Submissions from 2016-08-27 to 2016-08-28 (60 total)

TO THE END is a sidescroller/ action game for mobile platform and also PC. The game use one of the core mechanics of an endless runner which is that you cant stop, and blends it with action, martial arts to be precise. In this game players will play as a shaolin monk, who has been summoned from his retirement to come to the aid of his master. But, fighters of other clans are waiting along the way to stop him from reaching his destination. Players will have no time to stop, so therefore they will have to result to continuous chained combos in order to take enemies down and clear the way. Much like 'Shadow Fight 2' the onscreen controls will consist of a joystick and a kick and punch button. Additionally there will be a Super Charge Button that the player can use once a meter is filled up to throw a destructive combo that can even destroy the environment around the monk.

Like our fan page for more cool pics at Facebook.com/theshaolinacademy:

https://nz.pinterest.com/pin/38139928070291355/

This will be a freemium mobile game, available through all standard app storefronts. In this game, you play as the phone of a person who is obsessed with downloading terrible freemium games and other apps. The gameplay will be that of a 'match 3' game, as various types of apps float down from the top of the screen. By successfully matching them together, you can prove to your owner their similarity, and get them uninstalled. This doesn't stem the endless tide of terrible apps however, as the rate at which they arrive and float down the screen will constantly increase. As more and more pile up on the screen, your system resources will become strained, making it much harder to continue swapping the position of apps to match them together as the framerate and resolution decline. Popups will also appear, blocking the screen while prompting your owner to pay for premium currency. You will gain a steady supply of premium currency from your owner's automated plan, which you can use to make the apps temporarily less intrusive, but if you want to make the levels a bit easier, in-app purchases will be available for this game game for extra premium currency. If the apps reach the top of the screen, your hard drive is full and the system is so bloated that it may as well be bricked. Game over.

Image source: http://images.dailytech.com/nimage/apple_get.jpg

Pc Game

This is a game thats very narrative heavy but i wanted to design a game that would make it possible to tell stories through no words just lines and with that very few.

The story itself would be minimal and straight forward no big human dramas instead it would focus mainly on animals and their natural day to day lives and periods of their lives for that matter but more in which the choices they make, i.e. as a lion you would choose when to hunt and what to hunt and where to go and when to sleep and this would affect that specific lions outcome. To make it clearer the aim of the game would be to get as far as you can with the random animal you are given and adjust the play styles accordingly their would always be hazards but their would also always be positives like trying to find a mate and breed but of course this creates complications.

The games base is meant to be basic and its art style is meant to be different and refreshing and create more of a focus towards the actual narrative.


image source : https://mir-s3-cdn-cf.behance.net/project_modules/hd/ad0b7c28382239.56ec175991ea2.png

A side scroller where the environment around the player is constructed completely of egg shells. Instead of having the environment scroll past, it would roll past, the ground being curved giving the illusion of the player balancing and running on top of an egg. In addition to aesthetic, the ground and obstacles would also be highly fragile, showing signs of cracks as the player runs over a spot once or twice and break beneath them on the third pass. Creating the world as a loop could make this very interesting. Players would be required to backtrack (or forward track if the world is rounded) and collect items to pass through gates but would need to be very careful how many laps of the egg they did. Aim of each level would be to hatch the egg, not break it. Each chick hatched pops it's head of of the egg below the player and lifts them up to the next later. (Kinda like those Russian dolls that fit inside each other)

Image retrieved from - http://www.keyword-suggestions.com/ZWdnc2hlbGw/

This is my 4th game based entirely on a pun....

Hand I is a game about proper hand eye coordination. A local multiplayer puzzle game, players take the roll of a hand, and an eye, as they attempt to solve puzzles and tasks given to them at the beginning of each level. The game is intended to be played on PC, or for couch gaming, where players can sit close enough to share a screen without too much issue of view and communication, with either WASD/arrows keys or a pair of gamepads being used. Played in a similar style to I am Bread, each player has limited abilities. There is only one screen view, that of the eye, who's main ability is too see. Beyond moving around by rolling, sight is their only ability. Player Two takes control of the hand, who, as a hand, has full range of motion, including jumping and scaling objects around the level. They also have the ability to interact with objects, meaning its up to the hand to solve all the puzzles. The hand can only see their position and movement through the eyes of Player One, meaning teamwork is the main component to success. Levels are passed by completing the given tasks, with points and ratings given for time, amount of mistakes,

Image Source: http://static.comicvine.com/uploads/original/13/130877/5089861-thing_rollerskate.jpg



Social simulator is a puzzle/role playing game in which the player is a social engineering criminal who tries to manipulate people to their advantage.

Social simulator is open world and similarly to The Sims games, the player has various wants and long term desires. The players goal is to fulfil these.

In order to accomplish this, the player must go around the world to places relevant to their desires, and essentially convince people to say, let them into restricted areas, or give them free plane tickets. This is mostly done through RPG-style dialogue options, whether in person or over a phone.

Each dialogue option represents a persuasion level, some negative, some neutral, and some positive. The person being talked to has an internal bar, which once reaching its maximum will allow the player to subtly make requests which will be accepted.

Over time the players wants become more complex, and achieving them more difficult. If at any point the player fails drastically and is caught by the police, they can revert to an save point.

https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTdqX6guVTrZNzk1xDneA7LdWIx3iXkREXMOhXQJhaRSu0woWVxgrqNy6Ws

Image retrieved 28/08/2016 from https://blog.malwarebytes.com/101/2013/06/patching...


A universe-like simulator / strategy, where you play as a technologically advanced race and your aim is to conquer and terraform all the planets to your liking. The player gets to control several races and gets to transform the planets however they want, like it's a plasticine. Players also can take control of the invasions and join them in a turn based strategy game, where they will battle on various terrains and with various enemies. Or they can just sit back and enjoy the destruction and battles between the two or more A.I's . The game would feature multiple universes and over a 1000 randomly generated races. Another feature would be the fact that the battles and wars on the same planet may vary, from minutes to days of siege on just one city or country. The players would also be able to verse each other in a massive 10 v 10 race wars within multiple universes.

https://i.ytimg.com/vi/eMHCE5m5U_A/hqdefault.jpg

Absolute Territory is a thigh touching game. In this game, the main goal is to touch people's thigh without them noticing. Absolute Territory will be a 3D casual game that can be played in VR and many other consoles and PCs. While the player is touching thighs, a tick is gained every second. The player will need to try gaining as many ticks as possible, without anyone noticing them. The player loses if anyone notices them touching thighs.

There are many ways for the player to touch people's thigh without them noticing. Such as the touch and run method. As well as, the fall over and touch method. Or using the "there's a bug" on their leg excuses. However, as the level progresses, it'll be harder to touch the thighs without people noticing them. The number of pedestrians will increase and there will be fewer openings. Or, the NPC will also try to touch the player's thigh. The player will also lose if their thighs got touched for too many ticks.

A 2d game in which you're a ball that moves along the lines of polygons such as rectangles circles triangles and so on. That must throw itself on to the next object. The game would have two main mechanics a charged jump as in as long as the key is hold it would charge(keep in mind the character is still moving)(also once the bar has loaded it goes back down ) the player would have a limited amount of time till he jumps to the next object or objects, the objects will have differentiating sizes if it is bigger he has a minimum of one perfect jump projection if it's smaller the player can loop around the object more than once and still get an optimal shot. Mechanics worth noting the jump will be by projectile motion and the gravity of the area will vary depending on the level or it could even be modded to work with music, the player could gain currency with which he can buy different shapes with different charging times or speed in which they move. Would make one pretty decent handheld game.

http://www.icoachmath.com/math_dictionary/regular_polygon.html


Barista Quits?

Barista Quits?Barista Quits?

image source: http://blog.madeforschool.com.au/bad-dad-jokes/201...



Ever worked in customer service, hospitality or retail? It sucks. Customers suck.

The customer is never right is a VR game where you play as a barista at the local coffee shop, customers who come are always rude and you decide to get your revenge by messing with their coffees. Pour different liquids in it, roll their food on the floor, spit in their drink. Do whatever you can to get your petty revenge on your customers, but don't get caught by them or the other patrons in the shop otherwise it is game over. The further you ply the bigger your shop gets and the busier your shop gets, making it harder to mess with customers orders. If the customer is nice however, you may upgrade their order and not mess with because sometimes you get a good customer.

A stress relieving game for anyone who has just come off a crappy shift.

Shield would be a simple mobile endless runner in which you as the player are manipulating a shield around the runner. As the runner navigates across various obstacles, you are required to block projectiles with the shield and swipe at anything that may slow or block your path. You start the game as a worn out wooden shield and must earn gold by successfully completing levels to upgrade your shield as well as unlock various types of abilities. These abilities will aid the player with temporary effects such as slow-motion for tight situations, temporary immunity or with simple things such as a bigger shield. The game would implement modes where the shield can degrade when taking too much damage ultimately forcing the player to only block what is necessary and being able to take damage at the right time.

You would be able to play online against friends or strangers in time trials or in a mirror mode where players are on the opposite side of the map.

Image: http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2013/01/tr-2-3.jpg?w=558

This is the most literally game of 'cat and mouse' ever. In this multiplayer game, one-player controls a cat figure with special abilities unique to the cat and the other players which can be up to six, are rats that the cat must catch in order to kill them. For the cat to win, the cat must catch all of the rats and for the rats to win, they must escape the house using a lot of different methods. Some unique abilities that the cat will have include things such as pounce, sniff and high-jump which will allow for the cat to track down the locations of the rat-players and also have some mobility. The rat-players will have their own unique abilities such as climb, bite and burrow. Both types of players can survive from any height when falling and the environments will be usually set inside of an average, everyday-looking home. All surviving members of the rat-team must make it out of the house alive for the rat-team to win, if not, the cat wins. The rats can fit into small/hard-to-reach places that the cat cannot. This gives a huge vantage point when running away from the cat and moving to another place in the house. The cat is a little faster than the rats in order to balance out everything and so that the cat has a chance to cat the rats since it cannot access hard-to-reach places.


Image Link: https://lh6.ggpht.com/1a0lLm1ST_XGpMgso9d6kGEJXuFUNO61Xvwz0uon2puecGxlcGBm2CVoF1jvMlFTfXPV=h900

This game is aimed to be played by those who wish to kill time and cause havoc as a form of stress relief, you will take on the role of some sort of god and control the weather to cause as much destruction through a massive storm as possible, you will simply be required to drag elements from the top of the screen down over the world, combining different elements can cause different reactions changing the storm.

Players will be given the option to choose from several backdrops to set their storm on, Choose from creating a storm over the ocean, a busy city or the countryside.

Similar game mechanics to that of doodle god, with a beautiful visual world to display the incredible storm you create, the art style would be one that creates a calming environment to look at and not overly flashy or bright to cause too much stimulation in the brain as the main aim is to help the players with stress.

Platform: Most suitable would be browser or mobile as it is mostly click and drag.

Photo Source: https://upload.wikimedia.org/wikipedia/commons/c/c2/Port_and_lighthouse_overnight_storm_with_lightning_in_Port-la-Nouvelle.jpg

This game is played on PC and is focused on teaching people to be aware of their surroundings, hence why this game is not available on mobile. Most attacks on people on the street these days are a result of people not being aware of their surroundings. This game aims to raise their awareness and know where to look to keep an eye out for possible threats and potentially save their own lives. It is a first person game where it simulates walking in various locations and time of the day. There will be people walking by you and cars driving past you as you walk. The introduction of the game teaches people where to look as they are walking into or past a potential threat. The gameplay is simple, as the game simulates you walking in different situations, you will need to identify and click on a threat. When you miss different threats it will be game over. Eg( if you miss a person holding a knife, you get stabbed and die. Survive as long as you can and get the top score in the world by gaining points as you "walk" in the game.

Image used:

https://nycpix.files.wordpress.com/2012/11/walking-down-the-street.jpg

A first person VR driving game where you drive a massive loader. Your job as the new guy is to perform tasks around the area to help everyone out. You clear new roads by picking up dirt and moving it to make new areas accessible, you clear debris off of roads to make way for more supplies/toys to play with, you have small races with the other drivers around the area in a circuit race, sprints and stunt runs to see who can slide, jump and destroy the most. All these tasks while earning some extra money. The money you earn the end of each day can be used to customize your interior like steering wheels, bobble heads and eventually vehicle skins. Each day you will get more and more complex and outrageous tasks like moving livestock with the loader to different pens and dueling with other loaders to flip each other over.

Image Source - http://www.kawasakiused.com/siteart/wheel-loader.jpg



28 August 2016

Overview:

This is a mobile game in which you have to throw lemons that explode on impact at structures in order to cause them to collapse. You swipe on the screen in the direction you want to throw the lemon, and then you have to tilt the screen to further fine tune the direction it will fall in. The aim is to destroy as many structures as possible within the time limit, after which you will be given a rating and move on to the next level. You get a higher rating from destroying more buildings on one level and will receive bonuses for throwing multiple lemons or target specific weak points on the structures. As you progress throughout the level the structures become more complex and difficult to topple, making the game more difficult to play. The levels are randomly generated and are endless, meaning you can keep playing forever provided you are willing to dedicate the time.

Image Reference:

https://nz.pinterest.com/pin/437201076295330120/

Black Market is a strategy game in which players represent a country of their choosing and must find loopholes to take advantage of, and maintain black market trading between the country you chose and various other countries and groups. The play must choose the commodity/commodities that they sell on the black market.

The game is played from an interface similar to that of Crusader Kings or the Democracy series - players are presented with data and choices which can either lead to success or failure in terms of their trading. The player must notice opportunities from flash news bulletins and other such pop up information that can either be ignored or capitalized upon, and the player must further keep an eye on legal action that could be taken toward them. Once the player establishes a market for a certain good and has regular customers, economic management comes more into play, and the player is faced with the dilemma that comes with the risk of black market trading - who to trust and what customers to pursue or double cross, etc.

The player can also make alliances, and has the opportunity to pay of members of their local government etc.

The game is won when the player meets a certain requirement in the size of their empire, but technically this could be limitless. The game is lost when the player is caught, killed, or bankrupt.

Image Source:
http://feelgrafix.com/data_images/out/28/980802-black-market.jpg






its time to load up on the guns and bring all your friends you're a janitor cleaning up a big ol party/gig that went on but theres a crazy teen girl running about the halls causing mess, its fun to lose and to pretend but shes overboard, self assured. you can hear her calling "hello, hello, hello, how low." since shes crazy and shes running about the halls you're cleaning with the lights out, its less dangerous. but this causes jocks to come out, if they find you they will say "here we are now, entertain us." and you must mash the keyboard in a quicktime event to rock your socks off. you might feel stupid and contagious but the random quicktime event makes you type out random strings of words E.g A mulatto, an Albino, A Mosquito, my libido. YEAH! its strange but its to make the jocks leave the halls.

you need to keep in mind that you're a janitor and you're worse at what you do best (cleaning) and for it you feel blessed. this is what keeps you cleaning, you must clean everything faster then the crazy girl can mess up. the game ends when you've successfully cleaned all the halls before the girl can cause another mess, jocks slow down your progress and can be.

OC art: http://piskel-imgstore-b.appspot.com/img/3b64d678-6d0c-11e6-8620-1b62a99fed6a.gif

In this game, the player delves into the anatomy of a human brain. They play as a little worker named Jimmy who works within the head of a human individual. A virus has infected and breached the brain and the host risks losing his/her life to it. Thus, it is the player's duty to dive into the cerebrum and fight against the virus before it destroys the host. The player leaps from neuron to neuron, eradicating the evil virus that is corroding the brain. This action RPG characterises a brain cell as a warrior who must fight against the virus soldiers in the different parts of the brain. While one sector contains memories, another holds bodily functions. The player cannot save the whole body though and sacrifices must be made. However the player might want to let the virus erode some memories or functions that hinder the host. It is up to the player's morale decision. Some memories just linger forever, no matter how hard we want to forget them and sometimes it takes a virus to get rid of it. The player must be careful as forgetting some memories will cause a chain reaction and leave holes in other memories.

In this game you are put in the shoes of Kitty, the resident animal dentist at a zoo, and the game unfolds as you make your rounds making sure everyone has squeaky clean teeth. You essentially control a toothbrush which you must brush the animal's teeth with, keeping an eye out for any sign of it about to chow down on your hand. Getting bitten is bad because it places a cap on the speed of your toothbrush, meaning you get a little slower each time you get bitten. This is particularly undesirable because you also have to get the job done within a certain amount of time before before the animal gets totally fed up and escapes you.

In the beginning you deal with creatures like the otters, who are fussy about how they're handled but their bites inflict less damage. You then work your way up to the crocodile and big cats, all of which are super cranky and have wickedly fast chompers.

Image source: http://i.dailymail.co.uk/i/pix/2012/05/10/article-0-1304F333000005DC-530_634x423.jpg