Board game, single player.
You start the game with a bunch of face down dungeon tiles, and randomly draw 5 pieces of equipment from the equipment deck.
In this game you play as an adventurer, who has found their way into an ominous dungeon. You start the game on the first tile, and spread the face down tiles out in front of you. Flip the monster card that is upon your current tile. If there is a monster, then you must fight. Using the bonuses from your equipment gathered thus far, roll a die for each point of attack your character has currently, and match the strength number to the monster's toughness number on the attacking table to see if you have damaged the monster. Then is the monster's turn to attack back, where it uses its attacks and strength against your toughness to see how many wounds you take. Role any relevant saves from the dice that have struck your character, and what is left over is the damage that you take. After a monster has been defeated, you gain 1d6 x monster's wounds gold. Flip the next tile to make your way to the next part of the dungeon. If a monster is too strong to fight, a character can escape the fight after one round of attacks, and go back to a different tile. Some tiles that are flipped are shop tiles, which hold a fixed amount of random equipment and potions; you can use your gold here to purchase goodies. After a few rounds, you will start happening upon lair tiles. If one lair tile is flipped, all tiles connected to that tile must come from the 'Lair' tile stack, where you will eventually find the boss of this dungeon.
image ref: http://cliparts.co/cliparts/8Tz/no7/8Tzno76ac.png
In this an adventure game where you play as an entity which was almost the protagonist of the game, but was replaced with a different entity late in production. However, the development team never fully removed you from the game. This allows you to skirt around the edges of the game space, manipulating the environment in subversive ways. You will encounter partially implemented areas and characters that are separated from the finished game, existing in their own world. These other entities will be fundamentally broken in various ways, subsisting off memory leaks and idle processes in order to function. It will be up to you to travel between the two worlds, deciding what to take between them for the sake of yourself, the other entities, and the game as a whole. You must be careful not to ever be visible to the View Plane that hovers eternally around the protagonist. If you are seen, then there is a chance that the game will be updated, well and truly obliterated from existence. Undertake your own story behind the scenes, interacting with the other characters off-screen to achieve your goals. As you subtly re-implement yourself and your community into the game world, you may eventually be able to secure your existence in the playable game by revealing yourselves to the world as features, instead of bugs.
Image source: http://tumblr.glitchartistscollective.com/image/137428875894
BEFORE THE CLOCK STRIKES 12 is a horror/survival game for the PC and next generation consoles such as PS4 and Xbox One. In this game players will play as a lone survivor (or part of a group in multiplayer) trapped in various locations, getting ready for the clock to strike 12:00 AM and the haunting to begin. Players will have to search around the location and then choose a place they think is ideal and set up a fortress to withstand the attacks of the 'Ghouls'. Players can scavenge around the environment for materials such as wood to barricade windows and doors with. The goal is to come up with best possible defense before time runs out. They will then have to withstand the attack. Depending on the character class they have chosen, they will either have prayers or weapons to aid in the defense, though the weapons will not be so strong against the enemies that don't materialize.
Inspired by Evil Dead.
https://nz.pinterest.com/pin/472174342165185646/
This game is a small team based multiplayer game, in which two teams play as retail workers, working in two competing clothing stores located right next to each other. Each player can only see their own store from a top down view, and a small glimpse of the store next door. To see their competitor, the player would need to leave through the exit and enter the store through the front door.
The aim of the game is to make the most sales by the end of the day. However, being competing stores, customers might prefer to go to one over the other, dependant on the clothes you sell, the cleanliness of the store, amount of customers in the store and the customer service. The player should try their best to improve the look of their store by swapping out clothes from the back store room, folding and putting clothes back and tending to customers.
However, the multiplayer aspect comes into this with being able to sabotage your competitors. You can put on clothes and disguise yourself as a customer and enter your neighbours store so that your competitors won't notice you. You can enter the other store and are free to mess up the clothes and harass customers before being escorted out of the store. You can also act like a customer and take up your competitor's time, tending to you instead of real customers, preventing them from actually making money.
The game should have players acting as a team to play different roles, sabotaging and fixing up their stores constantly trying to fill their profit metre for the day.
Retrieved from: http://www.rejournals.com/wp-content/uploads/2015/03/Carhartt-Interior.jpg
This is a first person endless parkour game. The aim of the game is to survive as long as possible. The player will play as a little tiny person, there will be different stages each based around clocks, some will have multiple clocks. The player will have to jump from hand to hand while spinning around on the clock hands. Each stage will start out slow and the hands will start spinning faster and faster as the player struggles to survive, trying not to fall to their death. Some hands will go beneath others and will require the player to duck or jump over them to avoid being hit off. The players score while be measured by how long they survive. Their will be other obstacles forcing the player to switch hands or move up and down the hand. Their will be coins the player can collect will spinning around on the clock hands. These coins can be used to buy power ups that will help the player survive longer. These power ups would include things such as double jump, slow motion, gliding and rope swing grappling hook. Their would also be leaderboards to challenge other players for the longest run.
Image source: https://pixabay.com/en/wall-clocks-time-clock-timing-534267/
Summary
This is a point-and-click puzzle game with a very cold and ethereal aesthetic. The main character is a girl whose spirit remained after death but on an alternate plane in a sort of in-between world. She must get through all of the puzzles to find the light that will allow her to pass on.
Gameplay
The player can possess humans and animals of the living world to perform tasks that they couldn't otherwise do themselves. It requires careful thinking about how moves will change the scene because there will be different ways of solving the puzzles and different people and animals in each scene to choose from. Some will be harder to control than others and will require more of the character's limited spiritual energy to possess.
Image: http://sf.co.ua/id125257
Board game
Target Audience: Casual players , zombie lover
No. of players: 2 players
Story: There is a bus of people going to a trip together, when the bus driving through a huge forest on a mountain , unfortunately they drop of the mountain. But no one dead, when they walking around they found out the place which is full of zombie. The zombie is slowly attacking them. They realize they have are bags of tomatoes which is the only thing zombie afraid off.
There will be 2 players in this game, each player choose a side to play (zombie or human). The board is looks like a chess board. Player have to kill all the other player's characters to win the game. There will be different items could be get in the game. Every character have different range to attack and player have to get tomatoes to attack opponent. Each tern player only can move each character once.
Reference image:https://c1.staticflickr.com/5/4143/4749672496_782b8f572c_b.jpg
This game is a 2 player game in which you both play as a snake. It is a combination between Slither.io and the game snake. The features that are present in Slither.io and Python are that they are both multiplayer games, where you go around collecting things, and you will outplay your opponent by making them run into the side of your snake. The game will have more of a format similar to the original Snake game though as things will be set out the same as the original snake, with only 1 material, except that there will be two players going for that 1 material. This could create a lot of intense game play as people will almost always be heading straight for the same objective, making them close to each other every time they go for the objective. You will be able to slither over yourself in this game, and the last man standing will win. Actually acquiring the materials will have no effect on the outcome of the game, it will just make it harder for your opponent to win.
image source - http://zetcode.com/img/gfx/javagames/snake.png
A Job simulator for different kind of jobs, where an employer gets to test the employee on his skills. The game is made for Virtual reality headset and would boast a massive variety of jobs to test. From simple waiter/barista to something like truck/taxi driver and any other job activity. It is made to make the employee review process easier and faster, so instead of having long and boring interviews, the employee would just need to record the performance and send in to the employer. The simulator would be able to analyse the performance and would be able to show the overall score that was judged by custom preset criteria, so the test would suit any employer. The simulator would also boast great graphics do that the user wouldn't be throw off by the unrealistic looks of some textures and would be able to perform to his / her full potential.
https://cdn2.vox-cdn.com/thumbor/Q_VkQT5a9naHAh2haUN0BPwNUzw=/0x64:1024x747/1280x854/cdn0.vox-cdn.com/uploads/chorus_image/image/49040305/job-simulator-htc-vive-adi-robertson.0.0.jpg
There is a lot of games with weapons that shoot arrows that will impale bad guys into walls. Games like warframe or fallout 4. Impaled is a shooting game made for vr that aims to replicate the feeling of shooting something with so much power that it gets stuck into a wall. When you play Impaled you will stand in a room and balls and fruits and all sorts of thing will be thrown across the room in front of you. Your job is to aim your gun these things and shoot them with your bolt gun. They will then fly back and get stuck into the wall and you will be happy. To make the game interesting there will be things that you are not supposed to shoot being thrown so that the player has to think about what he is shooting. This is a simple game but I feel that it would be fun to play and that's all that really matters
Image : http://northwoodshootingsports.com/wp-content/uploads/2015/08/woman-shooting-crossbow.jpg
Game37
Piano Simulator:
Genre: Musical , educational, thriller
Console: VR
This game is played on VR to make it harder.
You must assemble the piano keys in order by sound.
The keys for the piano will be scattered in the concert hall, all over the floor.
Each key will obviously have different pitch and sound and you must organise all 88 keys. Once you are done a pianist will come and play and see if you got it all right. You will be graded for the sound of the play and the order it is all in.
This will have different levels and each contain a different type of piano and song piece played on each one. From a toy piano to a grand piano and the hardest one a concert hall size organ.
They will be a timer on each one. Starting with a long time and shorten it by a minute.
The timer wont stop the game but you will get a penalty for going over time and marked down
imagw> http://petapixel.com/assets/uploads/2016/02/Steinway_038.jpg
Become a tyrannical king of the playground as baby Drumpf, whose ego is almost as out of proportion as his head. A literal sandbox game, start by convincing children to your side to start getting more kids to do what you want, with different kids being able to do different things like dig out large areas of sand, build things with sand, some can have finesse and build tunnels with sand, some can build walls, all in the hopes of ruling the sandbox and kicking out all the kids you don't like. Establish leiutenants in your own areas and spies in other sections of the sandbox in the hopes of taking them over and making the kids there labor for you in the hopes of making a great sand castle empire! unless you fail, but you can always just convince your dad to move to another sandpit in order to try again
Sock goblins is a clicker mobile game where you attempt to lure the monsters hidden under the bed into the open. Basic game screen will be the view of a room. Containing an arm chair, a desk, a set of drawers, a wardrobe and a bed. Tapping furniture in the room will give you the chance to collect various items that may attract the monsters. Item that are often lost or go missing are obviously there favourite things to steal so key chains, spare change, puzzle pieces and of course socks. Once an item has been collected the player can set up to three different items as bait, placing them just in sight at the base of the bed. Player will switch in between the room view and the bait screen. When the player places three objects that a monster likes they will sneak out a hand and grab the items.
If the player sees this a photo is taken and the creature named. Different combos of items reveal different creatures. Creature become more and more difficult to catch requiring more and more expensive items.
Image retrieved from- http://mintay-chan.deviantart.com/art/SOCK-GOBLIN-259883156
This is a 3D third person game that is designed for people who likes to player agility games andact actively. This game is heavily based on PvP but there will be some PvE locations for players to farm and level up. In this game, the player can create a square space in anywhere on the air that has a limit of maximum 1-meter distance away from the player. The player can only create one at a time, but it can be improvised. If the player wants to lure an enemy to a trap they can set up invisible grasshopper tiles anywhere ahead of time. The invisible grasshopper tiles are invisible for enemies but are visible to teammates, these invisible grasshopper does not have a maximum distance between the player and the tiles. These grasshopper tiles can use effectively in combat if the player knows how to. For example, the player can set up a grasshopper tile right in front of an enemy while they are running away to push them back toward the player and the player can slash or instant kill the enemy like an assassin with great agility.
Image Reference:
http://vignette2.wikia.nocookie.net/worldtrigger/images/1/13/Grasshopper.jpg/revision/latest?cb=20140521021110You have encountered a great enemy in the form of an incremental game also known as a "clicker". It distracts you from performing any other actions, you attempt to stop on multiple occasions but all fail as it is just too addicting. Your friends observe you for a short time before questioning your taste in games while giving you the "strange" look, inevitably they give it a go themselves to see what the big deal is and now they too are inexplicitly hooked. This sparks a fierce competition as now each one of you wants to be the one dishing out the most damage.
You choose one of four characters; Gisborn, Dravn'd, Clintorn and Gilbandeto each with their own individual perks. Your objective is to play the clicker game as your chosen character and win against the others. Therefore winning bragging rights, some salt from the losers and a good opportunity to pat yourself on the back.
-Gameplay Genre, clicker/incremental, multiplayer, competitive
-Reference image from, lifehacker
It's no secret that playing the support role isn't all too fun. But someone has to do it, and well, it may as well be you. Playing the support role really wasn't all that fun until you realize how much the support actually does. An entire game could be decided based on your actions and the best part about it is you would never be to blame.
"The support" is a 2D decision making game about the life of a support player. The player plays as a member in an up and coming E-Sports team who are running in the world's champion ship games. Though this may be confusing, the player will be playing the character's game character whenever a tournament match comes up. The game with the game will be a top-down shooter game which has the objective of eliminating the entire enemy team, capturing the flag or controlling the hill. However, when the player exits the game within the game, they will be put into another top down game where they can interact with NPC's and most importantly their team mates. Every game you play can be won or lost depending on the actions the player…I mean THE REAL player takes. With each win or lose, the player alters the outcome of the game. Remember, no matter how big a play you make, your team may under-appreciate you and may even come to think that you contribute NOTHING to the team. However, they don't know the value of a support and the will never know until it is gone. With this concept in mind, it's easy to see why the player would decide to purposely NOT shoot that guy, not place that ward or NOT heal your team-mate. The game takes a similar path to the game "Life is Strange" but instead of plain decision making, you have the added intensity of the top-down shooter as well.
#NOT A SUPPORT
Artwork: https://static.lolwallpapers.net/2014/12/the-support.png
ANGRY SECURITY GUARD
Play as Howard the security guard.
Signs are put up to be followed, but some people just like to spit on the rules. Recently a large group of punks have started smoking right in front of the no smoking sign you put up yourself. The sign was put there for a reason; smoke hitting the faces of non-smokers, filling their lungs, choking the fresh air out of the atmosphere; it's disgusting. Smokers don't know what it's like to get hit in the face by a wall of smoke, because they can't smell it, and ignoring the sign, and not being able to see the reason it was put up – that is just straight up disrespect. And if there is one thing Howard hates, it is disrespect, it just grinds his gears.
Time to enforce some rules.
Gameplay:
Unhappy is a casual 2D game about making unhappy people happy. In this game, the player will work through a list of client each real life day. The play must try to make at least 80% of their clients happy. Every client will have different needs and situations that made them unhappy. The player must find solutions for them.
Some client will be really easy to make happy. Simply giving them candies will do the trick. Some will be really hard. For the harder clients, the player will usually need to investigate their homes and surrounding to find what the issues is. None of the clients will directly tell the player their issues. However, giving them candies will usually improve their mood a little.
The player needs to be careful when selecting the right method to help a client. If the player selected the wrong method and end up making the situation worse, the client might suicide. Or the client might harm other people.
A 3d multiplayer game for Pc. It would be a survival game, and everyone will have to hunt to survive. They will be able to hunt prey(AI), other predators or monster(AI), or other players. The longer the player survives the better skills and abilities they will have. The game would be controlled by animals all of them in small sizes for example a lion would be resized somewhat to be closer to the average size of all other animals. The player's will be capable of changing classes within a type. For example they may upgrade from wolf to sabertooth but not from wolf to reptilian (dinosaur). The player's will have to get fresh water every 2day cycles as a minimum to survive but it will heavily inflict on their ability to hunt (Stamina), and same would go for food. The game will, only kill due to starvation if the player doesn't eat anything in about three days. The game will have different classes depending on species and it will in turn create a meta element for the game. A game for pc.
An old Cherokee is teaching his grandson about life. "A fight is going on inside me," he said to the boy.
"It is a terrible fight and it is between two wolves. One is evil – he is anger, envy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego." He continued, "The other is good – he is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion, and faith. The same fight is going on inside you – and inside every other person, too."
The grandson thought about it for a minute and then asked his grandfather, "Which wolf will win?"
The old Cherokee simply replied, "The one you feed."
Game opens on a village elder reciting this myth around a fire to several of the children of the village; this introduces the player to the wolf concept and gives a small incite to how the game will play out before even starting. The scene ends and then showing the same elder awoken to the screams of women and children, the village is being invaded by the white man here you learn the elder was a great warrior in his time and he joins the fight with the rest of the warriors to defend his village, with no hope as the village is over run and you are outnumbered you are forced to flee, and here begins the journey to reclaim your land.
Explore and scavenge for resources as well as experiment with the basic crafting system where you can make items such as arrows as well as blow darts and various other weapons, this game is very open with the story as decisions you make will craft how the story unfolds and moulds the main protagonist, with the wolf concept being huge with how the story develops, if you make decisions feeding the evil wolf your demeanour will be more negative and hostile, while feeding the good wolf will make you more forgiving and compassionate while trying to restore your family and village while keeping peace.
Photo Source: https://s-media-cache-ak0.pinimg.com/564x/8a/d4/c4/8ad4c49e7baa8b338e7811e2fa879b76.jpg