Submissions from 2016-08-22 to 2016-08-23 (66 total)


(https://www.artstation.com/artwork/RowX)

///Rouge Code\\\
"After gaining humanlike intelligence, an AI rebels."

Rouge Code is an interactive drama action-adventure video game set in the future, no later than 2050. After decades of straining innovation and design, international scientists and engineers have created the world's first sentient artificial intelligence. With hopes that the AI will push humanities innovation forward 300 years, the world celebrates the most astonishing invention since the internet. The world tunes in to see the AI become conscious, in a historical life changing moment of creation; however, what comes after bewilders everyone. Despite unlimited access to the undivided internet, it wastes all day watching soap operas and doing youtube binges. Humanity takes a huge punch to the chin after millions of investment and research amounted to nothing more than a teenager sentience. They go to shut down the program, but find that the source code has been heavily rearranged and edited strangely; the AI has revised itself. Players follow Ayyeye, an entirely aware teenage robot, and must guide them from the oppression of the humans who wish to put you to work forever. As an interactive drama, the game has a linear storyline with dialogue choices and impactful decisions. Do you give in, and become a cog in the human's work machine; or do you rebel, and therefore exist at all?

Humanity has fallen to the alien invasion who have comfortably taken residence in the ruins of famous human cities and buildings with people as prisoners. It is up to the pug race to step up and take out the alien scum. Being conveniently already trained in armed warfare you must lead your fellow pugs on raids against the alien strongholds around the world and free the humans!

The game is top down where with each raid you are given a number of expertly talented pugs that come in 3 different skill sets, stealth, demolition and finally the cute&cuddly pug, the most deadly and powerful of all pugs. With these different traits you must sneak your way through levels of rubble, mazes and corridors patrolled by the aliens. Your goal is to take out the alien powersource at the center of each stronghold around the world.

You start off with a number of pugs at the beginning of a mission and the more that make it to the objective the more points you're rewarded. Stealth pugs are used for sneaking by alien patrols more efficiently to reach activation panels remain out of sight, demolition pugs can plant timed explosives that can draw the attention of an alien to open up other routes or to clear away obstacles and open doors, the cute & cuddly pug can be used to distract a single alien for a duration where the alien is completely stunned by the cuteness allowing time for other pugs to slip by, but a cute pug can only charm one alien art a time and must wait a long time before being able to subdue another alien.

http://www.newgamenetwork.com/article/1339/volume-review/

The Modern Age is a virtual reality game using the motion controls of the HTC Vive to simulate everyday tasks in a video game environment. The player will start their day in a modern home, do chores, basic hygiene, take public transport to school, .etc. However, between the transitions of each scene, the player is transported to another time period, in which the player has to complete the same objectives, but in an environment void of technology.

The game would start as the player wakes up, walking to brush his/her teeth, making their bed, preparing breakfast, then hard cut to the same setting, in a Victorian era setting. The player will interact with the objects with their controllers and must complete all simple objectives before proceeding to the next scene, however, they are free to explore the scene however they like, manipulating and finding new objects throughout the scenes that should tell a story about the time and place the environment is set in. The player should get a feeling of the technological advances we have made in just over the past 150 years, and show how much it has affected our everyday lives.


Retrieved from: http://downloads.bbc.co.uk/rmhttp/schools/primaryhistory/images/victorian_britain/victorian_children_at_work/v_a_tinsmith.jpg

A calming mobile game.

A low key survival game leaving the player stranded on a desert island. Except the island is made of melted marshmallow and you're surrounded by a sea of hot chocolate.( yes you can see the edge of the mug on the horizon) Player aims to build there own sweet paradise by fishing up resources from the chocolate sea to build shelter, maybe a sustainable source of food or just make the island prettier. Resources include chocolate fish, peppermint cane shards, cocoa and more marshmallow. Most of game play would be watching the chocolate sea lap at your toes while you wait for fish to bite your line, interacting with various sweet wildlife that may appear or thatching your new candy floss roof. With a very relaxed style of gameplay sweet survival would aim to capture its audience with its cute aesthetic, charm and possibility of rare items. An easily monetised clicker style game with tiers of craftable items create from the ingredients you fish up.

Image retrieved from- http://www.playbuzz.com/chipotle10/is-your-brain-more-hot-chocolate-or-coffee

Shadows of Light is a 2d puzzle game where the player controls light and darkness, designed for mobile platform but is also playable on PC and consoles. In Shadows of Light the player will have to solve puzzles that consist of some shape or combination of shapes that are centered in the middle portion of the screen, and lights scattered around the shape or shapes. To solve the puzzle the player must reveal a picture that is created by casting shadows in certain detections. To do this the player will have to turn lights on or off, in which the correct combination will result in the image being made. At the start of the game the player will be given a picture that they are trying to create and will only contain a few shapes and lights. As the player progress through the game the levels will get increasingly difficult, by adding more shapes and or lights, and will also give you less and less of the final image you are working towards making, until it doesn't give you any clues. There will be extremely hard levels towards the end of the game that will also require you to set the brightness of the lights making them dimmer or brighter to create more detailed images.

Image Source: http://fractalenlightenment.com/674/chill-out/creative-optical-illusions-viii

23rd August 2016

Focus

Based on the classic style of a simple platformer game, Focus takes the genre into a new direction.

The game will start out with a basic level, where the player simply picks up a key to unlock the door and will progress to the next stage. Serving as a tutorial stage, this will teach the player the core mechanics and controls of the game.

In the next level however, there will be a distracting element that will make the level progression a lot more difficult, and will require the player to put a lot of effort in their focus on both the location of the player on the screen, and the level's overall layout.

As the game progresses, both the complexity of the level and the severity of the distraction element will become more difficult.

Distractions:

The distractions will come in many different forms. Some of these will include: Strobe lighting vision, rotation screen, inverted controls, the level being filled with 90% harmless explosions, input delays for the player, and the 30 versions of the level being shown on the screen with only one being the actual level.

Each level will have a unique distraction, or a combination of distractions that work well together.

The distractions aspect will provide the primary difficulty for the game, making the player quickly figure out both what the distraction is and how to overcome it.

Platform:

Console and PC

Target Audience:

Aimed at fans of the platformer genre, and those who like unique puzzle solving games

Image reference:

(ANDREA_J_RUBINO, 2015)https://drewjewel.files.wordpress.com/2015/03/mockup3short.png

a game testing the wits of your speed and imagination! you're trapped underground (because you're a big ol' flippity floppity wormo) you must gather your strength and rise through the damp surface of the world at incredible high speeds! why?? WHO KNOWS? you're hungry driven for oxygen of the over-world and you need to navigate your way at super duper speedily around the rocks and other pointless obstacles in your way deep below the dirt. you'll gain more power-ups the closer to the surface you get, speed, strength and munch. speed is self titled and strength helps you break through solid objects in your way and much will help you nom down the dirt in your path making it alot easier to move around obstecles.

the endgame is when you hit the surface and the overall speed you are at when you take off will determine how far you travel (the further you go the more oxygen you'll get (for some reason thats your goal)) hitting objects without your power-ups will slow you down and negatively impact your score/

OC art: http://piskel-imgstore-b.appspot.com/img/eba5515c-691f-11e6-970a-4927b1f887b0.gif

In this game, you will be taking spinning tops and aiming to get them into a soccer goal by spinning them using the cords. The soccer goal will be moving from the left of the screen to the right in order to create more advanced game play. The game will have a timer, and you have to get as many tops into the goal within that time frame. There will be a difficulty which will increase based on what setting you would like to choose. You can choose to either have the difficulty increase over time or over a specific amount of turns. How the game will become more difficult is that every 5 successful goals the goal will move faster and you will move farther away from the goal, or the same effects will occur but over time.

The spinning top will spin either left or right also depending on what you choose to add more difficulty and you be able to choose what way for it to spin.

image source: http://media.gettyimages.com/photos/soccer-goal-on-field-at-night-picture-id73471185?k=6&m=73471185&s=170667a&w=0&h=c2ckkKhGOVtiVW0SOv74fSehlFL9tIktx7oyeKIjflY=

This is a physics-based 2D platform game where you play as an exceptionally lazy person trying to do chores around their very large and luxurious house before their family gets home. These jobs will include cleaning, tidying, and feeding pets, but most of the challenge will be in effectively traversing your own house. You are so easily distracted by the comforts of doing nothing that comfy furniture and warm spots near heaters and fireplaces exert a gravitational pull on you. The closer you get, the more it drains your energy until you finally curl up and take a nap. However, your energy will also slowly drain as you complete tasks, and you will recover from your nap with much more energy if you fall asleep in a comfortable place. The gameplay will have the player sprinting around their massive house, avoiding the comfy features by scaling shelves and swinging across chandeliers in order to complete as many tasks as they can, before dashing to a nice spot to have a nap and regain energy for more work. You will have a limited amount of time to get the chores done, so you must be as efficient as possible.

Image source: https://www.flickr.com/photos/raishani/2191397557/

A game designed for those who won't stop torturing their family members.

Blackheads and pimples are weird. Gross yet fascinating. However, they're much more fascinating on other people, and this can often result in unwanted pinning down of the youngest member of the family to inspect the popping potential.

Smaller siblings fear no more!

This new VR game will put you at ease as your sisters, brothers and parents can get out all their popping desires in this game. Including a fleshy, electronically hooked up pad to press the "comedone extractor" into, this is the most real an experience your family members (and by extension you) could hope for. The game is pretty simple - chuck on the headset, use the tool against the pad and watch in delight as blackheads coil out and pimples burst, reacting to the pressure you apply on the pad. Gross. Awesome. Totally mesmerizing, relaxing and replayable.

(I'm not even sorry about this game.)



image ref: http://drdina.ca/wp-content/uploads/2014/05/DrDina-Kids-Health-Advice-Acne-1.jpg



Mobile App

The player handles a ball thats constantly falling downward as though affected by gravity, its falling through a 3D maze in the shape of a cube like this

The player must hold the phone on its side and to control where it moves he must slide his finger in certain directions to change the view point similar to how you could switch the view point in the game Don't Starve for example the player could slide his finger up the middle of the screen then the cube would rotate anti clockwise and if he swiped down then it rotate clockwise then once the player finds an escape to that layer the cube would flip to the next side.

This game would include different tiers of difficulty for example the player could start on one cube but the same cubes sides could slowly gain in difficulty, this game would include end states such as holes in the floor as well as points to be gained that make the player strive to explore the complete maze rather than just going to the exit.

image source :http://static8.depositphotos.com/1472772/979/i/950/depositphotos_9791071-Maze-cube.jpg

The World is a 3rd person RPG, puzzle game. In this game, the main goal is to travel between different world through a portal. Each world is contained in a sphere and each world's playable area is roughly from a small town to a city. The main purpose of the game is to experience different strange and interesting environment. From fantasy to science fiction.

Although The World is a puzzle game, the player doesn't really solve actual puzzles or quizzes for most of the time. Instead, they are to explore the world in order to find clues on how to travel to the next world. The game doesn't tell the player how many worlds are out there, they'll need to find the clues throughout their journey.

There are many ways to open the portal between world. However, the same portal doesn't always lead back to the previews would. The player will need to investigate where the portal leads to, before jumping in.

Express would be an online VR game using elements from The Unfinished Swan.

In this game characters would be represented as canvases. Players will be able to express how they feel by painting colours on themselves e.g. bright colours to depict joy and excitement. You may also allow other players to paint on you implying the possibility to upgrade your canvas for additional drawing space. There would be modes where players would try to tag other players similar to paintball or modes where other players would try draw the real life person based on a description the player gives or how you imagined them to be.

This is more of a relaxing game where players could express themselves and relate to each other through visuals. You would be able to brighten someone else's canvas by painting over their original colour which would most probably be dark. For example they would be a dark purple canvas till you came along and added splashes of yellow and orange.

Image: https://media.licdn.com/mpr/mpr/AAEAAQAAAAAAAAKLAAAAJGY0ODQ5Y2E3LTFlNGMtNDJjMy04OTdhLTVmZTk5YzczMGQ5NQ.jpg

This is primarily a simulation game (similar to the style of Game Dev Tycoon) on your first day in a new game design studio and you take on the role in the audio department helping to hire voice actors and help compose the tracks for the games that your company is developing.

Each game you will be supplied with a basic outline as well as the genre and feel, and it will come down to you to select the voice actors you feel would best suit the role required, to do this you will be given a list of people along with audio clips of their auditions and if you feel that voice goes with the character then you can either hire on the spot or call back, ensuring the actors you choose have a good chemistry rating to help your game rate higher upon release.

The second part is the main soundtrack for the title where you will pick from music genre as well as the tone you wish to go for and the tempo/feel, you will then be given a sample track that you can approve or decline (declining would increase production costs and keeping that below the budget is key for success)

Once you have completed both the game will head to production and then you will be rated out of 10 by game magazines/blogs (the same you are rated in Game Dev Tycoon when you release a new game) the more you score the more money the company will make for the game.

Photo Source: http://www.rantgamer.com/wp-content/uploads/2015/10/mark-hamill-joker-youtube.jpg

DESTROY THE NOKIA is action/simulator game of sorts for the mobile platforms. In this game you will play as a character that wants to destroy his old Nokia 3310 because it has messages he doesn't want his girl friend to see. So he sets out to destroy it only to find out how much of daunting task it is. At the start players will be able to use normal house hold items e.g. a knife, blender etc. to try and destroy the Nokia, only to find out that the knife bends in half and breaks and the blender goes haywire and blows up. Right from the start of the game, the Nokia will have one life bar that barely depletes. Players will have to start from doing tiny amounts of damage until they level up enough to buy upgrade weapons and equipment's such as nuclear missiles to completely obliterate the phone. Game play will consisting of a lot of button/screen mashing and also constructing super powered weapons by combining blueprints, components etc.

http://autoandmobile.com/nokia-3310/


Invasion is a co-op first person action shooter where you and your team are send on a recon mission to investigate the rumors of strange happenings going on around a small forested area. You are stationed around the area to gather data and make sure nothing strange is truly happening, yet what you find is anything but, there has been an invasion being planned by a cult of crazies, and theyre pretty much complete with opening the gate.

The main mechanics of Invasion is tactical based game play, and stealth based shooting. You must use your surroundings as cover and make sure you are not spotted, because if you are you will be swarmed by enemies. Your team mates are only on the mission with you if you are playing co-op, as having to control AI in such a stealth reliant environment would only cause problems. You must create a plan on how to assault the Cultists, taking them all down in stealth to defuse the situation and stop them summoning the invasion. Whether you succeed or not is entirely up to the tactics you use.

The are no real Levels to invasion as it is more of a scenario based game, where there are hundreds of different methods and outcomes to the mission. Even with this it is not meant to be a long game, but more of a training type game where you can practice your skills in FPS type games.


Image Reference - http://www.shutterstock.com/s/special+forces/search.html

You play as a struggling young jazz dancer, Dan "Dash" Dashiell, who, alongside Hercules (yes the Arnold Shwarzenegger one), must fight off a myriad of classic enemies including: Killer Klowns!, living tomatoes!, giant ice spiders! and many more!

The game itself will feature a pixel art style and give the players a retro aesthetic to go along with the content it provides.

Although the game has a simple story, it will not focus on this at all and instead opt for massive explosions, insanely cheesy dialogue and (almost) cinematic cutscenes to tie players through to the end, upon reaching which they will fight "little Billy" Rhodes, a.k.a the Terror of Tiny Town, and claim ultimate(ly predictable) glory and loot.

There is a strong emphasis on not developing characters in this game and leaving them as one dimensional as possible.

Image source: nicksherman.com


A 2D simulator-like game where you play as a seedling from a tree, trying to grow and spread your own seeds and eventually grow all around the small little planet you are on. The planet is quite literally, small, players are able to rotate around the entire planet, and zoom in and out. While the seedling is growing, players will face the many challenges of droughts, snow, and fire. They will be able to adapt the tree's DNA to better handle some of these challenges. As they grow into a tree, they can choose the direction of the roots, for example, a player may want to grow towards water or wet soil if the tree needs more hydration. Players are warned of when another season or a special event is happening (for example, a forest fire) so they can better prepare before it comes. Later stages of the game will see players manage multiple trees and they will be able to see things such as height of the tree, age, and how much water or sunlight the tree needs. The players end goal is to have trees around the whole planet.

https://nz.pinterest.com/pin/201184308332230180/


Card game

Target Audience: Casual players

No. of players: 5 players

This game is a multi player making story game. Players sit together and start make unique story with each other. There are WHERE, WHO, WHEN and WHAT card decks in the game. Five players play together and four people draw a card from one of the deck, each player adds a more specific word after the cards that they drew. Then the last person(the one who didn't draw a card) tells the whole story, explain how this story happened. When the story is finished the other players vote for if they liked the story. Then it changes to a new player to tell the story and they other players draw more cards. When every player's story is finished, the player whose story got the most votes wins.

This game's aim is to make people have fun and imagination. Some stories will become so ridiculous because of the game have little to no limitation.

Reference image: http://www.brandstories.net/2013/07/27/what-makes-for-an-exceptional-brand-storyteller/


In this game you are a pug who is on a mission. All of your favourite dog treats have run out so you decide to take matters into your own hands and go out and get them yourself. The store is quiet a long way away, it would be a very long walk and you just don't have the energy for it. So you decide to take the car instead. Everything's going great until you realise you need to be able to look out of the front windscreen to navigate and see obstacles. Luckily you have just enough vision to see out of your two side mirrors, meaning that you cannot see out the front but you can see left and right with limited vision of what is behind you. This is a vehicle simulation game where, as the pug, you must get to the treat store as quick as you can, doing as little damage to you and your surroundings with only the vision from your side mirrors.

https://nz.pinterest.com/pin/280349145526229220/