don't know why. You must use your cute adorable puppy dog eyes to win the hearts of people throughout the game in order to get loving affection and food.
You have a life meter which can be filled by performing tricks to get food and affection, the amount of food and/or affection you get is determined by the combo of tricks you do. You can learn more tricks as you play the game. With a full tummy (meter) you can move faster to get around from person to person to get more love. The faster you move the faster your bar depletes so be cautious when using a lot of energy. This can come in handy if you're spotted by animal control.
Wander the streets and make people fall in love with you.
Image source: http://officialhuskylovers.com/wp-content/uploads/2015/05/puppy-dog-eyes1.jpg
An idle clicker game that leaf's you sapping from the mouth. That's right a Lumberjack game. In this amazing, complex game of rapidly clicking the same spot, your goal is to reach the legendary status of 99 woodcutting. You start off cutting just small normal trees and then move on to oak, willow, maple then lastly yew. The axe you cut with also upgrades as you work your way up to 99 wc. How long does this game take to beat? You might ask, well I wooden know, so Leaf me alone, but if RS is a guide probably a month or a month and a half. By the end of this game you'll be a master woodcutting and be like: Okay, that giant oak over there? Let's see if you can chop it down. In some time later, the will mighty oak fall. How did you learn to cut trees like that? Well obviously from the Sahara forest. The desert? Yeah, that's what they call it now. That is how this game will make you feel, like a true lumberjack singing along that you're a lumberjack and you're ok, I sleep all night and work all day.
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What's brown and sticky?
A stick not this game idea.
Have you ever thought what would it be like to see through the eyes of the Mortal Kombat fighters? Project Brutality answers this question by letting you control your favorite heroes in a first person multiplayer action game. Massive battlefields would allow up to 70 players battle it out and spill blood. The game would also support Virtual Reality headset that would allow player to see the action first hand, even to the point of them dying the most gruesome death. The Project Brutality is also emphasizing on realism, so all of the textures and animations would be high quality and as realistic as the game engine allows it. Also, since the game would feature big maps, filled with various objects, players would be allowed to fully utilize these objects to achieve victory during the battle. No trick too cheap and no combination too overpowered. By the end of a match the players would receive progression points for their battles and would be able to purchase new equipment and upgrade abilities.
http://cdn.mos.cms.futurecdn.net/c994e13da87b1fd12a04c97b2b1aae78-970-80.jpg
(youtube.com/watch?v=b5tJVvs8suo)
///Flower v Power\\\
"Veggygans and Meatygans clash in a war to end all wars."
Flower v Power is an absurd satirical third-person perspective multiplayer game, with humorous and slightly scary themes. After consuming a new line of factory grown vegan diets, the consumers of the product have gone into a mindless frenzy, eating any and all vegetation in sight. The world has entered a state of panic after entire swaths of land have been swept clean in days. Following years of investigation and studies, scientists discover that plants have sentience, and have evolved in the laboratories due to human splicing. They long for revenge, but cannot harm humans themselves, so have poisoned their brains. Their goal is to control humans and force them to eat every source of oxygen in the world. In their time of need, the dreaded meat eaters of the wilds have come to protect their lands. With hearty bellies lined with the meat they hunted themselves and spears freshly sharpened to gut game, they set out to fight the great threat. Players, in the multiplayer game, join a side and fight for dominion.
groan is a AR game based on the struggle of the aftereffects of a hefty night adventuring on Drunk-Earthquake Simulator. youre still disoriented and left with the nausic uneasy stumbling feeling of your previous night (earthquakes can leave you pretty hung over amirite?)
only this time youre presented with the fuzz, a visual hallucination that strips down randomly picked items and makes them a different color, this mixed with a surround sound pitch discombobulation/distortion setup causes the user to feel like they cant hear and/or can hear things that are not there, pretty much driving the person crazy. this is on top of the Drunk-Earthquake Simulator effects making the person focused on staying upright. your screen gets slowly covered in black fuzzy lines and your job is to go around and find items to aid you before you 'pass out' (ingame)
these items include the almighty power-raids drank, cups of water, pizzah and many other items to ease the effects of your earthquake like symptoms. this game requires you to be able to walk around your house using an AR headset and hand held controller.
OC art: http://piskel-imgstore-b.appspot.com/img/197e805c-7358-11e6-92c9-15450418c4f7.gif
WORKOUT SESSION is a simulator game for PC. In this game players will play as a character of their own choice and then train and exercise at the gym until the player achieves the body goals they set out on the journey with. At the start players will start of in character creation, where they can create a body type they want, and also what they want to end up like. Then they will start off at the gym pretty slowly, as the game is being as authentic as possible. They will then work out each day until they get to where they want to be. Players will be able to skip days or even weeks, but it will have a negative impact on the character. The consequences will be similar to how it is in the real world when it comes to skipping exercising for a long time. Players will also have to manage their diet and choose out what the character needs to eat in order to fill their nutritional needs.
The game will aim to teach players what they need to know in order to get fit and be healthy.
https://nz.pinterest.com/pin/517069600947648252/
Magic Cube is a puzzle game where the player has to solve problems involving a cube. In this game, the player will need to try using a cube in various ways in order to pass a level. The cube itself doesn't have any special features. The player can pick up the cube, throw it or stand on it. The cube will interact with physics.
In Magic Cube, there are platforms where the player has to climb in order to reach their destination. However, due to the height, the player cannot jump on the platform. This is when the cube come into play. The player can stand on the cube to decrease the distance they need to jump to the platforms.
There are also other ways the player can use the cube, such as throwing the cube to push object down from high places. The player will need to use their creativity to win in this game. There are usually more than one ways to complete a level.
By: Andre Bastos Gottgtroy
GDV110
05/ 09 / 2016
Patforms:
Jugalings will be available on all portable touch mobile devices.
Concept:
Jugalings is a game in which the player has accidently dropped his/her hot dumplings at the restaurant, but was fast enough to stop them from falling with their chopsticks and must juggle them back up to the table. As with games like fruit ninja the player must tap and swipe to keep the dumplings from falling to the ground, they must be careful not to hit or slash the middle of the dumplings as this will create a hole, ruining the dumplings. The game carries on through the levels, with each level getting exponentially harder as new obstacles are put in place. The game ends when the player has either let 10 dumplings fall to the ground or be ruined. Players are given points for how many dumplings they have saved and how well they time their hits. Players will also be able to use "the eye of the tiger" which slows time, but more dumplings fall, this special move lasts for 20 seconds.
Image from:
https://upload.wikimedia.org/wikipedia/commons/a/a4/FriedDumplings.JPGAs the title suggests this game will be about playing in the kitchen. This game focuses on taking ingredients and slapping them together in such an order that you can make excellent meals. A bit like the paps restaurant series, but here you will not be taking orders or giving them out you will simply given an order and you must then explore your work space which will be one screen with lots of draws and items and such.
Lets run down how you would play the game. Screen one, window. You are facing the window and there is an order on a rotatory. You take the order and it has a burger on it. Ok you must pull open some draws by clicking on them and then on the tools inside. Spatula and knife, check. then you click on the arrow on the left side of your screen to turn left. Screen two, freezer area. here are your fresh ingredients, You click the bag of buns to grab a bun and drag it to your inventory on a bar at the bottom, click the freezer to open it and then the tomatoes and lettuce. You can only hold 3 items and so you turn right and drag the ingredients out and go back to grab the rest. On the right is a cooker to cook frozen pattys and while they cook you chop your current ingredients appropriately, flip the pattys, arrange the burger in the right order on a plate and done. You put it up on the counter in screen one, put the order ticket on it and ding a bell. Whoop you done well.
That was just a single burger, You own this business and must use what money you earn to get better interior for bonuses, get a bigger menu ect... This is a game about cooking and upgrading as you go to ultimately become the best restaurant in town.
By: Benjamin Hart
Paradise City is an action adventure game with visual novel elements incorporated into it. You play as a man sent to the largest city on his planet, Paradise City, for work related reason. When he gets there he sees that it lives up to the name: the sky is the bluest he's seen in his life, the grass is the greenest and the girls the prettiest. Upon arriving you find an urchin, living under a street. He says he's a hard case that's real tough to beat. He's not the only one there however, and this is where you meet your new friends: homeless children, the dark side to paradise city. This is only the beginning of the cast of characters you meet, and the rest certainly can't wait to meet you. Because it's rags to riches of so they say, and you're gonna keep pushing for the fortune and fame.
After working at your job to buy food, you're free to explore the city and this begins the action adventure elements. Become the Good Samaritan that paradise city needs, or become the villain that will bring the city to its knees. Your various friends from all walks of life will form opinions of you based on your actions, so choose your actions wisely and your friends carefully. Or else you could end up strapped in in the city's gas chamber for a reason the you can't remember, with a surgeon general saying it's hazardous to breathe. Who knows what will happen in paradise city, where the grass is green and the girls are pretty.
Image Source: Square Enix, Deus Ex: Human Revolution, 2011, http://vignette1.wikia.nocookie.net/deusex/images/3/39/Hengsha.png/revision/latest?cb=20110906182253&path-prefix=enImage : https://s-media-cache-ak0.pinimg.com/564x/96/0e/2a/960e2a869c6aa4d1f20f509ffe38a11c.jpg
In this rhythm-stealth game you play as a groovy ghost with the power to turn invisible by dancing. Whenever there is some kind of music playing nearby, you can dance along to it, pressing buttons that scroll across the screen. As long as you press the right buttons and keep the rhythm, you will be invisible.
There will be radios and other devices around each level which you will be able to interact with to make them play music, and depending on the kind of music that is playing, you will dance differently and have different arrangement of buttons to press. Different genres of music will vary in how hard they are to dance to, and how quickly you can move while dancing to them. Unfortunately, if people are not into the music that is playing they will probably try to stop whatever is playing it. Because of this, you will benefit from trying to judge what kind of music the nearby people appreciate, and find a way of getting that music playing. If no music is playing, you will become visible and will be shooed away by any spooked out people that see you. In that situation, you'll have to quickly find a new source of music which will allow you to dance back into invisibility, fading out of view in style.
Your goal is to collect as large a collection of cool vinyl tunes as possible, for your music collection in your ghost-apartment. This will require you to sneak into record shops and dingy apartment buildings, sneaking past various kinds of people in order to collect your prize.
Image source: http://66.media.tumblr.com/d981fe02dddaf266bbb34a83dbf108ef/tumblr_mu45qvBBjQ1so7fxjo1_400.gif
Petals is a free multiplayer competitive arena game in which a team of plants and a team of gardeners compete in order to kill each other. Both teams carry an array of weapons and abilities in order to take out the other. Inspired by Gary's Mod: Prop Hunt, the Flora are a stealth based team that use the scenery in order to hide, waiting to ambush their enemy. The type of plant chosen determines your strength and defenses, from flowers being inconspicuous, but weak and with simple abilities, to trees, which are study, heavy hitters, but easily recognizable if they move. Flora can hold together to make deadly traps and easily overpower their enemy, or they can work alone, blending easily in the surrounding scenery (which looks exactly the same) to attack unawares. Gardeners can use a variety of tools, from short burst, spreading flame throwers with low ammo capacity, to unlimited use hedge clippers for quick melee attacks. Each team needs to kill the other, either through stealth of overpowering the other.
Image Source: http://ecx.images-amazon.com/images/I/71aZrLPhkzL._SL1237_.jpg
This game is about having characters from a specific Shakespeare play running around you and you have to catch them. The setting will be the setting of that play. Once you catch a certain character, you will be given a random letter of that characters name. On the bottom of your screen, you will be presented with the faces of all of the Shakespeare characters from that play that you will be targeting, and a number or two which represents the amount of letters in their first and last name. This is also where the letters associated with those faces will be listed, which will be in no particular order. Once you catch a character, that character will disappear and re spawn somewhere randomly in the map, and will stop spawning once you have collected all of the letters for that person.
Next levels will have different settings and different players.
Image source - http://shakespeare.mit.edu/shake.gif