Submissions from 2016-08-11 to 2016-08-12 (62 total)

Alchemists is a board game for 4 players.

Board is a square with an alchemy transmutation circle in the middle, the four corners are used for the four players to put down their cards.

At the edge of the transmutation circle, infront of each corners of the board, there are player starting points as small circles to put each players alchemists on, and lines connect these circles to the center circle in spiraling manner. On each of the lines between the starting circles and the center circle, there will be four more small circles and those are the places the player can stop their pieces on. Also, each of the milestone stops (the in-between stops), are connected with many oval lines and circles, to other stops.

Theres a philosophers stone, or midas' hand in the middle or so, so the player who gets to the center first wins.

In each turn a player either can either decide to move to the closest circle of whichever line they're on, or take an action.

and action is:

At the start, each player gets two cards, and these cards state their abilities, and they might include something like;
switfness; move two spaces
kinesis; push another player back a space
teleportation; change locations with another player
silence; disable another players ability,
shape shifter; shuffle through the abilities deck and change your ability
clairvoyance; spy on an ability of another player

Also some abilities block the use of other abilities from different players.

such as silence blocks the use of swiftness, teleportation blocks the use of shape shifting, etc

the catch is that you can lie about your abilities you got from cards, and someone can call lies on you and you have to reveal your card.
If the one who called it a lie is right, you lose your ability, if that person is wrong, that person loses a card.

And there you go, you need to get to the center!

completely different from the image of the transmutation circle board Im thinking of but here you go
source:http://www.thetattoohut.com/basic-alchemy-transmutation-circles/YmFzaWMtYWxjaGVteS10cmFuc211dGF0aW9uLWNpcmNsZXM/

11th August 2016

Stock Boy

It's time to start another day of work, the warehouse awaits.

Oh, also a monkey entered the building at night and had a bit of fun.

Gameplay:

The game starts out with the player entering a storage warehouse at the beginning of his shift, only to find that everything in the building has been moved around.

The player will have to task of moving all the stock in the storage warehouse to its respective locations before the shift is over. This will require the player to work with speed in a race against the clock manner, and be able to perform the day's work efficiently.

The player will have a few pieces of equipment at their expense. These will include: A forklift, A slingshot, and a jetpack.

On the first level, the amount of stock to be moved in the shift will be rather minimal. But as the game progresses, the difficulty of each stage will increase. In the later levels, there will also be the inclusion of events that will make the stage more interesting and difficult. These will include, a flamingo stampede, a tornado, and a free donut truck attracting hordes of freeloaders.

Target audience:

14-22

Image reference:

(RockstNort, n.d.)http://vignette3.wikia.nocookie.net/gtawiki/images/5/5a/WarehouseInterior2-GTAO-SS1.png/revision/latest?cb=20160711151621

A relaxing game about a casual life of a tea bag. The player can choose what flavour the tea is to depict its colour and contents. The game is to be made in unreal engine and would allow both mouse/keyboard and console controller to use as means of input. The point of the game is to fully brew up in a boiling water and turn it into tea. The player would be able to control the flow and how fast the brewing process would take. The only aim of this game is to relax the player. As the player progresses, the background (or the room the cup is inside) would change, all depending on how the player would brew his / her tea. The background is to be fully procedurally generated to make each playthough a different experience. As the player progresses through the difficulty levels, he / she would need to alter the flow to make sure to get the proper and best brew.

The game would feature hidden achievements to decipher.

https://upload.wikimedia.org/wikipedia/commons/8/80/Tea_bags.jpg

In this game, a player and up to five other players or NPC's are on an endless train going through a randomized train track. On this train, a gun fight has broken out, and all of the players have split into different carriages, giving each player three carriages to themselves, allowing them to move freely between each, but not any further. The carriages will have open windows and doors to each side, and small walls to hide behind.

Being in a western theme, each player is given a slow loading, one hit kill revolver. Each player has unlimited ammo, but very slow loading rounds, meaning once you've shot all six you're vulnerable for quite some time. The players can peak out of the doors and windows to shoot, or take cover behind the various blockades, however these blockades are destructible, meaning one or two shots can make them useless.

The train is on a randomized train track, where the trains will unlink and shuffle around randomly, giving each player enough of an opportunity to face and attack each of their enemies. For example, the track could throw in a loop, making the train go in a circle, allowing for all players to shoot each other, or the track and the train could split in three, where there will be two rows of three carriages right next to each other, giving the players a close range fight.


Retrieved From: http://0.tqn.com/d/modeltrains/1/L/3/1/-/-/Tomix_curves.jpg



Lose one's way is a 3D puzzle game. You will be the protagonist in this game. You are gradually losing your consciousness at the beginning. After wake up, you have been locked up in a music classroom. There was a strange voice asked you, do you want to stay in the classroom waiting for death or get out of here. Of course, you want to get out of here, please observe the surrounding environment and think about how to get out of here. There are some clues in the classroom, whether text or items. You will use these clues to get out of here. But you only have an hour to escape, if you use more than an hour the game will be over, you will be the trap in the classroom forever. Please use W,A,S,D buttons control the direction, left mouse button can use items, right mouse button can change the rotation angle. This game can only play on Windows. The target audience of the game is all people.

Image source: http://screen.uimg.cn/df/9e/df9eed60cced3c9680b2aa57df56dd80.jpg



You are on a speed boat going through a swamp, and you took a wrong turn and find yourself lost. What makes the situation worse, is that there are a lot of people with you as your are a tour guide that are on the boat, not knowing that you are lost. Your job is to tour people around the place in order to give your customers a nice experience and so they don't panic and jump off the boat in a frenzy, and they also can't find out that you are lost, but all the while, you have to avoid angry, hungry crocodiles and other suspicious things which may harm you and your boat. There will be a scared meter which will show how scared the people you are touring are, and have to keep them calm by doing a combination of staying as far away from the crocodiles as possible.

https://upload.wikimedia.org/wikipedia/commons/8/81/View_of_Bond_Swamp_National_Wildlife_Refuge,_Georgia.jpg

The Pebble is an action side scroller. The player starts as a wee pebble with but humble goals too become a mighty planet. The pebble is rolled using the touch features of the ipad. As the pebble rolls it begins to pick up mass. As the mass is increased more and more resources are added to the ball. Certain terrain that acts as hindrance early on, such as water and wind, can eventually be absorbed. The game is more of an art experience as the player controls the pebble, till the point of it becoming a planet. Latter on the player will eventually control a planet which must go about becoming a galaxy etc. The game can continue on with ridiculous expectations as the once small pebble begins to become the center of reality itself. The pebble is not evil and the game is intended to have a positive outlook on how we are all part of a greater whole.

Image reference: http://fineartamerica.com/featured/single-pebble-against-white-background-natalie-kinnear.html

SE, System Engineer is a resource and company management game. In this game, the player assumes the role of a software development manager. The player started out as a freshman who just joined a software development company. Every day he must commute by train to the company and the player must make sure that the character doesn't arrive late. At work, SE will require the player to actually use programming knowledge to fix and write code. Failing to write and fix code efficiently will reduce the character's reputation and prolong the time required to become the manager.

After a while, the current manager will leave the company for certain reasons. If the player has high enough reputations, they'll be assigned the role of a manager. Otherwise, someone else will become the manager and the player will need work harder for another chance. If the player successfully became the manager, they'll need to make sure the company doesn't go bankrupt in order to fulfill the president's dream of becoming rich.

The player will need to assign a task to each employee. Giving too much task may overwork the employees, likewise, too little task may not reach the deadlines. The player will still need to code and fix bugs every once in awhile to ensure production quality. Likewise, assigning the right person to do certain tasks will also decrease failing chance and increase production speed.

The player can do "pair programming" with the employees. By doing pair programming, the player can identify and fix bugs faster. This is especially true when a new employee joined the team. Doing pair programming may not always speed up production speed. Doing so might produce negative effects if the player is not skilled enough in coding.

The player can also try to get on good terms with the company's president by doing more pair programming with her. Or helping her out sometimes. If she likes you, you might get a pay raise. Or you might get a chance to go on a date with her.


Target Audience: Sci-fi lovers players

No. of players: 2 - 5 player

Players play as an alien explorer species. 2-5 players are all have the mission to discover new planets in the universe. Players all start from same planet and decide which direction they're heading to they then roll a D6 to see what planet tile they get in the direction they have moved. Tiles will be drawn at random from the main deck and players will gain control of that territory. Players may attack other players territory to gain control of the resources the other player may use defences to keep control of their planets. The game ends when there are no more planets in the main deck at which point players count up how many planets each player controls. The player with the most planets wins.

The game assets:

  • Planet : every planet have different condition environment , it can provide different resource. Every time you find a planet you draw a resource card and get a Artifact stone,
  • Character spaceship tokens: each character have different spaceship, different spaceship have different abilities
  • Artifact stone: you can use it like fuel for your spaceship.
  • Resource card: randomly get alien friendship, food , technique or land.

Reference image: https://www.google.co.nz/search?q=scifi+board+game&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiT7o_j5bvOAhXCrJQKHThgA28Q_AUICCgB&biw=1536&bih=788#imgrc=rKV_vNBQlj6UdM%3A




#25 (12/08/2016)

Cram

Cram is a quiz game in which you play as a student with terrible time management and must do your homework (answer a set amount of questions in a short set period of time) before it is due. Cram is designed to be an educational game and can be targeted toward any subject and level due to its format. I will be highly mod-able too, allowing users to add their own subjects and questions allowing them to study and learn more effectively. It is all about completing the allotted amount of questions correctly in the shortest amount of time possible. Upon completing the homework the player will be rewarded with the relief that they didn't fail.

Mechanics: Timer, Questions, Mod-ability to allow user content, etc

Objective: Complete the allotted amount of questions in the shortest amount of time

Target Audience: 8+, Male and Female

Genre: Quiz Game

Platform: PC, Android, OSX


Image: Homework by clover3D - http://www.deviantart.com/art/Homework-197268724

One Game a Day #25.pdf200kb

FIND HIM BEFORE DAWN, is a multiplayer adventure game for PC, Console and Mobile platforms where players can select between five characters to play as, and the goal is to find your lost friend on a night out drinking at town. Gameplay will be pretty simplistic, players will start of in this city when in between your friend goes missing. They are given the whole town to explore and search for clues as to where their friend is but their is also a time limit, as they have to find the the friend and somehow get their friend back to his house before 7:00am. Players will also be able to choose how drunk they get, getting fully wasted will distort your vision more more and it will be harder to control the player, so the player chooses the difficulty for themselves, but at the core the difficulty of the game remains constant. Sometimes time limits will change and how many friends you have to find will also change. The game will make use of network features so that players can join up with their friends or strangers on the hunt for the NPC controlled friend.

http://crackberry.com/wallpaper/teamwork-friends-there-no-i-drunk

Match is a 2D creation game where the objective is to make as many different combinations as possible. The player controls a scientist who is looking through a microscope in order to be able to mix and match different parts of DNA. The Player starts with a selection of subjects to choose from such as, a mouse, monkey or a frog. Once the player has selected a subject, they can start looking into the DNA and start taking it apart or adding in new letters as they please. Each time the player makes a change they can look at their subject again to observe if there were any visible changes. This game is targeted towards anyone of all ages who is looking to gain basic knowledge of what DNA does and as such, could be classified as a tool for education as much as it is a game. The game will be laid out in a way that mimics real world results from possible DNA changes. Of course, because DNA is still a very new concept to the Human race, the game will try its best to predict other changes of DNA using a special algorithm of sorts.

Artwork: https://i.ytimg.com/vi/uXdzuz5Q-hs/maxresdefault.jpg

Hide the hot-dog is a game that takes place in real life and does not include any sort of electrical device. The whole premise of the game is to be as stealthy as possible and to sneak objects into your co-workers or friends belongings. You must cook hot dogs and place them in random places around your friends work area and then leave it to them to try figure out who's doing it. The game will take place as long as it needs until you get caught. The more hot dogs you can place, the higher your score will be. The key to not being caught is doing it in small amounts per week but over a long period of time. Because obviously this is a game in real life it actually has no achievements or anything but the whole appeal of the game is that you get a sense of accomplishment when at the end of your streak you ended up putting 50 hotdogs in your co-workers room over the course of a couple months.

Image = http://www.hot-dog.org/sites/default/files/pictures/hotdogstories/is%20hot%20dog.jpg

Ups and Downs is mobile game where you play as an elevator in a busy building. The game works similarly to the ios game dreeps, as in it doesn't require very much playing. The elevators go up and down by themselves and all you do is upgrade the elevators and add more floors. You can talk to people on the elevators some of them will not want to talk to you but some will but. When they get to their floor they will get off, you might be able to see them later maybe if you came back at the same time tomorrow. As your building gets bigger the time people will be on the elevators will increase and you will have more time to talk to them. You have the power to stop the elevators for awhile but when you do the people in the elevators will stop talking to you and you won't talk to you again until the elevator starts again.


Image: http://bulldogsimplicity.com/wp-content/uploads/2010/07/elevator-doors1.jpg



Genre: unconventional platformer.

This plucky square has only one goal, to reach the end of the stage. Too bad squares don't have legs, I guess you'll have to lend a hand.

Instead of the character jumping and moving, you must use the level itself to get him to the end of the stage. The screen can be shaken, jolted, twisted and spun in order to manipulate the square and objects within the level. Physics applies to everything so changing the orientation of the screen would change the relative direction of gravity. Jolting the screen in a direction would transfer momentum to any loose items, causing them to fly in a direction.

There would also be powerups available in some stages. For example, one that morphs the character into a circle to make for easy rollin. These power ups would be colour coded and would also change the colour of your character.

The visual style would be very simple 2d, with flat contrasting shapes and colours

The game could be played with a mouse, controller, motion controls or on mobile devices.


Reference Image: http://charlesgilchrist.com/SGEO/Square/StaticSquare-B.jpg

Cult Master is a management/simulation game in which you have to maintain, keep secret, and confine a set of individuals in a cult of your desired nature.

The cult can be anything the player wishes, with a similar theme to games like Tropico, where the player decides policies for his dictatorship. Instead, the player can decide the nature of the cult, how many members there are, what religion (if any) the cult follows, and how it recruits or abducts its members.

Members of the cult can be micromanaged, and each member has their own happiness, belief in the cult, and their overall level of "mind wash".

Players also elect a leader of the cult, the main character who has infinite belief in the cult and must maintain other member's belief in the cult by any means necessary. Player's can elect their brutality or nurture in keeping members on board.

Without any real winning conditions, the players can play games of pure creation to make their dream cult, or fight against members leaving, outside forces trying to save or take members away, and governmental interference.

Image Source:
http://www.buttcoinfoundation.org/wp-content/uploads/2014/10/fry6.jpg



This is a 3D MMO game that requires the help of the community to unlock different worlds, there will be three different types of worlds the world of ice, fire, and darkness. The players will be role-playing in their main storyline that requires them to rescue the worlds. The players can act freely by leveling up and following the storyline or do side quests. But in order to unlock the next world, there will be a requirement depends on the size of the community. For example, if there are 20 thousand players playing this game then the requirement to unlock the next world will be 10 thousand of players completing their main quest in that world. At the start of the game, there will be three books on the menu showing the three worlds and a small trailer showing the exciting stuff in that world. Each world has their own unique weapons, armors and pets for the player to unlock or buy from the cash shop. The items in the cash shop only sell items for an unlocked world. The main storyline has a lot of boss fights that require multi-players to defeat.

Image Reference:

http://pre05.deviantart.net/5502/th/pre/f/2009/134/b/a/ice_and_fire_by_superiorgamer.jpg

This is a third person game where you play as a cat. The aim of the game is to become the ruler of the neighborhood. You must go around stealing other cats food from their food bowls around the neighborhood sneaking into other people's houses through their cat doors. Stealing a dog's food and scaring dogs away gives the player respect from other cats. The neighborhood is split into different territories which are ruled by other cats and dogs. The player will not be allowed into these territories, when the player enters one they will be approached by the leader for a fight, the player must win these fights to take over the territories. Each fight will increase in difficulty as the player progresses through the game where the leader may have more skill and other cats that they call in to help defeat you. However the player can also have other cats to help on their side from gained respect. To win the game the player must control the whole neighborhood.


Image Source: https://kokkieh.wordpress.com/2013/08/23/on-cat-fights/

A game about espionage, intrigue and murder. God save the king is a hide and seek and assassinate game were three players will be the King,Queen and the Prince and two other players will be assassins. Everyone else will be subjects in the royal court. Number of killers and royalty is adjusted based on numbers of players. you will all wonder around in a 3 environment like the ship or Garry's mod and no one will know what anyone's role is. The king, Queen and Prince will have their roles present at all times so everyone can see their role. Royal's have no defenses and cannot run. be aware Subjects cannot kill the royal family even if they try. mind you they can kill each other just fine. Everyone can talk by voice mic to nearby players or by typing a message that appears over their head.

When the game starts everyone will be assigned a random role and be placed at various different places in the castle at random, the royal family will ALWAYS start in the throne room. each role has a type to it like kill roll, neutral, ect. so certain roles types will guaranteed to be in the round so some amount of skill and balance will be in the game. when someones dead you can check their body to find their role, even if their identity is stolen. Careful as any royal can mark a player to be executed by the guards. If a guard kills a none marked target or assassin they put themselves to death out of guilt. They take their jobs seriously.

Each subject will have a role:
-Guard, Role visible to the royalty only but no one else, has a visible halberd that can be used to kill anyone he wants instantly.
-Lookout, Can pick any one person at a given time to see a silhouette of them through walls.
-Sherif, Can inspect people to see what their role entails with a short description, requires them to sit still for a few seconds. (most roles share diesciptions)
-Courtier, Armed with a small dagger that can kill anyone instantly. if they are in line of sight of a murder they lose this ability permanently, unless they stand next to a royal for a few seconds. but good luck doing that.
-Jester, You win by dying to anyone who isn't an assassin. anyone who kills you will kill themselves instantly out of guilt.
-Maid, you have access to special servant only rooms that assassins also have access to.
-Jailer, can tie any player they want up (not a royal) and drag them around with them, they are helpless to do anything. the jailer can put them to death at anytime in that state.

Each Assassin will also have a role, they call have access to the servant areas:
-Rouge, the rouge has a small knife like all the other assassins but he is also armed with a flintlock pistol. it takes time to reload.
-Spy, can take the identity of anyone who is dead, they will visibly be stripped so you know a spys around. the spy looks like them and even comes up as their role. careful of your guards at all times.
-Trickster, uses smoke bombs to blind everyone but himself in an area. is also not slightly visible when hiding.

When players go around the castle they can go in any room from the bedrooms to the throne room or even the courtyard and kitchen. All characters will get to roam around the castle and interact with all sorts of items. the royal family have needs that must be met, so they will constantly be roaming the castle doing their own thing to keep them moving. no one else has needs however as they're all busy plotting naturally. Assassins are always armed with knives and have access to servant areas that only maids will get to go to as well. Everyone will also get to interact with hide spots around the place, although some hide spots may leave a few subtle clues like feet and heads in pots. everyone can do this to stay out of plain sight but you will get pulled out if someone interacts with your hiding spot. royalty cannot hide however.

The win conditions for the game are as follows, Royalty win by surviving until either the timer is up or until all Assassins are found and killed.
The subjects win by reaching the end without dying except for some exceptions; the jester who is intentionally trying to get killed by the other subjects, Guards only win with the royals, so on and so forth.
And the Assassins win by killing the entire royal family, no partial victory, all must be put to the sword. killing subjects is optional and some may even plot to work with the Assassins to avoid dying in their dirty plot. This may mean the royal family may mark them for death should they find this out but if all the guards are dead who can stop them? well the Assassins if they're greedy enough to get a few sneaky kills for no reason before the end you dirty traitor.

A third person survival game where you play as the last advanced dinosaurs fighting off an alien invasion. The dinosaurs will have 4-8 people where you can play as different dinosaurs with different strengths and weaknesses. The games meant to be a light hearted laugh so rag doll physics will be in there as a selling point. The dinosaurs will be quite intelligent and have small crafting abilities like traps and melee weapons in addition to teeth and horns. The aliens will be small squishy guys with weak plasma guns coming in to stop the reptilian giants get too advanced. The game will be round based but will have small optional missions to complete to give bonus to the dinosaurs. The maps will be jungles, mountains and volcanoes to fit with the dinosaur theme and the game will go on until all dinosaurs are 'extinct'. Dinosaurs can eat dead dinosaurs/aliens/bushes around the area to regain health and collect resources around the map in between rounds. At the end of each round the dinosaurs return with all their items to keep the flow of the game going. The game will be for PC for the messing around with friend's aspect and for the realistic requirements for the game.

Image Source - http://sf.co.ua/13/06/wallpaper-2833266.jpg