A first person VR driving game where you drive a massive loader. Your job as the new guy is to perform tasks around the area to help everyone out. You clear new roads by picking up dirt and moving it to make new areas accessible, you clear debris off of roads to make way for more supplies/toys to play with, you have small races with the other drivers around the area in a circuit race, sprints and stunt runs to see who can slide, jump and destroy the most. All these tasks while earning some extra money. The money you earn the end of each day can be used to customize your interior like steering wheels, bobble heads and eventually vehicle skins. Each day you will get more and more complex and outrageous tasks like moving livestock with the loader to different pens and dueling with other loaders to flip each other over.

Image Source - http://www.kawasakiused.com/siteart/wheel-loader.jpg



More submissions by Joseph Rossall for MDS GDV110 - 'One Game a Day' Assignment

A 3D resource collection game where you slowly collect logs. Every 10 logs you can add to a large wall of logs to keep the Americans out of Canada. The wall will have 3 ways to expand and grow. The first will be length, the longer the wall the more people you stop. Height, the higher your wall the more people you can stop in high concentrations and the last is defenses. Defenses allow the beaver to set traps to discourage people to climb the wall. The beaver will have an infinite forest to use to build the wall and you will have a progress menu where you can unlock hatchets, axes and chainsaws to cut down trees faster. You can also use wood to invest in signs which recruit other beavers to help cut down trees. The game will play out like a third person Incremental game where the end game is having the biggest and most impenetrable wall possible.

Image source - http://res.cloudinary.com/nextermedia/image/fetch/w_728/http://gabworthy.com/wp-content/uploads/2015/09/Donald-Trump-beaver-teeth-sticking-out-728x420.jpg

A third person fighting game where you play as a boss for an rpg game. The player will be trapped in a room where heroes will come in waves and the player will have to fend them off as long as possible. The player can choose between 3 types of bosses, each having their own strengths, weaknesses, play-styles and difficulty. The first boss you can choose will be an all-round average one, his only weakness is that the heroes can roll behind him and he takes a while to turn around. He will do average damage and will move fast enough. The second will be a heavy hitter. He will have a massive two handed weapon that takes a while to swing and his weakness is that heroes can dodge the attack but if he hits, he will do heavy knock back damage. Overall he has high damage, high health and low speed so he can be dodged. The last one will be high speed but low damage and low health. This makes the challenge consistency when fighting heroes, the weakness is that you can only make so many mistakes before you die so predicting attacks and adapting to the hero will be needed to win. The heroes will have different playstyles, some will be strategic and strike at a few but key moments and other will be super aggressive and swing nonstop. Some will have bows, some have staves and you will have to fight each class differently, using cover and the environment to close the distance between ranged heroes and trying to keep distance with melee heroes.

Image source - http://suptg.thisisnotatrueending.com/archive/28176952/images/1383937922525.jpg


A third person flying game where you play as a super-secret agent... who is a fly. Your job is reconnaissance and listening in on meetings between drug lords, mafia bosses and international spies. The first few levels will have you avoiding contact with people otherwise they'll get the fly spray and the flyswatters out to kill you. You'll have to fly around and get into a discreet spot to listen in on conversations around the level between people to figure out where they're going next, as the levels progress the enemies become harder to follow with more restrictions and obstacles. Obstacles such as fans that will push you away, heaters that will push you up and into ceiling fans that will cut you, air vents that will suck you in, doors in general that will block your path and automatic bug sprayers spread around the area. All these obstacles will be in place for the player to weave around to get into position and listen to key conversations. Once the fly has what he needs he goes to the nearest window and makes his escape.

Image Source - http://img05.deviantart.net/bd85/i/2009/253/3/e/fly_on_the_wall_by_triaxtrooper.jpg


You work the night shift at an electronics store and you have an absurd abundance of desk fans. To kill time until morning arrives you set up a course for a paper plane to fly through. The first level will have a limit of 15 fans to weave between some computer's and land on a table. The next levels will slowly get more and more complex and require a bit of resource management to get the most out of the fans efficiently. The game will also have an online feature for people to create their own maps and courses for people to try. The online courses will just be the finished course that you can try and see how it goes. The plane will be launched identically and have the same flight pattern to help with repetition and planning movements. The online feature will have an unlimited number of fans for the player to use to make as wild a course as the want and to see how creative people can get.

Image Source - http://www.abc.net.au/reslib/201501/r1380722_19553546.jpg


Seagull simulator will be a third person flying sandbox. The player will take flight as a common seagull who partakes in the mundane activities of a seagull's life. There will be 3 main levels for the player to explore. The first will be the obvious and classic beach where the seagull can swoop the beach goers, steal food off of towels and steal jewelry. The second level is the classic schoolyard lunch time and you have to put on a show and entice the kids to feed you without getting too close. If the kids catch you, you will die. If the teachers catch you, you will die. Another thing you can do is ruin some peoples' days by pooping on them in aerial fly byes. The third level will be a city where you clearly don't belong so you go undercover as a pigeon to get food in between the crowds of people that appear in waves. The player can break cover to fly away but need to hide to put the disguise back on to start collecting food again.

Image Source - http://i.telegraph.co.uk/multimedia/archive/03384/seagull_3384188b.jpg


A virtual reality game where you make your own theme park for the public to use. You use a god like floating creative mode where you can build the rides out of pieces that will fit your starting budget. Once the ride is done however the only way to see if it's safe is to ride it for yourself. If a part of a ride breaks and you fall you have to experience the crash in a semi traumatic event but once you hit the ground or die, you go back into god mode and you can fix the problem. The idea is to have fun making roller coasters and rides that may or may not kill you but hey, that's the fun part. As you make successful rides you get more income and access to more pieces of rides for you to user in other rides. The more exciting you make the ride, the more money you gain but if someone get injured or dies on your ride then you lose a ton of money to pay for it.

Image Source - http://animalnewyork.com/wp-content/uploads/thunderboltPOV-lead-june14.jpg


A first person exploration game where you are in an uncharted part of the world and you have taken the challenge of mapping the area. Unfortunately, the only equipment you have to survey the area is a notebook, a compass, some pencils and paper. The object of the game will be to survey the area and explore its secrets. There will be hidden caves behind water falls, in remote parts of the mountains and under tree trunks. There will also be wildlife, plants and strange areas that you have to document. The only thing is you must document the area using your own notes and drawings. There will be designated areas for your notes on each species but what you fill them with is up to you. Then when you need to refer to them at a later time should you need them you will have your own notes so it puts emphasis on the player observing and noting only what they think is important. The navigation and mapping will also be hand drawn. The player will have to try and draw out the area as best he/she can by locating points of interest in the surrounding area and drawing them on the map, the compass will help keep the player orientated and likewise with the wildlife documenting, the map will be completely yours to make however you want to find your way around.

The point of the game is supposed to be an in-depth exploration game where you waste time wondering around and finding new secrets for you to write down. Also to teach basic note taking and navigations skills.

Image Source - http://bigpreviews.123rf.com/images/alex_star/alex_star0709/alex_star070900061/1658365-compass-on-old-map-Stock-Photo.jpg

A massive multiplayer arena where all players use VR and drive their own forklift. The forklift will use levers to control the arms and forward and back motions. The goal of the players is to be the last forklift standing. The arena will be a massive circle with small ramps and deformations in the terrain to manoeuvre around. There will also be objects the player can pick up to use as weapons. These weapons will be wood to use to stick out and hit people. Heavy crates that can be dropped on forklifts to knock them over but lifting them up high will make your vulnerable and small explosive barrels which when punctured will explode after a few seconds. This explosion will only send out a shock wave that could tip over and forklifts close enough. Weapons will also be available to equip on the arms of the forklift, guns such as submachine guns, assault rifles and rocket launchers can be equipped. Sub-machine guns will have more mobility but less range, assault will be medium and rocket launchers will have high impact and range but long reloads and low mobility.

Image Source - http://www.flexpipeinc.com/images/Infolettres/5_forklift-accident.jpg


Its the rainy season and the heavy machinery is caked in mud and you have the honor of water blasting them clean. This will be a VR game for PC. The game will be you using a high pressure water blaster on the heavy machinery to clean off all the mud. While you water blast you get mud flicked back at you and into the view port so you get the feeling of being covered in mud. There will also be a feature to duel wield water blasters for double effect. When you have duel water blasters equipped you can aim them at the ground and use them to hover, once at the preferred height you can stop using one to spray while you slowly descend. The player will have 5 minutes to clean the machine as best they can before getting a new machine to clean. Each machine will be different to keep variety.

Image Source - https://i.ytimg.com/vi/Yc7G5libwgM/maxresdefault.jpg


You're a normal truck driver whose has snatched up the opportunity to earn a lot of money for 3 deliveries. Each one will pay more than the last and with it you will be set for life. The only catch is that the route you need to take is through some of the most dangerous, hazardous, and skinniest roads in the world. You'll only have a certain amount of time before you start losing money for every second you're late.

You will be in third person and use basic driving controls (Controller or steering wheel recommended) and your goal is to drive a massive 18 wheeler truck through winding roads and paths to reach your destination and collect your money. There will be 3 levels, one through forest, one through canyons, and the last through mountains. Throughout each level will be random obstacles for the wider parts of the road for you to avoid or risk hitting and slowing down or crashing completely. The obstacles include animals, trees/rocks and sheer cliffs that cut into the road. The road at parts will get very narrow and windy so here's where skill will come into play. The narrow roads will have vertical cliffs either side or bodies of water that you need to avoid or you will destroy your truck. Checkpoints will be frequent but a going back to a checkpoint will cost you slightly. Your score is determined by how fast you complete the run and is totalled up at the end. The idea is to be speeding through crazy dangerous roads in a massive truck to try for the fastest time.

-Note- Like the image but way faster

Image Source - https://s-media-cache-ak0.pinimg.com/564x/04/68/d5/0468d53a16e10f33bbd32a56b32bf0bd.jpg


Its Halloween and you're the proud owner of a recently freed skeleton. You parted ways with your human body and now you need to join your brethren at the graveyard. You run through the streets on a mission to reach the graveyard before dawn.

Skeleton Party will be a side scrolling infinite runner with three lanes of traffic. While running through the streets, kids dressed up in Halloween costumes will get in your way and if you run into too many your bones will break and you won't make it to the graveyard. Along the way you can pick up milk cartons in the street for a calcium boost to increase your health. The health boost will make your bones stronger and will allow an extra hit before your bones break. There will also be chocolate bars which will give you a permanent percentage speed boost but you will lose all bonus speed if you hit a kid. Also, you will have an ability called spook which will scare the children out of the way. This ability will be on a 15 second cooldown.

Image Source - https://s-media-cache-ak0.pinimg.com/564x/13/e6/da/13e6dae7f6d5b7b520bcdb442e55d329.jpg


You play as any cat of your choice from an unnecessarily detailed customization screen then you play as a cat in a typical family home. You jump on furniture and meow, you scratch up furniture and carpet, you meow for the door to open and then walk away, tackle the kids to teach them a lesson, and bring in dead animals you killed to show how special you are. The game is a sandbox cat game where you can hunt random animals that wonder into your yard like common birds, mice and rabbits, rare animals like foxes, goats and eagles, and the super rare animals like deer and bears. Al for you to drag inside onto the new carpet to show off. The humans will react differently to each animals depending on where you put it when they get home, you will get bonus points for bizarre spots for the animal like in the fridge, in the closet, in the shower etc. Also you can use stealth to sneak up on kids and tackle them/scratch them and just general cat shenanigans.

Image Source - https://heavyeditorial.files.wordpress.com/2010/06/animals-fighting-7.jpg


In a medieval fantasy world where an evil magic spreads through the land corrupting animals and turning them into monstrous beasts. Many kingdoms have fallen to the corruption destroying livestock or being overrun with savage beasts. The corruption now spreads to the land of a lone mage who has inhabited a long deserted fort in the wilderness. Alone, he gathers the animals not yet touched by the corruption and keeps them within the forts walls. While hunting for surviving animals you also need to research this corruption and find out how to prevent or even cure it. Your goal is to use your arcane knowledge to create a magical cure that removes and repels the corruption.

The game is an RPG hunting game in first person. You use footprints to track animals and your staff to either immobilize for capture or kill for survival. The game will be for PC and use wsad controls and various other hotkeys for the tracking, combat and capturing of animals. The game will be timed as in after a large amount of time the game will not spawn any new untouched animals and will only spawn mutated creatures that continue to evolve more and more aggressive and lethal. You capture whatever you can and store it for safety, you kill mutations for research projects that take time to finish and the more species of animals you can cure the better the world will be after and the better your score.

The inspiration for this game came mainly from the comic by Ehud Lavski called Ark. I altered the theme of the comic and added a bit more to the end game to give the players a goal. I also used Cabela's Big Game Hunter as a source of inspiration for the actual gameplay mixed in with rpg elements.

Picture - https://s-media-cache-ak0.pinimg.com/564x/49/c6/53/49c65374f57420a89e81bd2babd5fdcf.jpg

Comic website - http://elcomics.tumblr.com/

Ark Comic - http://imgur.com/gallery/ILhfD


A top down pig game where you are the fattest pig in the pen and the farmers looking for a tasty Sunday roast each night for the winter. As the fattest pig you would be first to go. The aim of the game is to feed all the other pigs so you are not the fattest anymore. Feeding pigs by pushing pigs to food piles and even pushing skinny pigs that won't become fat enough in time out of reach of food to make sure the others get fat. Every seven days the farmer will come and collect the fattest pig. The days will pass every 30 seconds and you must make sure to have at least one pig slightly larger than you while keeping enough pigs fed and alive otherwise there won't be enough pigs to last the winter.

The game will use wsad to move around and be available on mobile using a simple touch dpad to move.

Image Source - http://i.dailymail.co.uk/i/pix/2013/03/15/article-2293846-18ADAD18000005DC-520_634x390.jpg


An arcade style side on fighting game where you play as an adorable jumping spider and you must dramatically duel with other insects in the house. The jumping spider will have basic pounce attacks and web shot to slow enemies down. You will battle different kinds of insects that you could find wondering into a house for the title of spider bro. Your journey will start with flies and mosquitoes. These basic enemies are good to test your skills on before the real tests. The next challengers will be the daddy long legs spider. From there, earwigs, praying mantis', and crane flies (the really big mosquito looking things) will challenge you with differing techniques of fighting. The fighting styles will vary from aggressive, defensive, variations of high damage output and combos, high health, and strong slow attacks. Then this is where the game will be a bit more challenging, the next challengers will be white tail spiders, huhu bugs, and the final boss, a weta. Now imagine playing as a tiny jumping spider against a massive weta. The idea is an epic final 3 bosses to really sell the champion title and the victory of overcoming the challenges. Once the player wins, he gets a special corner in the house where he fed a fly every day by the house owner for being a spider bro.

Image Source - https://terrifictop10.files.wordpress.com/2013/09/spider-with-hat.jpg


A third person ram simulator but you play as a ram trying to get across a massive and vast mountain ridge. You must use basic parkour skills as a ram to traverse the beautiful landscape. The environment will have a day night cycle as well as random weather effects as you play. The random weather effects will also change the landscape. For example, snowing will pile up on the ground which will make you run slightly slower and reduce your visibility, rain will make the rocks slippery, high winds will randomly shove your ram to one side, and intense sunlight will reduce your jump height slightly so you have to be more precise with your jumps. Then as you get further into the game, eagles swoop down to try and drag you off the side of the mountain. You can dodge the swoop or if the eagle is on you, you can fight the pull to try and shake it off.

The game is just a simple third person platformer that takes you over mountain ridges and unique formations to get to your family on the other side of the ridge. It's meant to be just a simple relaxing mindless platformer where the difficulty isn't really pushed but you just experience a journey of a ram. That and staring at amazing views throughout the game.

Image Source - http://imgc.allpostersimages.com/images/P-473-488-90/36/3646/CKDCF00Z/posters/michael-s-quinton-large-dall-sheep-ram-on-top-of-a-mountain-in-kluanee-national-park.jpg



A 3D ant simulator where you play as a commander ant with the hat and moustache combo, then you scout your way into a house and search for crumbs while avoiding detection. You use the mouse to click what type of ant unit you want to deploy to suit the situation and recover the food. Some ants have faster response times but they can carry as much where as some are the opposite with slower responses and a larger carrying capacity. Some would be stealthier to retrieve food from plain sight without being seen by the humans. The objective of the game is to retrieve all the food within each room of the house. Each room being more difficult than the last. Starting with the bathroom, a kid left his lollipop on the counter. Then you move to bedrooms with dirty dishes and then to the lounge and finally the kitchen. The kitchen will be the grand final level where you must raid the cupboards, the sink, the counter and the fridge to finish the level. After you assign a squad of ants you then control them form a third person point of view and take command over the squad to do each task

Image Source - http://www.wallstreetotc.com/wp-content/uploads/2014/12/Ant-Squad-Keeps-the-New-York-City-Clean.jpg


A stealth VR game where you are sitting on your couch at home and your dog is sleeping on the floor across the room. You use the VR and motion controls to grab food from around you and in the kitchen. The dog will wake up to sound and will follow you and beg for food and make you feel guilty for not sharing. The more food you collect, the higher your score. As you move around the house, (the dogs Is sleeping in the center living room) you receive points for completing tasks without waking up your dog. Other levels could have multiple dogs and you could even have a survival game mode where your dog is a dire wolf and doesn't like you eating without him so if he catches you eating while he was asleep he will try and kill you. So if you get caught you just have to run and barricade the door until he goes back to bed. Then you can go back to rummaging for food.

Image Source - http://d11kavc4axrfgm.cloudfront.net/pet_care/wp-content/uploads/2015/12/16112636/dog-begging-151216.jpg


A horror survival game for VR where the player is placed into a maze with a playful but terrifying demon that wants to torment and ultimately kill you. The demon follows you around the maze, appearing randomly but once he is following you he will stop walking when you talk. The demon finds your words amusing and encourages you to keep talking. Using phrases repeatedly will bore the demon and he will move faster, mumbling or random noises will not count as talking. The demon just wants to hear you blabber on about anything that comes to your mind while you try to escape. After the demon is amused, he will leave you alone for a while of talking and let his prey get ahead again. You must find your way out of the maze before you run out of things to say. If you don't amuse the demon enough he will move faster until he reaches you and kills you. As you get closer to the exit the demon will be more active in scaring you into silence. Popping out of walls, screaming at you and breaking objects to try and break your train of thought. To survive you have to try and block out the fear and keep talking to the demon.

This game has clear inspiration from Keep talking and nobody explodes and is a horror take on the game that I thought would be fun to play and even more fun to watch someone else try and blabber on about random thoughts.

Image Source - http://www.dragoart.com/tuts/20298/1/1/how-to-draw-a-demon-face.htm

A first person pixel art driving game where you are driving along a dark country road in the middle for the night and you must avoid the rabbits and hedgehogs as they run across the road. It will have 3 difficulties, the first will be the easiest with a motorcycle. The motorcycle only has one-wheel line and this makes it easier to dodge the poor hedgehogs and rabbits/hares. The medium difficulty is a normal car which has two-wheel lines to manage as you drive. The hardest difficulty will be a massive SUV with thick wheels so dodging the rabbits and hedgehogs is very difficult. Then just to guilt trip you, the game doesn't end after a certain number of hedgehogs die. No, you have to listen to each one you squash all the way home and you have to think about what you've done. Then at the end there is sad music and a scrolling board of all the animals you killed and their backstory, families, hobbies, and what they were doing before you hit them. Some aren't all good though, there will be the occasional bad rabbit that was an escaped convict. But that just makes you feel worse for killing Doug the hedgehog who loved crochet and gardening, who was gathering snails for his family of 6, consisting of a loving wife and kids and they will never know why he didn't come home thanks to you. The more you kill the more guilt is piled on you for killing them.

Image Source - http://randomwallpapers.net/rabbit-family-bunny-animals_w426899

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09