Submissions from 2016-08-03 to 2016-08-04 (69 total)

This is a third-person action game where you play as a wandering samurai. It is set in the middle of the feudal period of japan, around the 17th century. Lacking a master, the player must find a way to eke out a living on their own. The game will take place in a large open world, with various small villages and a few city-sized settlements. The game begins when the travels of the main character lead them to the chaotic and lawless region where the game takes place. This environment offers many opportunities for regaining lost power and prestige, and the story of the game will be that of the protagonist fighting and bargaining to establish their own small empire in this anarchic land. It will be a story-focused action-adventure game played from the third-person perspective, and will feature intense combat. The player will primarily use their sword to fight opponents, but will also gain access to other weapons such as staves, polearms, longbows and even some firearms.

Image source: http://img2.wikia.nocookie.net/__cb46/champloo/images/5/50/Wiki-background

4th August 2016

Spelling Adventure

Spelling adventure is an educational game aimed at young school children who are developing their spelling skills. The primary goal for the game is to develop the player's spelling skills in a fun, alternative way than traditional learning.

Spelling adventure starts off with an archaeologist exploring an ancient Aztec temple. As he enters, he discovers that in order to traverse the temple, he must solve spelling problems that are written on the wall.
These puzzles will teach the player about the basics of spelling and encourage learning in a fun and alternative manner. The problems will be based on the spelling skill level of the player, and will gradually increase as the game progresses.
The most important aspect of Spelling Adventure is that the game does not punish the player for any mistakes. Instead the player will be given a few more tries before being shown the correct way to spell each word. The player will also be shown methods for remembering how to spell certain words they have had difficulty with.
This aspect will encourage the player to learn in an effective and fun manner, rather than punish and discourage them.

Platform:
PC – This is the most common within the classroom, and can potentially become a learning resource for schools.

Target Audience:
Children learning to spell while at primary school.

Image reference:
(http://imgsrv.worldstart.com/store/images/jumpstart-4thgrade-ss1.jpg, n.d.)

Infinity Spell Card is a free to play MMORPG which features countless classes and races for the player to master. In Infinity Spell Card, the player is not bound to a single class or race of their choice. Instead, they can create a Team composed of much different class character from all sort of different races.

There is no level or stats increase for any of the characters. The player must utilize each of their character's strong point to efficiently win battles. Winning battles against field monsters, dungeons and doing quest will reward the player Command XP and Levels. As the player's Command level increases, they can recruit more character into their Team.

Having a larger Team doesn't necessarily make the player stronger. If the amount of characters in the player's Team surpasses what the player is capable of controlling, the player's Command level will decrease. Sometimes a smaller Team may be more efficient than a larger Teams.

Other than the character's default skill sets, there is also a Spell Card system. In fact, all of the character's ability are called Spell Card. Which means that other than the race and class unique abilities, most of the character's ability can be switched with Spell Card that the player collects throughout their journey in Infinity Spell Card.

A game about pranking people. The game would be the player picking the objects in their scenery to do pranks to an npc. Certain Pranks must be done in certain ways so they work. For example a man that gets angered by some object or comment must not be used in the prank .

So it would be a find the object and press on it to place it then the player would have to put them together using the Ui and place them on an area he knows the npc will go through via reading their bio. They will mostly be strangers and the game would have an ongoing story about how the main character is a prankster for hire. The game will also have a phone prank mode in which the player will be able to generate the most ridiculous insults that he must or can base on the npc's taste. It would be a handheld game,and flash game, given the fact that these sorts of games are popular. The answers for the phone would be put in a list and the player will be given 5 options in a short amount of time from which the player must form a sentence, in 22 seconds The game would be filled with jokes all the way and would be similar to a telltale game. I imagine it as something like a Prank vs prank environment to make it more fun. he might have a rival to spice things up.

http://www.hyperborea.org/flash/trickster.html

Adventure Cards are put down in randomly so that they connect via markers on the back of the cards. when 25 cards are put down (25 for 2 player, more players means more cards) stop putting the cards down, flip them over to create the map, and at one end put the start card, and the end card at the other. now shuffle the decks seperately for low mid and high threat monsters and place them facedown on any cards marked room. each card is a different monster with different stats and loot drops, the idea is to go through the dungeon to try kill monsters, find better loot and to get to the end of the dungeon. At the end can be random card too from the end card pile, could be epic loot, a strong monster or even an event like escape the dungeon. People choose a player card which has different stats which can be effected by loot found, but also have diferent stats which effect how far they can move per turn or how well the do in fights or other utility abilities. when they enter a room roll a d20, depending on the number draw from the respective pile (1-5,6-10,11-15,16-20) which do different things, 1-10 is generall a fail, 11-20 are pass but all have flavour text to paint a picture of how the adventure is going. Could even have 3d printed pieces like players, loot boxes, enemies room elements


https://nz.pinterest.com/pin/333477547387031489/

Tired of being killed by pesky explorers trying to loot your cosy dungeons? Sick off your home becoming a battlefield for all manner of inhuman creature? Are you just fed up with the all controlling voice in the sky commanding a series of completely incapable warriors against impossible odds? Well say no more because Destroy the DM is for you. In this game for android and tablet is a table top rpg simulator. The player takes control of an increasingly strong band of all manner of creature, to seek revenge on the all-powerful dungeon master. The game plays as a simulation of dungeons and dragons. Rules are similar but you control your forces like a war simulator crossed with a chess game. Each mission has a certain number of character spaces. Tarots can be activated by you and the DM to alter the game as it flows.



(first non self made image :'()

http://www.theanimegallery.com/gallery/image:81572/final-fantasy-xi:bahamut


(youtube.com/watch?v=Pq7VaQ_YTVg)
///VR Fighter\\\
"A virtual fighter... that fights back."

VR Fighter is a hypothetical virtual reality full contact combat game, where players, through the use of VR systems and physical accessories, feel the fight. Harnessed into, and wearing a layer of haptic feedback receiving mesh, the player's movements are perceived and interpreted into the game in real time; striking in real life transliterates into striking in the game. Facing off in a virtual Mixed Martial Art arena, this challenging fighting game reads the player's attacks and simulates the opponent's attacks. Wearing the haptic mesh, it will vibrate in the area were the opponent had hit the player in the virtual game, resembling a blow.

Fighters can use their entire body as a weapon, as the mesh is similar to a motion capture suit; from head to toe, all movements are mapped out and used in the game in real time. Players can punch, kick, knee, or headbutt to their desires. They may block or dodge attacks athletically, apply submissions, and even perform takedowns and throws. With no illegal moves and no holds barred, players enter the arena, strap on their "armour", and experience a new style of combat.

Ascension is a third-person hack n slash RPG set in a sci-fi fantasy world. In this world, the player is a Bahk hunter, and has access to swords and pistols. Bahk are alien enemies that came to Earth 3 years ago, at the same time the first humans started to ascend, and are intent on destroying humanity before all can ascend. Ascending is a process in which human's let go of their physical bodies and become pure energy.

The character themselves will be customizable by the player including gender, hair, and facial structure. They will be fully voiced for both male and female and dialogue options are varied and will provide choices at certain moments in the game.

When the player is exploring this semi-open world (big areas, but there will still be load screens for each region), they will encounter many Bahk, as they are quite plentiful and will swarm on lone travellers. Having such vast numbers of enemies during fights allows the combo system to flourish.

The combo system in this game provides a unique spin, once the combo meter is filled, the player has access to ascendant powers. This is what the world calls its magic, though only hunters are ever granted this power. During the time that the player has possession of these powers, their strikes with the sword sends waves of golden energy in the same direction, obliterating any enemies in its path. The player will also have access to certain abilities (accessed from the quickbar) like Ascendant's Justice, a massive finishing blow that will immediately execute weak enemies and send out an area of effect dealing damage to surrounding enemies, another ability may enhance the players pistol for one shot, letting them deal massive damage to a single enemy.

Themes that will be present throughout the game are the challenge of religion, and betrayal and deception.

https://nz.pinterest.com/pin/385409680591745092/

Target Audience: Casual players

No. of players: 1 player
Console: mobile, Pc

This is 2D RPG game. Main character is a princess of a huge peaceful country. And she is the only heir of the Royle family. Game is a has a narrative focus with the player taking the role of the princess and making decisions throughout her training in preparation for her coronation. Depending on the decisions the player makes throughout the game the princess will be different in the different endings. Does she become blood thirsty tyrant, a piece full leader, or is she forced to abdicate the throne to another faction ruling the kingdom.


The majority of the narrative is delivered in visual novel format while the classes take place in a minigame where the player stats will go up by the different amounts depending on how well a player does and on the type of training the mini game represents. Player's will be able to have different choices during the narrative section based on their skill levels and in what category her skills are (Negotiating for trade, militant actions for war, etc...). Allowing players to lead the country in different ways and get different endings.

The goal is for the player to turn the main character into a successful ruler of the country.


reference image :

plot :

You are a fisherman living at sea on an ark in the middle of the ocean. The civilization collapsed but everyone was chill about it. Everyone decided they didn't want to try anymore, just wanted to chill out. So people starting leaving to live on farms and beaches. You and a group of people decided to build an ark and flout about at sea.You provide the food for your group of people by fishing.

Gameplay:

You are a fisherman living at sea and you need to catch fish for the people living on you ark. Each day you will need to catch a certain amount of fish. The way you will be doing this is by clicking and dragging to cast your line. Then your line is in the water you click to reel in the line when a fish is on it and you let go to stop. The game has soft relaxing music and water noises. This is a game about relaxing more than gameplay.

Image: http://blog.lcexplorer.com/5-best-fishing-excursions/

A wireless mobile game that uses the smartphones' mobile hotspot function to create a wireless network to host a 2d shooter with platformer elements, where the controls would be fairly simple: jump, move left or right and attack. The game would allow up to 6 players to jump in and the fact that you can host it anywhere would bring different play styles to every round. The maps would be procedurally generated, varying from a single floor to a multi floored building. The game would also feature fake 2d pixel art, where the whole model would be drawn in 2D but the game is made in 3D world, adding a bit of depth to it.

The backstory of the game is that the humanity learned how to clone people and at some point several massive labs had a malfunction and produced too many of one person, and now these clones are participating in the arena games to survive and be let out into the proper society.


http://www.realmofgaming.com/np/images/1306.jpg

A 1st person puzzle platformer, Density gives the player the ability to change the state of matter around them. Besides certain uncompromising material, the player can take objects and change their state of matter, from liquid, gas, solid, or plasma. Each state has its own capabilities. Liquid can fill containers and push objects. Solid can be used as objects, platforms, projectiles, and weights. Gas can be used to disperse and remove objects, or to kill and explode objects in a room, and plasma can be used for raw destructive uses, such as setting things on fire and striking them with lightning. The player will use this ability to solve a variety of puzzles in the experiental lab in which they are contained, in order to reach the end, and gain... freedom.

Freedom to wreak havoc on a world which tried to contain you

Why do you think you were locked up in the first place, you monster.

Image source: http://img01.taopic.com/151205/235110-15120510050961.jpg



You are on your motorbike, trying to escape the police, along with 2 of your bikie members, after robbing a bank. You reach a tunnel that appears to be a dead end apart from three specific cutout shapes which you and your bikie members have to pass through, if you want to escape the police. You have to figure out what person goes through what shape. After you pass through the first one, you find that there are a lot more of these walls, all with different shapes, which you have to pass through all the while, being chased by police.

How the game will work, is there will be 3 different fixed lanes for the bikies and 1 shape for each lane. You will be able to select any of the bikies, and swap the players around to get the people through. Each of the bikies will have different sized bikes and people, and it is your job to guide them. Each bikie will have a sack over their shoulder from their riches, which will also be a part of the shape, and you will have to control which shoulder the sacks should be on in order to get the right shape.

image source - http://previewcf.turbosquid.com/Preview/2014/07/10__14_23_57/0000sren_wall.jpg2f22e8af-0ebf-4f76-8f54-b34d6115cd9bRes200.jpg

There's gophers in the golf course!

You're an exterminator who's been hired to help a golf course with its troublesome gopher problem. These gophers aren't like regular gophers, they're clever, they're tricky and they've been there a long time. Many an exterminator before you has been stumped by these little devils so you've decided to employ some slightly more extreme methods. Instead of bait or a garden hose you've got… explosives. Yep, just chuck em down the holes and hope it does the trick.

Platform:

  • Android and IOS

Touch based controls

Players swipe on the screen to throw various types of explosives and armaments down the gopher holes. They must aim well and use an appropriate intensity of swipe in order to land the explosives in the hole. Missing results in waste of ammo and damage to the surface of the golf course. Both of which may prevent a player from clearing the level.

As levels progress the difficulty increases with the number of holes increasing and the size and amount of spare ammunition decreasing.

Image ref: http://www.shapeways.com/product/K3SC8YHT2/gopher?optionId=43563302




In this game you will be tasked to take orders from customers using the "Drive Through" service. Customers will place their orders at different speeds, and you must correctly place their order for your team to carry out. Customers will have a meter above their head to measure the length of time they've waited, once the meter is full, meaning that the customer was not served in time, the customer will leave and you will be charged with -2 McLove. Orders that are successfully completed will reward you with 1 McLove. At the beginning of each round you will start with 10 McLoves, but if you run out of McLoves during the round then Game Over and you will be McFired.

Process:

Once an order is placed, a screen showing the range of items your fast food restaurant offers. You will be asked to quickly find the item requested by the customer and add that to their order (there will be a timer). Once the order is being processed, the customer will move to the next window for payment which you will be in charge of also. Retrieve the correct amount from the customer, and then ensure their order is ready for them to take. Each order completed will be recorded, and as the difficulty level increases you will be given a shorter amount of time to complete each order.

Platform: IOS, Android

Pic Reference: https://nyoobserver.files.wordpress.com/2011/06/drive-thru.jpg

#17 (4/08/2016)

Conductor Simulator 2016

Conductor Simulator 2016 is a HTC Vive only VR game. You play a conductor in front of a large orchestra and you must use your motion controllers as wands to direct the orchestra to play different notes. Conductor Simulator 2016 is designed to be a short comedic experience with the average game only lasting 10-20 minutes and potentially played with your friends for laughs. You can either be quite skilled and conduct perfect orchestral masterpieces, or hilariously fail and conduct a complete train wreck of a song (which is half the fun).

Mechanics: VR, Reactive Music, Motion control, etc

Objective: Make terrible music, and have fun doing so!

Target Audience: 8+, Male and Female

Genre: First person VR simulator game

Platform: PC (VR – HTC Vive)


Image: Yvan Fischer by grebille - http://www.deviantart.com/art/Yvan-Fischer-8336010...

One Game a Day #17.pdf142kb
1 download

Plague inc but about saving endangered species.

Game play: The basic screen is a world map. There are X major locations where endangered species live. each location has a "health bar" that shows how well the specific species is doing. You have a tight budget to fund re habitation/re population/mating programs, to raise the health bar for a location. Tapping on a location pops up a small menu of actions you can take such as building parks for the animals to live in, uniting male and female animals so that they reproduce, fighting off poachers, etc. These actions are all represented by mini games (tap the poachers, steer two animals together by swiping in the direction they should go, build a complete fence in short amount of time. etc). Playing these mini games costs money and can raise/lower the health bar, according to success in the mini game.

Having good health bars increases your continuous funding, when a species is almost extinct you get a one time donation for money.



http://cdn.akamai.steamstatic.com/steam/apps/246620/ss_9a5c4d45543113ad9de9d9b928f6fadf1fa17d25.600x338.jpg?t=1461094201

Piston is set in a Steampunk-esque world called Reparo. You play as a young man named Lukas who sells and repairs automatons to make his living. In Reparo there is a frequently populated, illegal underground fighting ring for combat-walkers (large mech suits) in conjunction with a large betting syndicate which can earn its combatants a fair wage. Piston is a third-person game (get rekt nick) which follows the journey of Lukas who gets himself involved in the fighting pits repairing combat-walkers and has to earn his freedom by creating his own walker to defeat his opponents. You will have to scavenge for parts in the Wilderness to improve your machines and collect blueprints which will allow you to create legendary weapons and rare armour. There will be side quests such as bounty hunting monsters for the residents of Reparo. You will also be able to craft various objects and imbue your equipment.

Image source: http://67.media.tumblr.com/84cc9bd22914fc8fb281496d2568fce5/tumblr_nftm3kxrmd1tiv0eno1_1280.jpg

In The View the player plays as a snow mobile rider who scales randomly generated mountains to reach the peak point and other important stops in time to catch the perfect view of the sun setting for the evening.

The View is played using an Oculus Rift or similar VR Headset and a controller. The game itself uses a very simple control scheme, acceleration, braking, turning and a reset button if the player falls off the path. There are two key modes within the game, a time trial where the player has to reach the peak point on the mountain before the sun sets to completely watch the breathtaking view, and then a leisure mode, where the sun set is tracked by how high up the mountain the player has ascended so far, letting the player fully enjoy The View without the pressure of a time limit pressuring them onward.

[Picture from http://cdn.pcwallart.com/images/snow-mountain-sunset-wallpaper-2.jpg ]

Don't flinch is a virtual reality horror game where the user has to try and be as still as possible when facing the monster that is pursuing them. The aim of the game is for the player to get out of an abandoned hillside forest without being killed. Using technology such as the vive or oculus rift the player must navigate through obstacles without showing signs of fear caused by doing quick movements when jump-scared. The world of don't flinch will be an open one, where the player may roam about in search of hidden content. Of course, the player will be guided through the world with the use of smart level design for example, iconic abandoned buildings and ominous glows will beacon the player towards the correct location. In addition to these things, the player will be able to use a small selection of items such as a torch and a ripped map to try and prevent themselves from being jump-scared in the first place. Artwork: http://flinch.fargonepro.com/images/flinch1.jpg