Submissions from 2016-08-16 to 2016-08-17 (64 total)

17th August 2016

Rock Pool

It's 4000 BC. You and your friends are just hanging on a nice flat surface in your cave, when all of a sudden some Neanderthal of a person comes along and pushes you with a stick.
Needless to say, you soar towards your friend who bounces off the wall and falls down a dark abyss

"Hey that was pretty cool, do it again!"

Rock pool is a classic game of Pool, but almost too classic.
You play as a rock named Cue in the early stages of Pool being developed as a game. You goal is to move into your friends and knock them into the dark pits that lay around your small cave.
Because you are not a perfectly round object, you will have to guide yourself along the board as you move in unexpected and erratic ways. Your goal is to sink all of the balls before the timer runs out, or else the players of the game will throw you away thinking you are a bad rock for the game.
The game will become gradually more difficult, as you will have less time to complete the game on each level, more rocks to sink, and certain objects and animals on the board blocking the way.
Losing on round will require the player to start the entire game again, as there is a vast abundance of rocks in 4000 BC.

Platforms:
PC, Console, Handheld

Target Audience:
14-22

Image reference:
(8ballSS, 2014)http://www.billiardsmovies.com/wp-content/uploads/2014/07/Fred-Flintstone.png

In this third-person action game you play as a literal giant, living in a secluded mountain valley. You have lived here for as long as you can remember, but for some reason there have been many humans adventuring through your territory recently. They don't seem to be settlers or explorers, rather, they are adventurers trying to pick a fight with you. As one of the few remaining great mythical creatures left, you are a massive target for every glory hungry warrior. They travel from the far reaches of the globe for their chance to slay you and earn a name for themselves. You don't have any option other than defending yourself and your ancient homeland by force, but as you put down the initial raggedy bands of fighters your reputation as a legendary creature will grow. The numbers and strength of attackers will increase continually, and you will have to find ways of using the resources of the valley to eke out every advantage you can get. Thankfully, as your infamy as a great slayer of heroes grows you will also attract other endangered mythological creatures hoping to be protected by your strength in exchange for their skills. As the game progresses you will be gathering and protecting a diverse community of hunted creatures, such as griffins and dragons which will fight alongside you, as well as others like goblins, which will provide technologies to turn the tide in your favour. Do your best to survive the unending efforts of humanity to render your kind extinct.

Image source: http://jakubrozalski.artstation.com/portfolio/brothers-in-arms-meeting-with-a-warlord

In this game, you play a newly hired secretary getting accustomed to the new work environment. You were hired by a very important company who is a monopoly in their field, and it is your job to make sure the CEO is on top of everything, meaning you have to inform him of his meetings, where he has to go, any new information he needs to know, .etc.

To do this, you have to sit at your desk and work. The game is in a first person viewpoint, aimed solely at a computer monitor, but breaking away to answer calls or fax documents. The game will be a work-simulator, where the player has to juggle multiple things at once, and forward / reply to emails and calls dependant on their content. However, as the player plays through the game, they begin to realize the backend of the company, what things are going on behind the scenes. They will be getting confidential emails from the start of the game that they need to unlock with special passcodes, which are figured out through various puzzles and riddles in different sections of the game. The player will be in control of how the company rises and falls through how good they do at their job, and it is up to the player to decide what they want to happen to the company when they unravel what lies behind the scenes.


Retrieved from: http://images.wisegeek.com/secretary.jpg

Colour Coded is a simple side-scrolling plat-former where your objective is to reach a door leading to the next stage.

Coloured areas lie throughout every stage, each of these colours both allow and restrict certain actions being performed within them, such as green allows you horizontal movement while red allows you to jump. There will be times when two colours overlap allowing multiple actions to be performed at once, taking the previous colours for example and combining them to get a yellow zone letting you both move left and right as well as jump. These zones would then be put to use in creating puzzling pathways to navigate to the door.

Enemies in the game come in the form of shapes, each shape having its own movement pattern which also has a dependency on the coloured zones. Enemy shapes like the square would move in straightforward patterns, while a triangle would move in a more erratic or jagged movement pattern. Instead of losing health when an enemy hits you, the enemy explodes damaging the coloured zone at its impact point, creating a dark area where no control is possible, erratically moving you about and making the zone harder to move in.

-Game play Genre, Side-scrolling, Plat-former, Puzzle

-Reference image by, myself in MSPaint


This is a multiplayer 2D racing game (online). Players play as turtles that are competing in an event. The players experience the game by tapping on the screen to speed up their turtle, as the race goes on players will get different equipment like skis and jet boosters to help speed them up over the course of the race.

When player wins the game, there turtle will have a gold stamp put on there back. There are different types of turtle you can choose in the game also there are different maps in the games for players to select from. Some turtles are weak to some of the environments which is going to slow them down so players must make their selections wisely as to which turtles to take on which courses. Some turtles will have a bad personality so, before the racing, a player can go the game shop to buy their food to feed them to try and improve their co-operation. However, if the player feeds them the wrong food for them they will refuse to run.

Reference image: https://assets3.thrillist.com/v1/image/1135244/size/tmg-facebook_social.jpg

Corruption is a game where the player must look after the data being stored on a storage device inside a smartphone. The game is played on a smartphone, the player will be shown the inside of a storage device in the middle of the screen. Data will flow in from all sides of the screen as blocks, towards the middle where the storage unit is. The player will have to direct data in through the right points of the drive by drawing a path, causing data to collide will result in data loss. The data will be displayed in different colours, shapes and sizes. The player will have to sort the data by colour, and make sure to fit the different shapes and sizes of the blocks of data together. If the the data colour is inserted into the wrong place the player will risk corrupting the data giving a random chance of damaging the storage unit, the player will be given the health of the storage device. If the health reaches zero the player loses the level. The player can also losses if they take too long, and don't finish before the time is up, this is when the device is shut off between data transfer causing corruption. The levels will increase in difficulty by having more data to sort, more colours and less health.

Image Source: http://blog.vmforsp.com/2013/12/i-love-android-it-hates-my-sd-cards/

Missing Links; what happened yesterday?

The premise of the game is simple. You're presented with a thread and multiple slots. Each slot represents a gap in a memory.

You're given a bunch of images with no explanation whatsoever, and you must decide which slot the images should go, in order to fix this memory.

Each image has a preset explanation that changes slightly depending on what image came before and is placed after it. Some situations created by the player might sound completely ridiculous, but that's the fun of the game.

The way to proceed to the next memory is whether the thread of memories the player creates results in the continued existence of the person whose memories the player is fixing.

Meaning it's likely that situation will arise where the order of images can lead to the person's untimely demise.

There will be 8 memories in total, and all of the memories link to one another. Making this a simple game with easy mechanics, but a rich story to delve into for the more narrative-focused players.

The game can be on any console or phone OS. It'd be a cheap downloadable game with nice replay value, and no need for petty F2P mechanics.


Inspired by the multiple Missing Links in my streak.

Dusty warrens is a game where the player controls a small lapin (rabbit) scout. Your warren has become barren and dusty from human industrialisation. For your people to survive you must venture out into the metropolis avoiding dangers such as trigger happy farmers, rush hour traffic and deadly felines. The game is slightly morbid. No content of blood and gore. Morbidity is expressed in the rabbits overly cute appearance which is an attempt to get us to look out how absolutely destructive we humans really are. If you can feel for a synthetic rabbit on a tv screen, how come you wouldn't do the same for a real bunny? Game uses rabbit instincts as powers. Exceptional eye sight and sense of smell can be toggled to fit with certain conditions. In order to survive this urban hell you'll need to be crafty and sneak around incoming obstacles.

image source: http://dailybunny.org/2014/04/04/bunny-is-about-to-embark-on-a-big-adventure/

Feed Them Candy is a casual pseudo-simulation game where the player needs to look after a town's citizen by feeding them candies. In this game, the player must help the town's folks live their daily lives as peaceful as possible. The player needs to feed people candies to help them get out of troubles.

There are many different kinds of magical candies. These candies have different colours and flavours. Each candy will cause different effects, such as peach flavoured candy will turn someone into a girl. Feeding the citizen the right candy at the right time is important. For example, if a guy walks into the girl's toilet by accident, feeding him a peach flavoured candy will solve the problem.

If there are no trouble about to happen, the player can feed people random candy for hilarious things to happen. Such as feeding candies that'll make people obese. If done in the right time, the player can stuck people inside doors, cars or buildings.

A game where you need to fix items in obscure ways.

A level would be set up so you receive a broken object that needs fixing, and very unhelpful advice on how to repair it. An example would be a broken TV, where the instructions are something like "Cool it down for a while".

Gameplay would have a 3d rotatable model of the object, and you'd also have a top-down "workshop" mode when you need to find something to use on the object to fix it.

Walking through the TV example, to solve the issue of cooling it down, you'd have to search your workshop for anything that could be considered "cool"-- water from the tap, a slab of meat in the fridge, or a sweet pair of sunglasses-- and then apply it to the TV. In this case, the instructions are obscure enough that you can get creative.

Overall the levels would only last a few minutes at best, but harder levels would require you to think outside the box more (so a similar situation to the TV example, but without the obvious options anymore).

Image Source: https://i.kinja-img.com/gawker-media/image/upload/s--pRv8VTmv--/c_fit,fl_progressive,q_80,w_636/18dyhom0o1gqkjpg.jpg

You play as Piko, a really small tyrannosaurus rex with a really big brain. Piko found it hard to fit in with the other t-rex at school, they were too big and mean to care about little Piko, so now its time for Piko to get revenge.

Design contraptions and weapons to defeat T-rex in this third person arcade brawler. Each mission will take around 2 minutes to complete and sees the players using their own pre-constructed tools to take down massive T-rex. Weapon and tool construction takes place in its own mode, and players can make anything from physics based catapults to specialised rifles and flamethrowers.

Gameplay focuses on gore and fun, it features asymmetrical combat with the enemy trex having large ehalth pools but small attack range. And the player being weak but having a massive arsenal of weapons.

Image source: pinterest.com

Moving Master is a puzzle game about moving objects, be it moving living space, or just moving objects around on a desk. The goal of the game is to make everything fit perfectly together in the smallest space possible. Failure to place the objects in the selected space will result in a game loss.

The main mechanics of the game is micromanagement and puzzle solving. The puzzle solving comes from having to sort the objects in a specific order to fit the objects into a certain space. the micromanagement comes in with making sure they are all sorted as closely as possible to get the most bonus points.

The levels and scenarios of the objects placements get more difficult each time and become more intricate to increase the skill needed to progress. The game would start off with someone organizing their desk by moving their pens and paper into the proper spaces and creating a neat working environment, while one of the later levels will be someone moving house, and having to fit all their furniture and boxes into a moving truck as space efficient as possible.


Image Reference - http://www.avatar-moving.com/galleries


FORGE is a simulator game for the PC and Mobile platforms with optional VR functionality. Basically, players will able to play as a beginner blacksmith who just started his company after making a few coins that went viral on social media for its unique design and quality. Players will be given special orders, one after another that they need to complete within in a specific time limit and to a decent quality. Players will be tasked with, buying and or ordering special materials, making molds and so on. As players level up, the products that need to be made increase, time limits decrease and also the amount of orders that need to be finished increases. Another unique feature is that the game will have an option where you can switch the time period the game is set it in. You can switch to a medieval, renaissance or even a viking time period. This why players will be able to experience crafting a variety of styles and weapons that are unique to each era.

Roger LaBrash. Amazing work of art forged hummingbird.:

https://nz.pinterest.com/pin/366480488406954426/

In a bright and busy city on the ocean floor, schools, snails, and businessfish alike rely on an efficiently run public transport system. The whale bus must maneuver quickly yet cautiously through the undersea metropolis to reach its destination.

Summary

This is a casual mobile game where the player controls a whale that transports residents around a lively reef. Passengers each have a patience meter that determines the amount of money they will give you. They lose patience when the bus crashes into things or takes too long to arrive.

Gameplay

The player must tilt their device to navigate the bus through obstacles, picking up and dropping off residents along the way. Each level introduces more passengers, different types of passengers, and more challenges along the road. Money received from successful drop-offs can be used to upgrade the bus with more seats, better speed, better handling, power-ups to clear obstacles, and things like comfy seats and TV screens to keep passengers happy and distracted.

Image: http://www.indiedb.com/games/underwater-metropolis

fracture town is a stress relief game where you smash cities to the ground as a giant monster. This game is made for those days you get angry with the world and just want to destroy everything you can see. It will let you take out your frustration by smashing cities. You will have many monsters to chose from, things like massive turtles, bird , robots, cars, hydras, dragons, dinosaur and the classics giant monsters Godzilla, Mothra, Mechagodzilla and more. The objective of this game is pretty simple, you smash things until you're happy. The good thing about this being a one player game with no multiplayer is this means all the attacks the monsters have can be as crazy and powerful as I like. This is because there doesn't need to be very much balance. Anything that i can make can go in the game as long as it is fun to use.

Image : https://trilobluo.files.wordpress.com/2014/05/megalon.jpg

Challenged and Inspired by Matt Irvine


There will be nothing Innocent about this Love Story you will take control of the Fearless couple Austin and Alison, as the pair set out on a goal to become the most famous criminal couple the world has ever seen.

You start out in the early years of their career where there is nothing Better than Revenge when there is a lot of Bad Blood, starting off the day before the pair turn 22 you will begin their spree with simple robbery of local homes taking all and leaving nothing but Blank Space behind, earn experience to improve your ability and speed to get through each home and doing your best not to get caught and keeping an eye on your alert bar featured at the top of the screen during the early levels this will be easy to just Shake it off and escape before being caught.

As you gain more from your jobs this is where their story will get Crazier as this is where you transition into the later part of their career where you will be hitting banks and out on the road killing only if necessary as they chase the goal of stealing enough to live out their Wildest Dreams.

The final chapter of this game takes you on the biggest job they will attempt when they wish to rob a casino in Las Vegas to which they say will be The Last Time they do this, this will go only one of two ways and it is entirely up to the players success or failure of this task, will Austin and Alison live it large? Or will they simply go out in Style?

Photo Source: http://cdn01.cdn.justjared.com/wp-content/uploads/headlines/2014/11/taylor-swift-removes-all-her-albums-from-spotify2.jpg

Have you ever wonder if you could just slide of an escalator without any worries? In the new game 'Escalator Slide' in your mobile phones, you can. This is a 3D mobile game that allows the players to just jump on to the escalator and slide down, passing through the endless amount of people. This game allows you to play it at any location possible when I said any location it literally means any location. If the players are desired to play it at a shopping mall where there are escalators then they can use their phone's camera and take a picture from the top of the escalator and from the bottom of the escalator to create a level for themselves. The game will automatically form a shape of an escalator and by using the image from the background it will set a surrounding background in that level, then the players can slide off the escalator in their phone in a real-time location.

Image Reference:

http://www.gannett-cdn.com/-mm-/86eb25b9da5028ba96058e004e506aabe8854739/c=172-0-481-232&r=x404&c=534x401/local/-/media/USATODAY/test/2013/12/17//1387288804000-escalator.jpg


http://cdn.elevatorexpert.net/wp-content/uploads/2011/01/man-sliding-down-escalator-handrail.jpg

A small 2d top down game, The game would be a bullet hell. In which the method for defending will be throwing a couple of boomerangs that go in sort of orbit around the "Player instance" depending on the amount of time the player holds the button the further it will go. Boomerang one can be used as a combat ability and the second one would be used for teleporting and will be the only one capable of going straight in whichever direction. The player would have to learn to combine his abilities to multitask by dodging incoming projectiles of all sorts, while moving through the map. The game could easily implement the use of teleportation as a necessity for bosses or some monsters for example some bosses can be only killed if some buttons are pressed or certain areas of the ground could be of the opposite element of the boss being the ones that can actually hurt the enemy. I think the game would be better with a small story about the main character restoring order to his world. The game could be made for pc :D.

http://screenrant.com/suicide-squad-movie-captain-boomerang/

2D app. In this demolition game you have to bring down as much of the building/s as possible, the more pieces broken the more points you get. Each level you're given a limited amount of TNT and a limited area to place said TNT, usually around the lower half of the building/buildings. Some levels have solid beans that are harder to knock down and other levels may have buildings outside of the demolition area and can only be knocked down, as well as other obstacles that you'd need to think outside the box to beat the level, there is also bonus points if you complete the level with TNT to spare.

You can place TNT in the space that is highlighted as long as there is also gaps in the building structure to place it. With all the TNT you've placed you can add timers onto each individual TNT up to a maximum of 3 seconds delay to help bring down the building entirely, if one TNT is in close enough proximity to another it will detonate at the same time regardless of a delayed timer, the detonations start once you press the 'Ready' button on the screen.

Ouch is an arcade/casual game in which the player is given a variety of dangerous environments and a variety of dangerous skate boards, bikes, scooters and the player must do their best to hurt themselves in the funniest and most creative ways possible.

The player has urban, suburban, rural and industrial environments to destroy themselves in, and earns points which are added to a total which serves as the players score. The player is given points for the most extensive injuries, distance traveled, style and variation. Obviously, the player character can recover instantly as to ensure the gameplay works.

Further, the player has access to a "Fail Cam" in which he or she can use to record the funniest videos of their best and most stylish or creative injuries which will then be shared to an online gallery, which players can view, favourite, and like the best videos.

Ouch would feature advances physics and comical screams to make sure that the main, and only real gameplay is funny and enjoyable for the player. To avoid the gameplay getting stale, an extensive amount of environments and ridden tools would be provided to the player, and players can alter gravity, wind, and other level influencing factors to make sure they continue to enjoy themselves.

Players can win each stage by meeting point requirements and style requirements, but freeplay and challenge modes would be made available.

Image Source:
https://i.ytimg.com/vi/-LIwbmkbgoM/hqdefault.jpg