Submissions from 2016-07-24 to 2016-07-25 (80 total)

In this game you take on the role of a corrupt banker who's sole purpose is to steal gold from the other banks in the game. the players do this by forming a posse of bankers. Bankers that co-operate are awarded more cash and thus score more at the end of the game. The posse's are completely dynamic however, so your best partner in crime might turn out to be your mortal enemy as the game progresses.

The game encourages team work by forcing players to work in groups of at least 2 to carry gold from the enemies bank. However the players then must work together to carry this gold to one of their own banks at which time the cash is divided by two. if the players try to walk separate ways the cash is dropped on the ground.

The game is a first person shooter, so when carrying gold the players are completely defenseless. This will make the players band together in groups of 3 or more.

The game is designed to be more of a party game than a competitive game, with backstabbing and teamwork both equally encouraged.

You play as a swarm of bees, hell-beent on the destruction of humanity! More specifically you are the queen, unlike any other seen beefore. Your goal is to achieve global domination, through the acquisition and unification of your beeleaguered brethren. To recruit and ensure their safety and loyalty, you undertake quests on their beehalf. These tasks will bee easy at first, requiring you to strike vulnerable targets such as pets, children, and the elderly, but as your armies grow you will terrorise entire cities at a time. Through your non-lethal but incredibly annoying methods, you must drive out the humans. Your methods will beecome more sophisticated over time as well, as you learn to condense your swarms into massive limbs to manipulate objects, and even take a humanoid form, fooling the humans and allowing you to infiltrate their society. However, there will bee difficult choices to make; will you sting the allergic? Are you a beenevolent leader? How will you treat other queens who beetray you? These are the decisions that will define you and the new world you are creating.

Image source: http://www.ibtimes.com/swarm-thousands-angry-bees-attacks-couple-kills-their-horses-texas-1362171

As an infamous scientist who suffered years of ignominy for what some lame, inferior scientists deemed "unethical" experimentation, your one goal is, understandably, to use your mad science skills to destroy the world.

Summary

This is a resource management game for mobile. You must use chemicals and scientific machines to conduct experiments on regular creatures, turning them into terrifying monsters. The goal is to overpower your army and use it to get revenge on the scientists who disregarded your ideas and so condemned you.

Gameplay

The player uses a rare substance called Chemical X to instigate the genetic mutations; spends coins on laboratory upgrades, including storage, test subjects, electricity, and housing for the monsters; and attacks small nearby towns to increase the army's power and collect money. There is a multiplayer aspect that allows players to connect with fellow mad scientists across the world, farming Chemical X from their laboratories and helping them with their own experiments.

Image: http://unrealitymag.com/images/amazing-work-video-game-concept-artist-illustrator-yu-chen-hong/

This game would be a fast paced, designed to be a fast paced, arcadey game catered towards a more casual audience. In this game you are a flight attendant, trying to manage a plane full of hostile passengers on a plane falling out of the sky.

Your job as flight attendant is to attend to everyone's needs, and keep everyone on the plane happy. However, currently, plane is falling out of the sky, and to try and save the plane you need to keep the passengers behaved as the pilot tries to glide the plane to a safe landing. To do this, you need to distract people, as to make them think everything's going according to plan by solving their needs and balancing all of the passengers mood on the plane at once.

Since the plane is failing, there will be turbulence, meaning people will start to become upset with their flight experience. If they do get upset enough, they may attempt to open the emergency door or try and break into the cockpit, causing leading the flight to disaster. To remedy this, you will need to walk through the aisles and give the passengers what they need; whether it be drinks, food, alcohol or even medicine to put them to sleep. You will also need to give some passengers nausea medicine, or else they will vomit over the plane, causing the surrounding passengers to become upset. The difficulty in the game will start to get progressively harder, as the flight becomes more and more turbulent, and people start to get worse and worse of a mood.

The game would have an oblique view of the interior of the plane, giving you a view of most of the passengers at one time. Their mood would be displayed with an emoticon above their head, which disappears if they're satisfied, but appears when their concerned or angry. You will need to actually walk up to them to see what they're concerned about, then do a task accordingly, such as walking to the kitchen and giving them a drink.


http://richstokoe.com/wp-content/uploads/2013/05/airliner_interior.jpg

Mariana;

Narrative:

You're in the middle of the ocean, below you is the deepest trench on Earth.

Your character is compelled to travel deeper and deeper, coming into contact with strange creatures yet unrecorded by scientists. Eventually, familiarity of the ocean surrounding you leaves your mind. Strange formations begin to materialize in the distance and physics begins to warp.

To reach the true depths of the Earth is to uncover the unknown.

(image from https://mysteryoftheiniquity.com/2013/12/03/the-un... )


Gameplay:

The game is essentially an RPG with platforming elements.

Heavy on RPG elements in the beginning, as the physics of the game changes, more qualities from its platforming sub-classification will take hold.

They player fights with melee weapons at first but will learn magic the deeper they venture.

Progression is accompanied by an unobtrusive narrative that is revealed through patches of audio and collections of texts scattered about.



Game 07

Title: The One Man Guild

Mobile Game

You are partially deaf and partially colour blind. You live in the countryside on a large 20 acre land and you have to survive from been going insane and starvation. You are a young man in his late 20's but has no family no friends and no one to love. So as the lonely man he builds his own fantasies and dreams on his land and makes a small town of his own so he isnt lonely anymore. Story goes until a girl 'woman' a little older than him appears after he has finished building his own town , he finds love. And destroys the town and builds a home for them.

The strategy game has 4 different types of activities to level up and collect resources. They are the main campaign where to fight wild animals and travels off your land, another one would be swimming in the lake and collecting resources a few times a day with limited time. The resources would be food, wood, water, cement and others to build houses and roads and also mannequins.

Target Audience: 13-18

No. of players: 1

Genre: Strategy, adventure, drama

https://avvesione.files.wordpress.com/2014/07/tokyo_esp-01-murasaki-glowing_eyes-glasses-psychic-vision.jpg

Panzer Drift is a racing game with a "collossal" difference. Namely, Tanks! Take command of a tank in a race like no other! Will you try and swiftly manoeuver in a light Italian tank, or rely on incredible Russian firepower to beat back the competition, or anything in-between? With a variety of Urban, desert, Forested and Mountain races, your objective is simple; "Get from A to B in the fastest possible time, by any means necessary!" Panzer Drift is set in much more modern times than the tanks you would be commandeering however, and they have been modernized to take full advantage of this technological progress. Speeds are going to be much greater than they were of old, and in turn cornering is more than pushing one side harder than the other, Oh no, these blistering speeds mean that drifting is more than possible, it's well and truly the norm!

"PANZER, VOR!"

Themes/Features:
- Historical (Potentially Pseudo)
- Racing
- A Liberal take on tank driving and Physics, to allow for maximum insanity!

Platforms:
- Windows PC
- Consoles (Would lean very heavily towards the XBox Live and PlayStation Network)

Target Audience:
- Teens to Young Adults
- Or anyone with a Passing interest in tanks, history, and doesn't mind some crazy shennannigans

Inspiration:
- Girls Und Panzer (Specifically the rather loose use of physics when it comes to actually manouvering tanks, as shown in the Gif below)


You are the king of a kingdom and you have to listen to cases that pass through your courts. At the end of the day your advisors compare your peoples loyalty and their hate for you for either executing good people or letting bad ones go.

The more loyalty you have the more people will join your kingdom and the more people will pay taxes (which can be changed price wise, but be warned too much taxes and people will be angry and leave) Then you may upgrade your castle and town with the taxes you just collected and build up in a RTS style way. Could add other things like enemies to fight during the RTS portion and having wars etc.


http://i.dailymail.co.uk/i/pix/2012/02/20/article-2103642-11D1DA72000005DC-734_634x477.jpg

Castle Defence 101 is an Action, First/Third person RPG where you take up the role of an inhabitant of a castle, in an attempt to defend the walls and stop a siege from an apposing army. The aim of the game is to make sure you can protect your castle enough to withstand the brutal attacks of the siege engines, and attackers scaling the walls. You can do this by either becoming a builder, and repairing the gates and walls manually, or taking up arms and a knight or archer to slay the invading enemies.

The rolls, as listed, are Builder, Knight, and Archer.

The Builders role is simple, gather supplies from the castles resource stocks and use then to make repairs on your defenses. This can range from scaling walls to build supports, to plugging holes in gates to prevent further damage.

The knights role can be quite slow at first, but when the action picks up they hold the most important role. The knight is used for once the enemies breach the defences, whether that be scaling the walls, or breaking down a gate. The knight has a choice between a sword and shield, or a two handed sword. He has great defence and great melee power and range, but attacks at a slow rate due to his armour.

The archer has the most important role early game, but as it progresses, it becomes much harder. The archer must mount the walls and shoot down any advancing enemies, and possibly try snipe out the operators of siege engines. The archers can also drop objects, like rocks and bricks, down the walls to hit any enemies scaling them. After the walls are breached, the archers are forced back, and must try help defend behind the knights, as they are incapable of Melee combat.

The winner is decided by either the attackers breaching the main hold of the castle, or the defenders making the attackers run out of spawn tickets.


Reference Image - http://67.media.tumblr.com/0236eb77a774694a91a0b28244b66e6e/tumblr_inline_n4p5h3WDbO1remwjf.jpg

So this game

is a game

in which you play games

to win the game?

sounds legit right?

It's just an MMO, players are told to play any game registered on the system, for every game a player plays or completes, depending on the highscore they achieve, they're put on a rank board in Play A Game. The more players a game has, highscore in that game gives more score to you in this game.

Also there are achievements to earn more points.


It's like steam, but its just called a game.

Its also like pokemon, you have to play them all.

Something like that, you get the idea.

+ The score system will be:
Game completed to 10%/30%/50%/70%/100% + Achievements in the game + In game stats (completion time, number of deaths, etc) + Highscore/rank in the game, which also takes into account the (number of players / high rankers), and gives you varying scores. + More ways to score different kinds of games. yah

image source: http://forums.steampowered.com/forums/archive/inde...

#07 (25/07/2016)

Box Chuck

Box Chuck is a 2D multiplayer physics based platformer in which you and a friend play as buff warehouse workers who have since become bored with the everyday methods of crate storage. You and your friend will be throwing crates of all different shapes, weights, and sizes into the middle of the playing field to create a great tower. The player who throws the crate that destabilizes and destroys the tower will be fired for destroying millions of dollars' worth of goods and artefacts. Some of these crates seem to strange properties, these will both influence nearby crates and your fine score differently. These creates are said to contain strange and ancient artefacts from excavations all over the world.

Mechanics: Physics, Crate Throwing (Speed, Gravity, Mass, etc), Artefacts, etc…

Objective: Stack the crates as high as possible before the tower comes crashing down.

Target Audience: 5+ years, Male and Female

Genre: 2D multiplayer physics based platformer

Platform: PC, Android, iOS


Image: Wooden Cargo by Cyangmou - http://www.deviantart.com/art/Wooden-Cargo-5385259...

One Game a Day #07.pdf209kb

Karma is a puzzle game about a spectre trying to piss off shitty person inside her home by pushing house hold items. Each level has a certain amount of actions that the player can take. The plyer can kill the target but a dead person cart produce punishment points. The target is shown to be shitty through the art of the levels and some intractable objects as opposed to a monolog that the spectre states. The player scores points the when an object breaks, when a objects create mess on the targets house getting the target to move her body, killing one of the targets slaves, calling out insults directed at the target, posiseining one of the slaves to make the slave screw up its task. If the slaves get tormented by the target to much then the slaves will revolt and kill the target. Each way the player can kill the target has a unique animation.


http://sims.wikia.com/wiki/The_Sims


(https://en.wikipedia.org/wiki/Fortress_of_War)

///Motherland\\\
//Synopsis\\
Motherland is a third person shooter RPG focusing on society building, stealth, and warfare. Players must lead discouraged and exhausted soldiers through a losing war, rebuild the wounded Moscow and mount counteroffensives to free the motherland from her enemies. The story is set in an alternate history timeline where the Cold War has shifted into full-scale war. However, nuclear warfare has been ruled out by the United Nations, and only land, sea, and air forces are permitted. Though global power has been contestable, the Soviets have started on the decline; Allied forces are now arriving on USSR soil. Cut off from the greater Red Army, the player assumes the role of a Commissar, leading a broken band of soldiers with no support from command.

Surrender is not an option.

This hypothetical, fictional action game is set in a dynamically changing open world setting. As the survivors of the Cold War, you are unsure of how the war is going. Are the rumours true that we are losing, or is that just enemy propaganda? Has command given up on us, or will they stay true to their word? Either way, you have been told to hold Moscow to the last bullet and the last breath. In Motherland, if a building is destroyed, it remains destroyed until it is rebuilt or built over; where if a soldier is killed, he will stay there decaying until recovered, or covered by war. Due to the algorithm of the game, no two playthroughs are the same: this counters online walkthroughs and strategies.



//Gameplay\\

(http://hugelol.com/lol/279706)
The gameplay concentrates on combat and meaningful open-world decisions, management, and actions. Outnumbered, underpowered, and outgunned, players must manage a 3 to 1 scale defence of Moscow with antiqued tech, wounded soldiers, low ammunition, and only one commissary left. Armed with broken rifles, knives, pieces of furniture, and bottles of vodka, the Soviets must stop the advance of the Allies at all costs. They must push back the invading forces, build holdouts and bunkers, and get hold of command for further orders.

One of the key elements in the game is the vast Building System, which allows players to construct and garrison nearly anything into bases. bastions, and outposts. The Building System deals with training and recreation centres, and also with salvage teams, information gatherers, saboteurs and spies, and medics. Players have the ability to modify both cosmetically and strategically the appearance of everything, from where barricades and turrets are placed, to where the fridge is located. How much players upgrade and defend their Buildings will impact their options for missions and outcomes.

The combat is based on engagements, raids, and skirmishes with tense and high-risk conflict. Cover mechanics and traps are emphasised, with full contact war possible, but ill-advised. Players have a high chance of death after a few hits, and it is stressed that they need to fight cunningly or in quick succession if they are to best the larger armies. Ambush, action, and relocation is the preferred way of combat for such a small group. Enemies can be killed in a few hits, and can be charged and overwhelmed. Players can knock them out and capture them, hide them and have salvage teams take their equipment, or simply kill or ransom them.

Another key factor is the Stealth System, which players can use to sneak through or around enemy outposts, avoid their patrols, steal goods, and sabotage the "Demmies" or Allied forces. This System also allows players to disguise themselves and stash their weapons away. If instead, the player prefers the loud approach, they may choose to, but it will more than likely result in defeat. Players can also order Soviets to sneak into the area and plant equipment/resupply caches or to ambush and sabotage enemies.

//Inspirations\\


Sack Attack

this is game is basically your everyday hippie circle hacky game but ramped up.

You and your mates will be having to complete challenges to progress further. Challenges such as a certain amount of hacks by all or by a specific person, doing certain sequences of hacks or using a different ball. Different balls add a different type of difficulty to the game as it may not necessarily be hard to hacky that particular ball but having to change all the time and get used to it may be difficult for some. I know from experience that a hacky sack is a lot easier to keep up than a rugby ball.

the goal would be to complete all the challenges laid out previously without failing any of them

Picture source : http://ww3.hdnux.com/photos/15/44/71/3559002/3/628x471.jpg

25th July 2016

Saddle Up

Description:

The horse has been a domesticated animal for thousands of years. Man has considered themselves to be dominant and in charge of these once wild creatures, who were free to roam the great open meadows and plains.
Well one horse has had enough.

In saddle up you play as a horse who has a hatred for humankind. As an act of vengeance, you must roam through each level inconspicuously, sneak up on a human, and ride them like a mechanical bull for as long as possible

The longer the player's ride time, the more points they will rack up, adding to their final level score.
On each level, there will be a set time limit. The player must achieve at a minimum the set point threshold for the level in order to pass on to the next level.
Failing to achieve the minimum score to pass the level within the time limit will award the player with an F rank, and the player will have to restart the level.

If the player manages to acquire enough points to pass the level threshold with time to spare, they will be given the option to skip the rest of the timer and move on to the next level, or they can continue to gain points and attempt to improve their grade for the level. The player can also ride the special human for the area. This will award them with a 1-up trophy and bonus points for the level.
The 1-up human is required to achieve an S rank for each stage.

Gameplay:
The player will navigate the map using the left analog stick to move and the a/x button to jump.
When they approach the unsuspecting human they will be prompted to press the y/Δ button and that will initiate the riding sequence (mini-game)

When riding the human, the player will have a set of controls that will help them stay on. The right analog stick will stick will control the centre of gravity of the horse and help keep the player balanced on the back of the human.
Throughout the riding sequence, there will also be quick-time events in which a certain button or trigger will display on the screen. These will appear more frequently as the length of the riding sequence goes on, in order to increase the difficulty for longer rides

Failing to press the quick-time event buttons or not keeping the horse balanced on the human's back will cause our player to fall off of the human, ending the riding sequence and giving the player a score for the ride.
This score will be added to the player overall level score.

Platforms:
Xbox, Playstation/ PC (with controller)

Target Audience:

Ages 16+

Image reference:

https://lh3.ggpht.com/NU3u-rJeZspz9qpWmX4N44U5Y8t9XzYZTV29V026B2OeA-MH9NfRfA618HpXRxrE3Q=h900

This game is your traditional battle ship game where its a battle between two players, each guessing where the enemy is in a board to try and sink their ship BUT theres a twist! Each player choose between robots, ninjas or pirates but cannot be the same. The game consists of heavy role playing to add more fun. There are also random events of natural disasters depending on the location of the game (the players can choose this between land, sea or air). The natural disasters are chosen using a dice where each number correspond to different disasters that have different area of effects affecting both sides.

Platform: Board game

Number of players: 2

Mechanics: Guessing game and random chance.


Title : Red Line

Genre : Racing

Platform : Android, Ios

Target audience : all age group

Red Lind is a racing game, but the concept of the game is based on an emergency situation. The player will drive an ambulance, and has to find and reach to the nearest hospital on the map within the time given to the player. There will be some obstacles on the road which can interrupt the player's way such as rocks falling from mountains along the road, or some oil stains that make player's ambulance difficult to handle. Also there will be a number of items that help player to reduce the time passed, or speed up the player, for example, there will be a truck that player can jump on its trailer and it will throw the player forward.

Also, during gameplay there will be patients who are waiting for the player and will randomly appear on the map on the screen, if the player reaches them before they die and picks them up there will be additional score gained at the end.


Image reference from: http://cfile4.uf.tistory.com/image/151F8C4E50F4EA7E342D08

the king has created an idea where he makes people 1v1 each other in a pit to the death. so the king has asked for you and your creative mind to spice up the fight as much as possible in order to give the best experience for the viewers, and hopefully increase it's popularity. so as they are versing each other and you can add weapons on the opposite side of where they are fighting, for them to sprint after it and the first person to get to it will potentially win. or you could let loose some starved animals into the arena for if the fight is going on too long or if you are just bored.

if you become successful in your fights and the crowd enjoys it a lot, then you can add completely different things to play such as Trolls and Giants, and have different ways of manipulating the fight for the viewers desire.

PS i had to remake this as it came up with an error for seemingly no reason then deleted everything so had to make a 2nd version of the game which i am not nearly as proud of.

PPS My first version could have been the best game i had made so far. RIP my game.


Space Fighter is a first person game that takes place inside the cockpit of the of a space fighter. It is a multiplayer online fighter game. There will be a matchmaking system where you are match with other players of your skill. There would be certain game types such as; team deathmatch where you just get as many kills as you can until a certain goal of kills is met, A king of the hill game where you have to hold a certain area for as long as you can, Dreadnought destroy where you have to take out the enemy command vessel and many more. As you level up outside of the games you will be able to customize your ship aesthetically and its performance which includes; better weapons, better flight control and so on.

picture source : http://www.gamespot.com/reviews/elite-dangerous-review/1900-6416269/

As a twist on old horror games you play the murderous psychopath. Choose between a number of familiar but non-copyright infringing characters, each with their own style of hunting the prey. From the hulking, machete kitchen knife wielding man in a hockey welding mask to the well dressed burn acid burn victim who stalks his prey from inside dreams mirrors. Choose different levels, a cabin in the woods, a childhood street, a mall. unlock different levels and characters depending on the different combination of levels and characters that you do have. And of course play as the scariest monster of all, Bozo the clown. Plays in third person, over the shoulder so as to see the mayhem unfold on the ground. Each monster/villain has a unique set of skills they can access. Multiplayer aspect could involve you hunting down your friends or even a deathmatch between mosters/villains to find out which is the scariest badass out there

https://nz.pinterest.com/pin/136445063688244816/