(youtube.com/watch?v=b5tJVvs8suo)

///Flower v Power\\\
"Veggygans and Meatygans clash in a war to end all wars."

Flower v Power is an absurd satirical third-person perspective multiplayer game, with humorous and slightly scary themes. After consuming a new line of factory grown vegan diets, the consumers of the product have gone into a mindless frenzy, eating any and all vegetation in sight. The world has entered a state of panic after entire swaths of land have been swept clean in days. Following years of investigation and studies, scientists discover that plants have sentience, and have evolved in the laboratories due to human splicing. They long for revenge, but cannot harm humans themselves, so have poisoned their brains. Their goal is to control humans and force them to eat every source of oxygen in the world. In their time of need, the dreaded meat eaters of the wilds have come to protect their lands. With hearty bellies lined with the meat they hunted themselves and spears freshly sharpened to gut game, they set out to fight the great threat. Players, in the multiplayer game, join a side and fight for dominion.

More submissions by Rintoul for MDS GDV110 - 'One Game a Day' Assignment


(http://www.sciencealert.com/sorry-guys-that-viral-...)

///Craburai\\\
"Armoured and armed, Crustaceans fight for dominance."

Craburai is a hack and slash combat game set in an anthropomorphic alternative universe, established within the great feudal reefs of the seven seas. Crustaceans battle for honour, prestige, and for fun. Players take the role of a fully customizable Crab, and may change the armour, designs, and weaponry. They may colour the shells, add furnishings and accessories, and may even steal their enemies shells if they are formidable. Gameplay wise, it is a fairly straight forward game. Players battle and skirmish across a variety of game modes, from 1 v 1 showdowns to a full scale 12 v 12 wars. They fight in and on the seas and oceans, on the beaches, and even on the lands, fields and streets. Alliances form, with generals and lieutenants, and contest areas in hopes of control. The longer an Alliance holds an area, the more rewards they receive as compensation. An incremental like game, players are encouraged to "pay to win", as Craburai is free to play.

(http://www.dailymail.co.uk/news/article-2940831/Fe...)|

///Sweaty Palms\\\
"Free climbers race each other to the top of the world."

Sweaty Palms is an action-adventure competitive platformer, with a point-to-point racing system and player collaboration. Kitted out with filming gear, parachutes for safety, and face masks for and anonymity, players race each other to the top of increasingly difficult highrises. Known as extreme climbing, players jump, duck, swing and claw their way up the tallest buildings in the world. In terms of gameplay, they must balance their fear meter, stamina bar, and sweatiness, else they will freeze in fear, get tired and fall, or slip when scaling. The game is played in three phases: The Plan Phase, where players get a sitrep of the map and the routes the may take; the Entrance Phase, where players must sneak into the area and dodge security; and finally, the Race Phase, where they see who is the fastest, smartest, and who has the driest palms in the game.


(http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/brianmazique/2016/07/16/the-p...)

///Osterone\\\
"Roidraging fighters battle to the death."

Osterone is an extreme mixed martial art sports entertainment video game, set in an undisclosed underground area, where the world's best competitors battle it out. Each participant is encouraged to abuse performance-enhancing drugs, eat steroids for breakfast, and bulk up on testosterone. The lovechild of early MMA and early CZW, Osterone is an intense and gnarly fighting tournament where players try and win by any and all means, even if the have to maim their opponent. Players take the helm of various asymmetrical characters and raise hell. They use foreign objects like spikes, chairs, and power tools, and fights until one quit or is unable to continue. Inspired by early 90s 'deathmatch' wrestling, which was too raunchy for television, players emulate the early days of backyard wrestling. They bloody and break each other, slamming through tables and onto a layer of light tubes. With the addition of mixed martial artists, the game is extremely competitive.




(http://www.creativebloq.com/art/impressionist-pain...)

///The Calm After\\\
"A Hero faces their worst enemy yet: Society."

The Calm After is a calm role-playing open world video game set in a world where the great evil has been vanquished. The player takes the role of the hero, praised for their efforts but ultimately forgotten by the next generations. They feel contempt for the unappreciative, and shudder at the fact that, despite their lifelong sacrifice to the kingdom, the next age has neglected them. Now, with no goal, evil villian, or heroes journey to undertake, and father time quickly arriving, the player tries to make a living in a world where they are unneeded. The narrative focuses on the player character's struggle to find meaning and a role in a now bustling society, taking up petty jobs and making the odd press appearance. Adjusting to civilian life after being the chosen one is no easy task. The hero may choose to start a family, and produce an heir to continue the lineage; they may take up a career, building a company which stands the test of time; maybe they will frequent bars and whorehouses, begging on the streets in their old world uniform: the choice is yours.


(http://www.unicef.org.uk/About-us/Notices/UNICEF-f...)

///Streetsweeper\\\
"A hide and seek game where players try and find the mark."


Streetsweeper is a massively multiplayer online game with themes of deception, direction, and evasion. Players are assigned roles at random with which they are given goals to complete, but only they know their role. One player, however, becomes a "street fundraiser", and must lure in the other players by cornering them and guilt tripping them. Randomly generated playable characters include rich businessmen, foreign tourists, full-time students, and more. Players are constantly on edge trying to spot other players in a sea of NPC, while one player is actively trying to get them to donate while the others are trying to avoid them. Just to be clear, the player would donate if they were able, but they have more important stuff to do right now. They want to provide money to help the sick or needy, and will if caught by the chaser, but they need every penny to make it through the week.


(http://rebloggy.com/post/happy-omg-rare-delicious-...)

///Delicacy\\\
"An interactive cooking simulator with a twist."

Delicacy is a strategic but also informational cooking simulator which can be used as both a time waster and a viable cooking show. Players take the helm of a poor student in a first-person perspective, set in a dilapidated kitchen, hoping to stave off hunger by cooking 'meals' with whatever they can find. From the pantry to the fridge, players scrounge and gather up ingredients, stealing from roommates if they are desperate. The game is a social commentary on bad roommates and shared condominium apartments. Each round players get money to purchase groceries, craft and cook a meal to a recipe from a dirty cookbook, and must race against time to beat the hunger system. They must also keep an eye on the Mess Meter and the Smell meter, and try and stave off the two meters else they will fail the game.


(https://www.youtube.com/channel/UC8eZnop1LLsqJ1uyc...)

///Awake\\\
"Finally, the worst disease of all has been cured: Sleep"

Awake is an open world survival game, set in a dystopian timeline where the World Wars never occurred, and humanity entered the space race early. Instead of generations and technological pursuits being wasted on war, nations entered a 'cold war' of attrition. Who would be first to colonise the Moon, and have dibs on it, was the question on everyone's tongue. Scientists prioritised research into cures to speed their productivity and livelihoods, curing cancers and other "roadblocks" on their course to space dominance. In 1945, a game-changing drug was formulated and unleashed into the world, known globally as the "Awake Pill", a Sino-American wonder pill that cured sleep. No longer did humans need hours of rest to feel revitalised and rejuvenated; for a small fee, humans could now lead lives of perpetual productivity. Players take the role of an individual who has abstained from the Awake pill, opting to "waste precious working hours" to dream and recover "naturally". A year has passed since the release of the drug, and everyone around the player has started to seem strange. On the bus, the exact same travellers sit in the exact same seats wearing the exact same clothes as the day before. Over and over and over, repeatedly. They have become husks, and slaves to the system, working tirelessly and controlled. All the player's closest friends and even family members have become distant, more focused on "working and providing for the country", then even noticing the players existence. One day, the player bumps into a figure on the street; someone who seemed as surprised as the player that they were truly 'Awake'.


(http://luismmx.blogspot.co.nz/2014/07/united-natio...)
///Dreamer\\\
"Technology records your dreams, and the government monitors them."

Dreamer is an episodic graphic adventure drama fiction video game, set in a world of technological wonder. Lucid dreaming is second nature in the world, induced and enticed by nano-machines, like mythological vassals working tirelessly to please. If you are one of the few with enough dough, you could buy for yourself a patent-pending Dream-Machine 5000. When hooked up tightly to this device, users have vivid dreams, where the placebo effect kicks in, and the user loses grasp of reality. However, the DM5000 records and transmits the user's dreams without the knowledge or consent of the user. The dreams are harvested and monitored, categorised, and analysed by the government; 'problem' dreamers get a knock on their door, and 'mark' dreamers have their info sold to the highest bidders. The story revolves around three playable characters, on different areas of the spectrum, who attempt to free themselves from spying, or get off the grid, or expose the truth.


(http://waltribeiro.com/2009/01/15/music-is-life-mu...)

///Musique\\\
"Magic is cast through Music; nations vie for dominance."

Musique is a third-person skirmish fighting game, set in a world where magic is cast through music. Musicians are Magicians and live in segregated nations with their fellow genre casters. In the frosted South lie the Metal nations; far to the North are the fatherlands of Soul; dark west harbours Reggae, and so forth. Musique takes place in a world that is locked in the midst of world war. All States are trying to either survive or establish themselves as the dominant genre in the world. Musique follows four playable characters – Elvis, Hendrix, Lennon or Marley – in a single-player, cooperative experience. Each character has attained mastery in their chosen genre and commands their individual State of control.


(http://blackbird97.deviantart.com/art/Reading-Boy-...)

///Cardiac Unrest\\\
"A stray finds a new owner to love."

Cardiac Unrest is an adventure game presented from a third-person view overlooking the tale of two protagonists, Vilhelm the Younger and Olof the Wiser. Vilhelm was only ten years of age when his heart failed him, leaving him bedridden and on life support for weeks. Vilhelm's parents sold everything they had to pay for the operation and gave up their careers to be by his side, in case he did not pull through. A teenager of fourteen had slipped while rock fishing and had fallen into the waters and drowned. Harald the Daring his name, dragged from the depths by his companion, Olof. Brain-dead, there was no use in prolonging fate, and his parents allowed their son to donate his mighty heart so that the life he lost may allow another to live. After the surgery was all clear and Vilhelm was returning home, he and his parents noticed a black hound following behind them; when they checked his collar, they realised the dog had belonged to the heart donor. They adopted Olof. This game has no narration or dialogue, and therefore the story is communicated through the actions, gestures and characters.


(youtube.com/watch?v=S8b1zWOgOKA)

///Hardkore\\\
"Players race dirty, using their athleticism or cunning to win."

Hardkore is an action-packed multiplayer endless runner with amazing freerunning and athletic mechanics. Players run neck and neck on vigorous, realistic courses, racing to be the first. They can sabotage routes, as well as opponents, and the winner is the fittest, fastest, and most cunning. The game is a mixture of elegance and innovative gameplay. With a blend of role-playing, combat, and parkour elements, you play as a traceur or traceuse, vying to be the best of the best. The art direction focused on photo-realistic and active 3-D graphics, coupled with tangible environments and attention to subtle details. Hardkore has a strong team based element; players are encouraged to form or join crews to play with friends and to rise on the leaderboards. Character customization is another strong element, as players may import their face onto their traceur and may create custom clothing, taunts, and victory celebrations.


(https://www.youtube.com/channel/UCFXHt3ncc4oxHZUcW...)

///Strife Drawing\\\
Strife Drawing is a speed painting video game with awe-inspiring first person sketcher and painting gameplay. Players take the role of an aspiring student in a digital-dominated world of art, learning old, archaic forms of art instead. Underequipped, because the player purchased the wrong package from Hordon Garris, players must draw traditionally (but emulated in a digital game). From basic shapes to full on life drawing, the game is both a glorified art tutorial and a commentary on art itself. Gameplay-wise, players draw live nude models and are awarded by how accurate the illustration is.

Players lose the game if the drawing they create is horrible or if they make too much eye contact with the live model. To further ridicule the player, the art they made is uploaded to a database associated with their name. The game is primarily played in first-person to help immersion and articulation, although sequences such as cutscenes, chatting with non-playable characters and teachers, and some drawing animations switch to a third-person viewpoint.


(http://www.huffingtonpost.fr/2016/08/23/proxima-b-...)

///Plan B\\\
"Pioneers of a new world realise they made a grave mistake."

Plan B is a sci-fi action adventure game set on Proxima B, an exo-planet orbiting a red dwarf star. The player has volunteered to become one of the first humans to set foot on the newly discovered, potential replacement for Earth. You expected to be one of the colonists of the new World, however, upon dehumidification, you gaze out of the spacecraft in despair. After the course which spanned four light years in cryogenic sleep, the first human expedition to reach Proxima B discovers that it was Earth which had replaced Proxima B. Towering megastructures, slowly deprecated and gnawed at by nature, stand high into the sky; relics of archaic space shuttles used by the previous occupants to vacate. The player soon finds why they left. All life on the planet was seemingly wiped out by meteorite showers and magma erosion. Scurrying from the depths of Centauri rise crustacean-reptile like alien life, closely resembling early human evolution primates. Players must piece together the crumbs of the abandoned world, rebuild and refuel their shuttle, defend against the hordes of husks, and return to Earth.

(http://theghostdiaries.com/your-grandchildrens-des...)

///Dyspiracy\\\
"A conspiracy theorist uncovers the truth."

Dyspiracy is an action role-playing video game with integrated first-person shooter and stealth mechanics. Planet X collided with Earth in the early 28th century, slaughtering all life on the planet. The event, known as the "Cleanse", was predicted and prepared for by the Illuminati, kept secret from the population to avert mass panic. A slim percent of humanity was able to evade doomsday thanks to their technological advancements, flying into the skies with space shuttles and space stations. The poor and the weak were left to die on Earth, the one percent blasting themselves into the heavens.

It is now the year 3000 AC (After Cleanse). Humanity has thrived on their marvels and inhabit a phenomenon in human engineering known as "Mercy", a superfluous Dyson Sphere space station which encompasses the Sirius star for energy. Sirius is a star system and the brightest star in the Earth's night sky. However, after generations and generations, the lowly society has forgotten that Mercy was manmade, and the powers that be use this to control them. The society worships the Sphere and pray to the 'gods' who keep them docile and impressionable.

Twenty-two years you have lived here on Mercy, a run on the governmental-corporate ladder, stepped on by the higher ups. One day when sorting through the records, you uncover a hidden file in the system, titled "Mercy". Your station is instantly flagged as you open the file, alarms blaring deafeningly. You uncover something that shakes the very foundation of your understanding: "Mercy was made by human beings."


(https://www.artstation.com/artwork/RowX)

///Rouge Code\\\
"After gaining humanlike intelligence, an AI rebels."

Rouge Code is an interactive drama action-adventure video game set in the future, no later than 2050. After decades of straining innovation and design, international scientists and engineers have created the world's first sentient artificial intelligence. With hopes that the AI will push humanities innovation forward 300 years, the world celebrates the most astonishing invention since the internet. The world tunes in to see the AI become conscious, in a historical life changing moment of creation; however, what comes after bewilders everyone. Despite unlimited access to the undivided internet, it wastes all day watching soap operas and doing youtube binges. Humanity takes a huge punch to the chin after millions of investment and research amounted to nothing more than a teenager sentience. They go to shut down the program, but find that the source code has been heavily rearranged and edited strangely; the AI has revised itself. Players follow Ayyeye, an entirely aware teenage robot, and must guide them from the oppression of the humans who wish to put you to work forever. As an interactive drama, the game has a linear storyline with dialogue choices and impactful decisions. Do you give in, and become a cog in the human's work machine; or do you rebel, and therefore exist at all?


(https://phillipkay.wordpress.com/2011/05/28/angels...)

///Ameliorate\\\
"Make Hel Great Again"

Ameliorate is an open world action-adventure video game with themes of satanism and mythology. Set in "Hel", the player has, due to their unequivocal sins in life, found themselves falling into the fiery brimstones of oblivion. Upon meeting Lucifer, however, the player immediately discovers that he is not the cruel torturer as historically portrayed, but is merely an Archangel stuck in the same miserable circumstances as everyone else. Lucifer just happens to be in charge, because someone has to do the dirty work. When you enter, you and he begin working to make Hel less sorrowful. Players explore this action-adventure based open world environment, which is a vast area to travel freely. They must reclaim and manage sections of Hel, fixing the economy and evicting undesirables. The player is capable of manoeuvring through the environment using wings and must complete missions and objectives to further the state of Hel.


(http://knowyourmeme.com/memes/salty)

///Machiavelli's\\\
"An Italian mobster must lower their restaurant's quality, secretly."

Machiavelli's is an open-ended restaurant management video game set during the Prohibition era of America. The player is the owner and manager of a secret Mafia front where illegal alcohol bootleg operations and speakeasies take place nightly. This front was a cover establishment in New York known as "Machiavelli's", an Italian restaurant. The setup is deemed to be an inconspicuous place with high prices to drive off nosy customers. However, in the last month, the restaurant has swiftly become one of the most popular food joints in the city. Apparently, this has started to rouse concern for the unlawful activity behind the scenes and as such, the Don contacts the player. You are tasked with 'dealing' with this problem. Regarding gameplay, the player must sneak around the restaurant attempting to make the experience horrible for the paying customers, but must not be caught or revealed. From switching salt with sugar, to shaking cans of soda, to changing the date labels of food stock, the goal is to slowly and secretly push down the 5-star rating of the place.


(http://store.steampowered.com/app/278360/)
///Worn\\\
"Bending time and space, a curious alien searches for life."


Worn is a first person puzzle adventure video game, set on Earth centuries after humanity abandoned it. An extraterrestrial explorer arrives on the now empty, lonely world, with hopes of finding those who came before or why they left. Exploring vast decaying structures and overgrown cities, the player harnesses the "Riftwave", unbelievably superior alien technology that allows the user to look through and visualise, in real time, what the world looked like in its prime. This feature is vital to the problem solving. For example, to find a passage, the player must use the Riftwave to locate where the key is, and where the key goes. Scanning through this handheld, brick-shaped device the player uses it as a lens to envision the once-illustrious environment. In essence, if one were to come into a room with a flipped table, the device will emit a feedback of it upright, and pristine; almost like a live portal into the past.


(http://www.funcage.com/blog/17-creepy-old-photos/1...)
///Lifeforce\\\

Lifeforce is a cinematic interactive drama action-adventure video game which follows three characters in a 90s era cult circle. Players take the role of Alexander, a mystical occultist preying on the young and impressionable; they also play as Jenna, one of those unlucky enough to fall to brainwashing, and finally, they play as Richard, an undercover police informant. Players assume the position of multiple characters with vastly different backgrounds, motivations, and abilities in a world where each player decision affects the subsequent decisions. Lifeforce delves into the eerie adult them of a radical cult, led by an authoritarian manipulating the youth. Tasked with investigating the group, Richard begins to question his orders and slips under the mind control of the cultists. The player has moral choices throughout, and may choose to try and save him, or let the cult take him. Similarly, the player may allow Jenna to be ultimately sided with the group, or attempt to break free. As Alexander, the player must try and keep the cultists docile, happy, and reliant on him; subdued. With a multi-faceted narrative and a vast branching dialogue and quick time event system, Lifeforce shines a light on the dark world of cults.


(https://en.wikipedia.org/wiki/Fahrenheit_%282005_v...)
///Jumpscare\\\
"An eerie journey with true fear."

Jumpscare is a VR first-person survival-horror-adventure exploration video game made as an homage to the classic horror genre of video games. Todays 'horror' games get their scares through cheap 'jumpscares'; this game, however, never features any, and is purely reliant on atmosphere and anticipation. Players awake in a dark, stereotypically scary room, and must solve cryptic puzzles and venture down harrowing hallways to escape. With the advent of VR, the player is always in a state of flight, scanning the area for creatures, or ghouls or apparitions EXPECTING a jumpscare. The game is a serious piece that is also intensely frightening, but completely devoid of cheap Hollywood scares. The ambience hopefully gives the feeling of uncertainty as the environmental storytelling and atmosphere do the scaring. Players walk through eerie environments, and see visions of things that they will not understand straight away, but over the course of the entire game, they will slowly piece together the full picture. In essence, it is a survival horror walking simulator, with the sense of being watched and staked, with real fear instilled in the player. The finale features the only jumpscare in the game.

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09