Submissions by stephen.wan6546 tagged 2d

Meaning of Life is a casual 2D card game. In this game, the player has to try collect as much Life as possible for their deck of card. If the player didn't collect enough Life, their card will start to die one by one. The only way for the player to collect Life is by battling with other players or NPCs. How much Life the player gain per battle depends on how much damage they dealt, to their opponent's card. The winner doesn't always gain the most amount of Life.

The amount of Life the player gain is proportional to the amount of damage they dealt, to their opponent's card. It is possible to completely destroy a player's deck by damaging all his/her card to zero. A card with zero Life is destroyed forever. Which means, the opponent might win the round by hitting the player's hitpoint to zero, however, all his/her card might be destroyed in the process. A player has to start from scratch if all their card died.

Unhappy is a casual 2D game about making unhappy people happy. In this game, the player will work through a list of client each real life day. The play must try to make at least 80% of their clients happy. Every client will have different needs and situations that made them unhappy. The player must find solutions for them.

Some client will be really easy to make happy. Simply giving them candies will do the trick. Some will be really hard. For the harder clients, the player will usually need to investigate their homes and surrounding to find what the issues is. None of the clients will directly tell the player their issues. However, giving them candies will usually improve their mood a little.

The player needs to be careful when selecting the right method to help a client. If the player selected the wrong method and end up making the situation worse, the client might suicide. Or the client might harm other people.

Bottle Rocket is a competitive, 2D multiplayer game where the player tries to shoot their plastic bottle rocket the farthest or highest. In this game, the player will aim their rockets firing angle with the cursor or precise keyboard input. Simply by putting in the correct number will not make the player win. They'll also need to take into account the wind direction and strengths. The player will also need to take into account of their rocket's weight, types of fuel and shapes.

The goal of the game is to aim for the moon. However, since plastic bottle rocket can never reach the moon, much different game modes are introduced. Such as fly the highest, fly the furthest and obstacle avoiding. The top 3 players will get the highest amount of coins and experience points. The coins can be used to upgrade the rocket. While the experience point will help balance the game by having the experienced player compete with each other instead of destroying new players.