Submissions from 2016-08-21 to 2016-08-22 (67 total)

22nd August 2016
Bareknuckle Tattoo and Piercing

'Welcome to Bareknuckle. Now I would show you the ropes and get you all settled in, but I haven't had a coffee and I need to give my rat a shower.
So I'll leave you to it… Have fun! – Mouse'

It's you first day at Bareknuckle. It seems your boss Mouse has left you in charge of the store. You'll be required to perform the piercings for the day with only the guidance of an instruction manual.

Gameplay:
The player will be required to perform a set of different piercings on clients. The player's score will be based on how accurate the piercing is, the quality and speed of the work, and the player ensuring to be performing safe piercing practise. The player will have to use precision with each task in order to gain more points and provide a better piercing for the customer.
As the player gets better at the game, their popularity will increase. This will mean that they are given more frequent customers and more difficult piercing projects.
For reference to the different types of piercings, the player will only receive a book containing the correct method for how to perform each piercing, and what tools to use.

Platform:
VR (Vive)

Target Audience:
Tattoo and piercing culture enthusiasts, and those who enjoy a difficult VR experience.

Image reference:
http://www.adrenalinevancity.com/wp-content/uploads/2013/06/Getting-a-Piercing-2-400x266.jpg

This is a 3D farming game in which the players need to pump the animals up like a balloon and carry them from the your farm to the city to sell their animals. On your adventure to the city you must heard your balloon animals through dangerous terrain and try not to pop or lose them on your travels. As your herd's size increases you can use different tools to bring the animals from your place to the different towns and then cities to make more money. Your tools will start off poor and cheap like string and a fan to keep the animals on track, and eventually equipment get useful as the player can afford dogs with large fans on them to blow the herd in the right direction. On the road to towns there will be different obstacles like trees and other animals the predators might try to eat or large winds may come to blow your animals away.

Reference image http://i.imgur.com/HyVxYWl.png

Witches Defense is an app/mini game where you are in control of a group of witches hiding out in a small makeshift defense in the center of your screen, your job is to fend of the hordes of angry mobs that are you to destroy you.

At first all you have is a cauldron to use to make potions that can be thrown at the enemy, you always start of with the basics but you have to defeat enemies and collect the ingredients they drop as well as random drops in the area around you, you use these ingredients to create bigger and better potions some with different effects such as making an enemy turn against their friends and fight for you, or put a large area of people to sleep to buy yourself time. As well as ingredients to make potions you also collect other resources like sticks and stones and other things that have yet to be thought of, these resources are used to upgrade your defense and even add enchantments to help protect it from certain attacks such as dogs, arrows or melee weapons.

http://www.androidpolice.com/2014/09/12/lolwut-ciscos-newest-app-is-a-tower-defense-game-with-virtual-malware-that-can-only-be-stopped-with-cisco-security-technology/

Bottle Rocket is a competitive, 2D multiplayer game where the player tries to shoot their plastic bottle rocket the farthest or highest. In this game, the player will aim their rockets firing angle with the cursor or precise keyboard input. Simply by putting in the correct number will not make the player win. They'll also need to take into account the wind direction and strengths. The player will also need to take into account of their rocket's weight, types of fuel and shapes.

The goal of the game is to aim for the moon. However, since plastic bottle rocket can never reach the moon, much different game modes are introduced. Such as fly the highest, fly the furthest and obstacle avoiding. The top 3 players will get the highest amount of coins and experience points. The coins can be used to upgrade the rocket. While the experience point will help balance the game by having the experienced player compete with each other instead of destroying new players.

up atop the trees of a mighty forest youre bent on finding the ideal morsel for your offspring to feed apon, you must use your enhanced vision and extended field of vision to hunt prey, use your flying controls to glide down and snag your prey making sure to flow with the wind so you do not flutter around at all. you need to search from high branches to see a bigger variety of space among the forest floor. tag your targets and chase them down and grab them. you must control everything from wing angle to to opening and closing your claws. you need to operate your wings to fly back to your nest high in the trees. you need to fly dodging branches and stay high enough to stay out of harms reach. you have a small period that you can be on the ground for but you'll be taken out by ground predators. crashing into tree branches will make you fall to the ground and you must take off while disoriented. get back to the nest you have chicks to feed.

OC art: http://piskel-imgstore-b.appspot.com/img/7b98c168-685d-11e6-926d-7513dde49d8d.gif

2d side scroller where every time you play you are a new character, different generated name, completely different set of powers to get through the game, usually one positive power and one negative effect, unless your lucky and find someone with just a positive boost. Powers include limited flight, super strength, super speed, powerful jumps, short distance teleporting, sinuous body, telepathy, telekinesis but they can be offset by having one leg and being half as fast, or no legs and walk on your arms or color blind or no peripheral vision) hides everything in whatever direction your not facing, you might have a body that reacts oddly, impervious to bullets but water is deadly,you might walk backwards or you might not even look human. Every time you play is a completely new experience as you get use to your new character and try to get through to the finish with them.

https://nz.pinterest.com/pin/309341068138587259/

Mountain Shaper is a cinematic third person adventure game where you take on the roll of a master sculptor, who one day just got bored of the same old figure crafting, and molding. So he set out on an adventure, to travel the world and lay eyes upon the most beautiful landscapes known to man, and yet, he wasn't quite satisfied. So he thought, what if he could mold these landscapes into his own image, while keeping their natural beauty.

The main mechanic is mostly construction, where you must make sure your natural sculptures can hold their own without support, but still making them as extravagant as possible. The method of construction is simple and follows along the cinematic experience, where you are guided to which part you need to work on, and are shown a small cut scene where your character is sculpting, maybe there could be some sort of quick time event or puzzle to solve in order to get the sculpting right.

As you travel through the world, you gain experience in sculpting and are able to take part in more difficult tasks, and the further you progress, the larger you are able to work. The goal of the game is to please the eye of the sculptor while also not permanently destroying the landscape you do chose to work on.


Image Reference - https://romansculpture.wordpress.com/2014/08/

In this 3D puzzle-platformer you play as a mouse in a lab that has been gifted super-human intelligence from an experimental serum, and it is up to you to save Earth from impending doom. The scientists who tested the revolutionary nootropic on you also happen to share their lab with some astronomers, whose notes can be seen from your cage in a shelf on the wall. You quickly realise that buried in their astrological data is evidence that a massive event threatening all life on earth is approaching, and that it is up to you to convey this to the oblivious human scientists. It will not be easy though, as your day is mostly taken up by navigating mazes and completing other puzzles designed by them to judge your intelligence. You must solve the day's tasks quickly in order to get as much time as possible at the end of each day to break out of your cage and scurry around the lab leaving clues to indicate the approaching doom to the humans so that there may be some chance to prepare and avert disaster.

Image illustrated by my sister.

This game is based off of guessing the planet. You will be given one specific information about a planet which is unique to every other planet in the solar system, and from that you must try to work out, by typing the planet, what planet it is. You will be starting off with 8 white circles on the screen of varying sizes while you answer the questions. There may also be questions on the Sun. Each time you get a question right, whatever the planet that answer came from will be coloured in a little bit. This will be a good feature as you can constantly see your progress as you try to complete the game. Depending on the amount of questions for that planet, will determine the amount of steps it will take in order to get the full picture of the planet. If a player gets a question wrong, then that question may be made into a multiple choice question instead, and much later on in the questions, that question will occur again. This may make it easier for the player and less of a grind if you seriously don't know the answer because as you fill in the other planets, you may find the answer.

There will also be an option for beginners, of working out the name of the planet through visually seeing it.

This is a learning based game which will hopefully work in a positive manner.

image source: http://www.seasky.org/solar-system/assets/animations/solar_system_menu.jpg

ANGER MANAGEMENT is a simulator game for PC and Mobile platforms with optional Virtual Reality functionality. The aim of the game is to take out all your anger on the environment around you. In each level the player will be given a specific environment and a rage bar. The goal is to destroy the as much of the place you are in, in order to deplete your rage bar. Players will be have to be careful not to run out of objects and or people, before the rage bar becomes empty as this will result in a lose and would mean that the player couldn't control his anger. In addition to throwing and breaking objects, there is also punching people and walls, destroying buildings and even screaming, shouting and crying, as ways to relieve all the built up anger. The scale of the game increases as the player progresses, e.g. increasing the size of the rage bar and the amount of havoc you can cause.

http://ragefaces.memesoftware.com/face.php?face=26...

Often times the people with the widest smiles and happiest lives are hiding the darkest, most sinister corruptions. As the goddess of fate, the life of every human is an open book to you, and every destiny can be manipulated.

Summary

In this heavily story-based game, you play as an omniscient deity that walks among humans with the ability to control their minds, bodies and destinies. Each and every NPC has an entire life history with a range of emotions, relationships, thoughts, fears, perversions, passions, and secrets. What you do with all of this information is entirely up to you.

Gameplay

The player manipulates a magical scarlet thread to connect people to places, things, and each other, and can cut the thread at any time. They can also use the power of their sight to see right through people and understand their thoughts, fears and desires. There will be quests that they can choose to embark on, but it will be predominantly a sandbox game about exploration and Sims-esque exploitation of characters' lives. One quest, for example, could be discovering that someone is planning a murder, and then deciding whether to stop it or let it happen. The decision could be based on the characteristics of the victim, how this event would influence other destinies and timelines, or simply how the player is feeling. Uncovering people's darkest secrets and completing butterfly effect-like chains of fate will fill the goddess with power and enable her to level up and acquire more skills.

Image: http://ceaunul.cgsociety.org/

Sol Guard is a traditional pen and paper Rpg. Unlike DnD sol guard is set in a deep space fantasy world. Like traditional pen and paper rpgs the player is given a character sheet. The sheet can either be filled out in traditional methods or accessed on an online database which is used to keep all your player notes, abilities and loot safe and easy to access. Players can choose from numerous campaigns as one a many species but there's catch. Sol Guard offers a new way to play. A representation figure can purchased with the game. Figures stand reasonable tall and are highly detailed. Aside from obvious facial construction. Left up to the player's imagination. This little figure makes visual identification easier for those who suffer from the cluttered nature of DND. The piece isn't really important but its visual can be customised to suit what your imagination dreamt up. In all this will help the player draw deeper connection with their character as they poor life into it.

Image referance:http://www.thatsyogarbage.com/infinity-the-table-top-game/

#35 (22/08/2016)

Everything turns to trash

Everything turns to trash is a world simulator/god game where every "play through" is a randomly generated world where you get to watch the dawn of man to apocalyptic war, to the desolate barren waste lands that remain. This process repeats its self every play through. Every play through is quite a long experience from beginning to end, and during this time you are free to zoom in and observe humanity and the world in which it thrives. How it effects the world and how it is inevitably doomed to self-destruction. Everything turns to trash is a game that is designed to demonstrate the mortality of man and the limited time we have.

Objective: Some people just like to watch the world burn, now is your chance.

Target Audience: Mature 15+, Male and Female

Genre: 3D world simulator/god game

Platform: PC


Image: Lost In A Dead World With Broken Wings by Zewar-Fadhil - http://www.deviantart.com/art/Lost-In-A-Dead-World...

One Game a Day #35.pdf172kb

There is a full moon coming out tonight, a time when fully armed werewolves come out to play. Before it is too late can you find and arrest those who will transform this night?

Full Moon Assault is about detective work; questioning people on the streets and comparing their answers to work out whom and how many people will transform into werewolves, arresting them if deemed so. Once the full moon is out the game switches to a tower defence format, where the people who are still wandering around become your resources and the werewolves who weren't caught transform from their human guise.

Arresting too many people can be a detriment; as if you don't have enough of them this will affect your defensive capabilities. This works the same for having too many people who you think are werewolves locked up in the same place. As each one speeds up how quickly they damage their cages before joining the assault. Assumed werewolves that you have locked up are not taken out of the match, they are merely delayed but normal people inside with them will be lost when the others transform. The werewolves' objective is to destroy the town, or more directly 'you' who defend it.

-Game play Genre, Investigative, Tower Defence

Reference image by, The-SixthLeafClover (Artist)

2016-08-22-GDV110-The_Mythical_Ancient_Tales-Leo_Liao

The Mythical Ancient Tales

Overview

Viewing the stars has always been an important part of human history. Using them to tell many, many stories of mythical ancients living in the heavenly skies. The game will be set in space, allowing the player to control their characters abling to face in all directions. Design for players to become gigantic monsters or beings that would fight against each other. The players would have complete freedom of movement but of course would be restricted in the appropriate area for the players or computers to fight against each other.

The core mechanics would be the fighting and the lack of gravity in space where the players move. The Unique core is the environment in space as rocks, stars, black holes, big gathering of elements and other stuff that can be found in space be placed in the arena. The players are able to use or avoid the surrounding area to their advantage in the fight. Just like any action fighting game, last man standing wins.

http://gematsu.com/gallery/albums/mobile-suit-gundam-unicorn/december-13-2011/Mobile-Suit-Gundam-Unicorn_2011_12-13-11_006.jpg

An arcade style side on fighting game where you play as an adorable jumping spider and you must dramatically duel with other insects in the house. The jumping spider will have basic pounce attacks and web shot to slow enemies down. You will battle different kinds of insects that you could find wondering into a house for the title of spider bro. Your journey will start with flies and mosquitoes. These basic enemies are good to test your skills on before the real tests. The next challengers will be the daddy long legs spider. From there, earwigs, praying mantis', and crane flies (the really big mosquito looking things) will challenge you with differing techniques of fighting. The fighting styles will vary from aggressive, defensive, variations of high damage output and combos, high health, and strong slow attacks. Then this is where the game will be a bit more challenging, the next challengers will be white tail spiders, huhu bugs, and the final boss, a weta. Now imagine playing as a tiny jumping spider against a massive weta. The idea is an epic final 3 bosses to really sell the champion title and the victory of overcoming the challenges. Once the player wins, he gets a special corner in the house where he fed a fly every day by the house owner for being a spider bro.

Image Source - https://terrifictop10.files.wordpress.com/2013/09/spider-with-hat.jpg


Screech is an endless runner game for android and ios where you have to scream into a mic to control the character in the game. You the player will have to scream at your phone and when your mic picks a sound over a certain volume your character in game will scream. Your character in the game will be running through big buildings and will have to scream at the glass panels to shatter them so you can get through. when you in the buildings however you can't scream because you will deafened the people inside. The screaming mechanic will make this game great for people who want to be super annoying on the train. The screaming will wake up anyone trying to sleep nearby and frightened people who aren't. The continuing on and off screaming will continue to annoy anyone within earshot and will probably result in you getting kicked off the train.


Image: http://www.dignited.com/wp-content/uploads/2014/07/mobile-phone-disconnect.jpg

A god game where a player has to pick one of the two sides, new gods or old gods. The new gods or just "The New" are gods of technology, business and anything modern, while the old gods or "The Old" are the older kind of gods, mixed from all cultures, trying to get the humans to believe in them again. The point of the game is to get more followers or believers than other faction. One of the ways you can do it is to create wonders close to the people to get their attention and then build a following from that. Or you can do otherwise and cause chaos throughout the world and let the puny mortals know of your existence! The game would feature the whole planet at your disposal and even full physics of it to show how much damage you can cause to it and how will you shape it.

https://upload.wikimedia.org/wikipedia/en/b/bf/Discworld_gods.jpg

The Mole is a 3D stealth game with realistic graphics, in which the player needs to sneak into a target company to carry out industrial espionage.

The main purpose of the game is that player needs to hide his/her identity, and get the information the client required, and after that the player has to run away from the company without being caught.

The player is not able to kill the people in the target company so it is crucial to change his/her appearance at the right time or hide using objects on the map.

When the game starts, the player will get a mission on his/her phone, and the mission has a time limit and a brief information of the target company such as a basic map of the company and the timetable of the security people, and a brief location of the document or materials the player needs to get.

The player can change their appearance by catching an employee around the building, for example, when the player gets into the building through front door, they can seduce a person around the player by starting a conversation, choosing the right dialog options, and make the person follow the player. Once the player brings them to a quiet place (the player can check the map all the time which shows peoples' movement in a floor the player is in), the player can make the person black out for a while. The person's time of being blacked out will be different depending on the type of the person, for example security people will be blacked out for a shorter time than office workers, and it will be harder to seduce them (like if the player wants to seduce the security people there will be some requirements that the player needs to wear an employee access cards, so the player has to change their

appearance to an employee before seducing the security people). The player needs to start trying to seduce other people before the previous person wakes up, otherwise the people in the target company will start to search the building to find the player. As the player reaches higher levels, other obstacles and mechanics will become available. For example, if the player needs to get access to the company server, he/she will need to make the IT employee leave the server room. To do this, he/she could infect a computer with a virus, so the IT worker will go to fix that computer.

So, once the player reaches the location of the document, and gets out of the building without being caught and sends the document to the client, the level will be cleared. However, if the player gets caught or does not finish the mission within the time given, the game will be over.

Image reference from: http://unfair.co/wp-content/uploads/2014/07/Spy_Games_4.jpg

ZombieMon Go is a first person game where the player will play as a guy who hates technology and still uses one of them old nokia phones instead of a smartphone. One day on your way walking to the shops you notice a lot more people walking around the streets, but you don't really take much notice. Suddenly someone walks straight into you as if they were blind or something. The guy just ignores you and continues walking while staring at his phone. You start to take notice of everyone else walking around and realise that they too are staring down at their phones. You really hate it when people just walk around staring at their phones all day but this is different, it's like an apocalypse, everyone is walking round the streets like zombies. You get totally frustrated and you hit a guy's phone out of his hands and it smashes onto the pavement. The guy suddenly snaps out of his weird zombie state and thanks you for releasing him from some evil curse or something.

In this game you must run around the streets saving people from a curse that they have gotten from their smartphones. To do this the player must hit a person's phone out of their hands so it smashes onto the ground and releases them from the curse. Be careful though because if you do this and the phone does not break the person will be very angry and will most definitely want to kill you by eating your brains. To avoid dying you must run away from them and then pick up their phone from the ground and destroy it for good. This will likely only happen if the person's phone has a case to protect it or is just a strong phone. As the player progresses through the game people will have stronger phones or better cases, making the game more difficult. The player will be able to get weapons such as a hammer, baseball bat or gun to help smash tougher phones. The player will be scored on how long they survive and the amount of people they freed from the curse.

Image Source: http://www.today.com/health/why-pokemon-go-making-people-crazy-psychologists-explain-game-s-t100983