Submissions from 2016-08-18 to 2016-08-19 (60 total)

You're a photographer who specialises in school photos and family portraits.

Today, as you start working with primary school children, you notice they're especially unwieldy today, not smiling and standing still enough to take a good photo. In this game, you must physically force a child to sit down and smile while you take their photo.

The game screen will focus on a chair with a child sitting in the centre of frame, and you have to use your mouse / swipe the child into place, and manipulate their faces like in a character editor. The child meanwhile will be getting more and more fidgity, meaning you have to rush to get them into position as fast as possible and take their photo at the right time. The player will be able to compare the child's pose to the school's requirement example which will also be on screen, meaning you have to mould them into this example, like moulding a constantly moving piece of clay trying to run away from you.


Retrieved from: https://www.nyfa.edu/student-resources/wp-content/uploads/2014/09/Screen-Shot-2014-09-17-at-17.08.08.png



Mobile app

Bottle bop is a game based on throwing bottles into the recycling in a variety of different environments as fast as you can without missing any.

The phone would be held sideways and the bottles would line the bench of a bar and you as the player would have to flick them off the bar into the recycling bin consistently with a time limit.

There would be a variety of environments that the game would be set in and a variety in bottles the sounds would be a satisfying breaking sound.

The game would be aimed at people with some spare time just looking for something to do.

Walking is a game which is all about walking. This game is really close to a real-life simulator, however, the main focus is about walking around the town or city. Walking will be tightly integrated with Google Maps and Google Earth. Which means all the street and places that can be navigated on Google Map should be walkable and explorable by the player.

The game doesn't define any goal or objective for the player. Instead, the player will need to come up with a goal or destination themselves. Walking can be played on almost all devices. There's also an HTML5 version of Walking. This means that as long as the player's device can browse the web, they should be able to enjoy the game.

Walking will include many world simulation features that many AAA+ games have. Such as day/night and weather system. The player can walk on a sunny day then suddenly the weather change to a thunderstorm. If its rains, the player can choose to either find a shelter or continue walking soaking wet. There might be snowing in the desert as well.

Things are not always realistic, but that's one of the charms of this game. The player can enjoy strange phenomenon where otherwise impossible to happen in the real world.

Gvz is no ordinary tower defence game. Gvz is a tower defence game to end ALL tower defence games. Zombies a concept overused to the bone right? Well get this. Zombies vs EVERYTHING. That's right literally everything. Human survivors getting you down? How about 30 iron clad silverback gorillas with battle axes? Or 10 tyrannosaurus with miniguns for arms? Why not Thor and Odin. Set up your fortress against increasingly ruthless and ridiculous forces of insane creatures. Zombie aliens, zombie Nazis? Zombie Jerry Seinfeld? You name it we got it or will have it. Or rather we will have. The game will come with a community content creator pre-installed. Allowing for easy access uploads of rigged modeled. The community will be the back bone of this game. Players will also be able to edit the level of damage and other such features of their community content.

Image Referance: http://www.hits96.com/2016/06/09/jerry-seinfeld-saved-most-of-the-set-from-seinfeld/

Outcast is a game in which you play as a Syrian refugee who must make the journey from Syria to the shores of a Greek Island and away from the dangers that you leave behind.

Outcast is primarily a narrative focused/experience based first person game with survival and adventure elements, where the player gets to know his or her character through his or her interactions with other refugees and people on the boat that the player character is using to make his or her way to Greece.

The game would feature levels in Syria itself, involving witnessing horrors and seeing family or friends killed, before having the objective of surviving and escaping Syria on a body smugglers boat. Outcast would feature levels, set pieces, objectives in Syria itself, out on the ocean, and then finally at the refugee camp in Greece. The player would have narrative choices as to who to befriend and who to invest into emotionally, without knowledge of how or when they may die; on the voyage, in Syria, or of illness or malnutrition.

The game is won when the player successfully makes his or her way to Greece and is granted asylum somewhere in Europe. Further, the player can be killed and lose in this way. Permadeath could be an option for a more realistic, life or death feel to the game, but might get in the way of narrative elements.

Image Source:
http://cskc.daleel-madani.org/sites/default/files/syria-refugees.jpg




The pinnacle of culinary culture. A dish so versatile and estimated 8/10 people consume it daily. With a range of toppings so large it can cater to almost anyone's taste. It's no surprise after graduating from your cooking classes you've opened a restaurant. A toast restaurant.

Take orders and prepare each toast with extraordinary skill selecting from your range of artisan breads, your selection of hand churned butters and/or margarines and of course the spreads. (Don't forget bananas and tomatoes for the weird ones).

Each order goes through three stages, the cooking where player try remember the customers preferred level of charring, and bread type. The spreading, where you must apply butter, margarine or nothing and their choice of toppings. And the waiting. This stage requires you to walk carefully to the table. Going too fast may result in a dropped plate and everyone knows that toast lands face down. This causes the game to end, as can messing up more than one step in an order or burning the toast.

Prison Escape: Max Security is a third person infinite runner game. The player plays as a cop that has been framed and locked up in a prison by bad cops. This is a max security prison, so it will be highly guarded.

This game will be playable on consoles and PC. The aim of the game is to run as far as possible to get the furthest distance before being caught or killed. The player will be running away from bad cops trying to kill them, while dodging obstacles such as lasers, saws, rockets and walls etc. The player will have to use parkour to get over, around, through or under these obstacles. The game will be very fast paced and require good timing to overcome the obstacles. The game will have a matrix type feel to it dodging bullets, rockets and jumping between lasers and saws etc in slow motion. The player will also encounter scenarios where they will need to pick up a weapon found on the ground and shoot bad cops blocking the way in front. The further the player runs the harder and faster the game will get. The game will have world and friend leaderboards to challenge others for the longest distance. There will also be a level designer, to make your own levels (not infinite obviously) to share with friends and the world to see if they can finish your level.


Image Source: http://www.comicbookbin.com/The_Matrix_Ten_Years_Later001.html

Unicorn forest

This is a 3D adventure game.

There is a mystery forest nearby a small peaceful town. No one wants go in, because the people who go in never come back. In this town people are really happy all the time because they have a fat unicorn stay around their town. The place unicorn past by will always left some gold stone. However, one day the unicorn disappears. The people in the village start to panic. So they decide everyone in the village should goes into the forest to look for the unicorn.

The player play as the leader of the village, you need keep everyone grouped together( some people may be lead astray by other interesting things happening in the forest and get lost), like a sheep dog. The Player's enemy are the unicorns that live in the forest. They will attack males, and follow the females also will carry the female back the the center of the forest. The player aim to find the fat unicorn they use to have and get everyone back to the town safely.

Reference Image:

http://m.artician.com/pu/AYIQQC2B4JMPMFPL2ZEJZINACATMUVWP.preview.jpeg

In this game you take on the role of a customer service representative and are required to deal with a variety of customers. You will be judged based on your response to certain situations as well as how well you are able to provide a solution within the shortest amount of time.

Text based game where you will be given multiple answers and have to choose the one that appeals to the direction of the customer's inquiry. Incorrect choices will ultimately test your customer's patience, which is collectively dependent on how interested he/she is and how close you are to solving their problem.

From your greeting to dismissal you will be generating a conversation that should reflect your company's motto. Whether you implement bargains, tell stories to get personal or outright beg to reach your bonus target is entirely up to you.

Image: http://blogs-images.forbes.com/sundaysteinkirchner/files/2012/08/customer-service.0822.12.jpg


(http://www.funcage.com/blog/17-creepy-old-photos/1...)
///Lifeforce\\\

Lifeforce is a cinematic interactive drama action-adventure video game which follows three characters in a 90s era cult circle. Players take the role of Alexander, a mystical occultist preying on the young and impressionable; they also play as Jenna, one of those unlucky enough to fall to brainwashing, and finally, they play as Richard, an undercover police informant. Players assume the position of multiple characters with vastly different backgrounds, motivations, and abilities in a world where each player decision affects the subsequent decisions. Lifeforce delves into the eerie adult them of a radical cult, led by an authoritarian manipulating the youth. Tasked with investigating the group, Richard begins to question his orders and slips under the mind control of the cultists. The player has moral choices throughout, and may choose to try and save him, or let the cult take him. Similarly, the player may allow Jenna to be ultimately sided with the group, or attempt to break free. As Alexander, the player must try and keep the cultists docile, happy, and reliant on him; subdued. With a multi-faceted narrative and a vast branching dialogue and quick time event system, Lifeforce shines a light on the dark world of cults.

In this game, the player controls must direct the path in which a paper note is passed in a class. The note starts off at one of the students and can be passed to any adjacent student. This process is repeated until the note reaches the target student, then the player clears the level. The player must time their passes as none of the students want to get caught passing notes by the teacher. They must also watch out for the bullies who will snatch the note from unsuspecting students if the player is taking too long. They also aren't allowed to receive the note as they will read it and make fun of the starting student. If the teacher catches the player or a bully gets the note, the player loses and has to restart the level. This game takes place in an era where cellphones did not exist, educating the new generation on the historic methods of communicating without talking in class.

Hit the road jack is a oregon trail style game where you play as a man named jack. Jack has been exiled for his city in the middle of the desert and now needs to get out of the desert before he overheats and dies. The main screen of the game will be a box with jack drive or walking in it and menus underneath. You will use these menus to manage your items and other things. The main gameplay loop will be you moving down a road and things will pop up and you will have to make decisions about what to do. These pop ups will be things like " there is a broken down car with two people by it waving you down" do you pull over and help, keep going or steal their things. The aim of the game is to get out of the desert to safety


Image: http://www.gracechinatours.com/images/xinjiang/taklimakhan-desert-highway.jpg



you cant escape this hell, so many times you've tried, but you're still caged inside nobody can get you through this nightmare and you cant control yourself. ever since you can remember you cant escape yourself you become this animal, but hey so what if they can see the darker side of you.

you must go on your your journey with the only friend that will stay by your side and you have to fight yourself to stay sane through long full moons, they help you believe its not the real you. this two player game puts player 1 in the position of a person that has werewolf transmutation and turns into a wolf on a full-moon and grows increasingly adjudicated coming up to it. player two is a normal person but a very supportive friend, someone thats there for them til the end, player two must help player one as much as possible to stop them doing anything to rash. player two is responsible for restraining player one on full moons and keeping them out of trouble.set in a ol' western time you have bandits after you and you need to make it to a safe haven thats on the other side of the country.

OC art: http://piskel-imgstore-b.appspot.com/img/7e0b04b0-65fb-11e6-ac15-3923a4b750a8.gif

Linguist is a game where you play the character of an English-speaking diplomat trying to make his way through Africa. As you go, you are confronted by the officials at the border of each country and must respond to them in the correct language in order to receive appropriate documentation. Avoid being type cast as American at all costs to avoid being blackmailed or bribed. The goal is to make it from Egypt to South Africa, picking up languages on the way and correctly responding in order to progress through levels.

Mechanically, you will be prepared by your assistant in a certain language. These languages could be anything from Arabic to French to Afrikaans. Once you meet the officials at the border however, you're on your own and must interpret what they have said and respond correctly. You can collect and stockpile things that guards and officials will take as bribes should you be detected as English speaking. In the first countries, the style of teaching will be very simple and easy to follow, but as you progress through countries (especially if you have reoccurring languages) you will come up against harder challenges where you can no longer rely on guesswork and multiple choice. Your assistant will also brief you on social customs in the area, which you will be tested on by an opportunity to observe or ignore. Be warned, ignore or forget and you may very quickly run out of items to bribe! Pleasing the locals will result in gifts, which are then your bribery fuel for the next slip up.


The game is aimed to create awareness about cultures and customs in a fun, game environment. Featuring Arabic, Somali, Berber, Amharic, Oromo, Swahili, Hausa, Manding, Fulani and Yoruba - the most well-spoken languages in Africa, Linguist aims to create a visually, audially, and intellectually enriching first person gaming experience.

Image Source: http://www.majestymaps.com/wp-content/uploads/2014/02/africa-stanford-18831.jpg

In this 2D game you play as a perfumer, tasked with mixing compounds correctly to create the scent(s) requested by fancy clients that can afford and want custom perfumes.

You start off in the tutorial stage of the game by being introduced to the outrageously French proprietor of the boutique, who chats to you as they are creating a perfume.
As they work they will explain to you that every perfume has a top, heart, and base note; the top note is the compound/scent that evaporates from the skin first, so it acts as the prelude before the heart note begins to join in. The heart note is so named because it ties together the lighter scent of the top note and the richer base note, and acts as the "heart" of the scent. It also mellows the beginning scent of the base note, which can be too sharp by itself as it first begins evaporating. The base note adds richness and depth to the other two scents and is the slowest to be perceived by the nose, so it acts very much like the percussion and brass in an orchestra and also serves as the "aftertaste". So for perfumers it's important to choose compounds that work together harmoniously, both in scent but also timing. However, you will get some bizarre costumes that desire some very odd perfumes, so you might learn enough to be able to make those too! All the while having to withstand your boss and his dramatic enthusiasm.

Image source: http://www.punmiris.com/himg/o.22946.jpg

Prison sentence is a multiplayer prison break game where you and an ally must escape a randomly generated prison. The location of the prison and the architecture are random and the prison is fulled with AI guards and other prisoners. There is a third player who plays as the warden, they have complete control over where the guards patrol and they must stop the players from escaping, but because there are many other AI prisoners the warden wont know who is a player trying to escape and who a guard is. The game ends when the prisoners leave the confines of the prison and the warden wins when he finds the players trying to escape. The AI prisoners can be reasoned with and be manipulated to giving you items to help you escape. The only thing is that if you try talking to them and say the wrong thing then they may be the one killing you instead so its kind of a double edged blade.

Image = http://prisonspeak.com/wp-content/uploads/2014/10/prison-01.jpg

AR game for mutliple players in the same location, can be set up on a device and played on the same one but the best way to play would be to have another player with another phone, and the second player. we will now call the VICTIM will have in headphones. the first player we will call the HAUNTER walks around the house while the phone creates a 3d map of the house, defining a beginning and an end you can then let the game populate the house with spooks, or the HAUNTER can do it completely manually, or a mix of the two. Set up jump scares around a corner, or sounds to come out from behind them, anything to try scare the heck out of them. If the phone or tablet could monitor the players heartrate and the gyro can monitor physical reaction like flinching or running while the player tries to complete the objective. They can then swap and the other player has a turn in hopes of beating their score and unlocking more sounds and frights to play with. the HAUNTER can also set themselves up in a cupboard or closet somewhere to monitor and move scare a limited number of times to try maximise points, or leave messages to the VICTIM that pop up as they proceed, even it its just an overlay of them whispering while the VICTIM is trying to play. Objectives can range from getting from a to b, to picking up something in a room(can be a digital item or a physical item with a tracker on it so the device knows its travelling with the player now) like a key to get out, or take it to somewhere in the house to stop a 'ritual"

https://nz.pinterest.com/pin/153122456054067869/

In a busy city you are the mastermind behind all the great escapes. Any criminal who has been caught or has escaped, has been by your doing. You chose whether they walked free or were put behind bars… People can choose their own path… For a price…

Traffic Jam Mayhem is a game where you are a master hacker, and have hacked into and built a stronghold in the city's traffic camera system, you can see everything that is happening throughout town. You have also hacked into the traffic lights and road signs and can manipulate the flow and direction of traffic as you see fit.

The game is played using the views of cameras located around the city. These cameras are displayed on the screen in a variety of angles and sizes. How you choose to use them is up to you. You may be a good Samaritan and assist in the capture of criminals by "jamming" their escape route, or you may let them escape by "jamming" the cops.

Wherever there is a traffic light or road sign that the camera can see you may click on it to change the flow of traffic or make new suggestions to road users. Use this mechanic to ultimately decide how the game plays out.

Image source:

You live with a room mate who never does his chores no matter how much you ask and leaves everything messy (my life). So, your job is to deal with this problem, with whatever way you feel appropriate. There will be no guidelines or anything to help you out, just you, and any sort of actions that you make, may have an effect on the outcome of the game. You will win the game, only if you manage to solve the problem.

Before I get into how you get revenge on this person I have to emphasize that some of the actions that may be present in this game by either your character or your room mate, I do not condone.

Now, you can to tell him to get his act together, or just keep the place clean yourself, but the game isn't men't to be endless, and remember, you have to solve the problem in order to win. So, get a lil more creative than that. An example would be possibly putting his dishes in his room, so that they aren't your problem anymore, and then he may click as to how he is effecting the flow of things.

After you have performed in your attempt to fix the problem, 2 days will pass, and you either will be successful and have a clean place, in which, congratulations, you win! Or, you will be presented with another round of attempting to fix the solution. The previous attempts will have an effect on your room mate.

image source: http://www.betfelagi.com/wp-content/uploads/2015/06/Room-Mate-for-the-web.png

Talk to me is a VR game that is less about you the player trying to achieve some abstract goal or save a princes or anything silly like that. This is something much more important. Talk to me is a VR game were you will stand before a virtual crowed giving a speech. you are not being given anything to read off of this is to help you practice. You will be recorded in every sense from start to finish and when you are done you will say to end. When you have finished your speech you will be moved to the crowed bellow and you will see yourself on the stage. You will see you, recorded in 3D presenting your speech to the crowed, the crowed you now stand in. Everyone who has done speeches before has always asked how did they look and you want to know how did you come off. You will see how you did. You are recorded and presented in full 3D from the Vive and will watch your speech from the crowed. you can note every problem, embarrassment and thing you wish to improve on to help you become a more confident speaker. you will see you and you will get to see how you can express yourself in a less awkward way. Or maybe your completely fine and you can help your self esteem! talk to me is a tool expressed through the medium of game and play. you can do each other, you could do karaoke together and just watch the fun unfold. this is a game that is about recording you on stage and playing it back so you can watch from both sides. When you start up this game you will only be asked to to one thing, Talk to me.


http://vashivisuals.com/on-the-road-with-dave-coulier/ (Link to blog containting original picture.)