Title : Red Line

Genre : Racing

Platform : Android, Ios

Target audience : all age group

Red Lind is a racing game, but the concept of the game is based on an emergency situation. The player will drive an ambulance, and has to find and reach to the nearest hospital on the map within the time given to the player. There will be some obstacles on the road which can interrupt the player's way such as rocks falling from mountains along the road, or some oil stains that make player's ambulance difficult to handle. Also there will be a number of items that help player to reduce the time passed, or speed up the player, for example, there will be a truck that player can jump on its trailer and it will throw the player forward.

Also, during gameplay there will be patients who are waiting for the player and will randomly appear on the map on the screen, if the player reaches them before they die and picks them up there will be additional score gained at the end.


Image reference from: http://cfile4.uf.tistory.com/image/151F8C4E50F4EA7E342D08

More submissions by ah.roh7123 for MDS GDV110 - 'One Game a Day' Assignment

Deadly Driver is a 3D racing and gun-shooting mobile game, in which the player is a killer, and the player needs to kill the target which is driving on the road. So, the player needs to drive the car to chase the target, and while driving, has to shoot the target with the gun.

It will be important to drive the car closer to the target's car first, and when the screen changes to aiming mode, the player needs to touch the screen to shoot the target.

The player's car will automatically drive forward on the road, so what the player needs to do is control the direction of the car, by tilting the smartphone. There will be a number of obstacles, so the player has to avoid them by changing lanes. Once the player's car gets close to the target's car, the screen will change to aiming mode. However, in this mode the aiming point is still shaking, so the player still needs to tilt the smartphone to get the aim right. If the player fails to kill the target within 5 seconds, the aiming mode will change back to the driving mode again, the target's car will be faster, and already some distance away from the player, so the player needs to chase them to get into the aiming mode again. Also there will be some items, for example, a booster item which will make the player's car faster, so the player can get closer to the target's car easier. The items can be acquired rarely in game by killing the target, but mostly the player is able to get the items by purchasing them in a shop menu with the money they earned from the previous stages, before he/she starts a stage.

If the player succeeds to kill the target within the total time given, the stage will be cleared.

Image reference from: https://i.ytimg.com/vi/9q4ZxZ4opts/maxresdefault.jpg

Goober is a driving simulation game in which the player drives a car on the map This map is based on the real google maps. The basic mechanic of the game is that the player, as a taxi driver, needs to drive a car from location A to B as fast as they can. Also, there is a rule that the player is not able to drive through a street he/she has been to before.

The game will provide various views such as first person and third person view, so the player can choose the option he/she wants to play with. Also, there will be a small map on the screen which shows the player the car's trail, and the target destination as a flag.

There will be a number of obstacles such as some taxis driving aggressively, trucks u-turning on the road, and other cars on every road. The player has to avoid them, if the player's car crashes into a car or an object on the street, or the time given is finished, or if the player drive on a street he/she has been to before, the stage will be failed. The main goal of the game is to drive fast, and safely until the player reaches the destination.

The player will achieve a higher score when he/she gets to the destination faster than their previous time.

Image reference from: https://i.ytimg.com/vi/BiF9u5JS7Zg/maxresdefault.jpg

Mole is a first-person 3D casual game, in which the player is a mole who is trying to find the way above ground to see the sunlight.

When the game starts, the player will be in the middle of the underground area. The player can choose the direction he/she wants to go to, and needs to dig the soil in the way. The soil will be shown as a cube, so when the player digs the soil the blocks will disappear one by one.

Basically there will be a number of traps such as a rock or metal which the player is not able to dig or go through, in that case player just can dig another cube in a different direction.

Also there is a sunshine limit which is shown on the screen, and as the limit decreases the screen will get darker. So the player needs to find the light items in the underground so they will not to fail the stage. The light items will be dropped randomly when the player digs the cubes, and when they are collected the sunshine limit will be recharged. Also there will be some small insects which the player needs to fight (they will also appear randomly in the cubes the player digs) and when the player beats them, the player can get items like sunshine, or a shovel which helps the player dig more efficiently.

When the player reaches above ground before the sunshine limit is finished, the stage will be cleared.

Image reference from: http://www.supercheats.com/guides/files/guid/minecraft/P11-gold.jpg

Finding Marimo is a simulation game in which the player raises marimos. It does not have any time limit or combat. The game will start showing a marimo floating in a small lake. What the player needs to do is feed marimo on time, and sometimes let the marimo have a walk (float) around the lake. This game would work as a stress reliever.

The colour of the marimo can be changed by what the player feeds it, which is the plankton theplayer can grow inside the lake.

The player can level up as the player gains experience points by growing the plankton, and when the marimo gets back from its walk it brings some items with it, such as items which the player can use to decorate the marimo, new types of plankton, and new types of marimos. The player also able to get experience points from the marimo's walk as well, the amount of experience depends on the number of items collected.

The marimo will grow bigger and bigger, and when the marimo is grown large enough to release it back to its natural habitat, the player can let it go and grow a new type marimo (which previous marimo brought from walk). All the marimos the player raises will be registered in the gallery when the player releases them back to their natural habitat.

Image reference from: http://2.bp.blogspot.com/-gnhjTeLkWuM/Tv8NVgzN-SI/AAAAAAAAAAU/_Wkr8B5MNNo/s1600/Cute+Little+Green+Ball%252C+Marimo+02.jpg

Up! is a casual game which the player needs to make the character, which is a balloon, keep floating on the map and eventually make it reach the goal, without being flattened.

The game will have a vertical scrolling view, and the player will start the game at the ground flying to the sky.

The player is able to move the balloon left and right by tilting the smartphone to the direction the player wants to go, or on the PC version, using the direction keys.

Basically, the balloon will move towards the top of the screen, but the balloon keeps losing its air inside, so to reach the end, the player needs to refill the air in it by get the air items floating around the map, before the balloon is flattened. But the items are usually located very near to obstacles such as needles, or moving hammers which will interrupt the player's way to the top.

Also there are some items which helps the player, for example a shield item will protect the player when he/she touches an obstacle once.

When the player avoids all the traps and reaches the end of the stage without being flattened, it will be cleared and the next stage will be unlocked. Also there will be additional points if the player clears stage in a shorter time.

Image reference from: http://c0.thejournal.ie/media/2012/12/shutterstock-deflated-balloon-390x285.jpg

Puppet Master is a puzzle adventure game. It will be side scrolling, the player needs to move from the left to the right of the screen, however, the player has to move the shadows of the characters by controlling the flash light. Basically all the movement of the characters, such as moving, or combat with monsters is done using the shadows.

At the start of the game, there will be a character on the screen, and as a part of the interface there will be a flashlight which the player can control. The player can control the direction it is pointing, and move it anywhere on the screen. So when the player wants to move the character forward, he/she needs to set the light at the back of the character so that its shadow turns up at the front of the character (and every object, and the environment of the game will be shown as shadows).

There will be a number of simple puzzles, for example, pushing a cube to fill a gap in the ground so the character can walk over it. But the player only can push the cube by touching it with the shadow of character, so the player needs to control the direction of the character's shadow to reach the cube. For another example, there will be a box which is hanging on the ceiling with a rope and seems like it is impossible to reach, but the player can control the light to make the character's shadow reach the box.

Also there will be fighting with a few monsters, when a monster turns up the character will automatically hold his/her weapon, so the only thing the player needs to do is to move the shadow of the character towards the monster. The monster will keep moving forwards and backwards (which means left and right in the screen). Also the player is able to hide the character by getting into the shade which will be shown on the map. When the character's shadow is in the shade, the monsters are not able to detect it.

When the player reaches the end of the stage, which will appear as a gate, the stage will be cleared. However when the player (the shadow) dies during combat or falls into a trap (the gaps on the map) the game will be over.

Image reference from: http://smashinghub.com/wp-content/uploads/2010/07/shadow-11.jpg

Maze is a 3D action adventure game. The player is escaping from an evil being from another dimension, and the player is in the castle of this evil being. To get away from the evil being, the player needs to go through some mazes to get to the exit of the castle. The player will start the game at the entrance of a maze, and there is no way that get out of the castle without going though all of the maze.

There will be a number of doors which are open on the walls of the maze, and the monsters, which have been sent by the evil being, will come through those doors to find and kill the player. So, the player has to close every door in the maze to avoid fighting with the monsters. The monsters will get stronger as time passes, so it is better to close the doors as fast as possible. Also, if the player does not close all of the doors in the maze, the exit of will not open.

The player can fight with the monsters which are following him/her, however it can be better not to fight with them to save time.

The combat will be following traditional action games such as Devil May Cry. The player can choose their weapon between a sword and a gun, and there will be items in each maze, to help upgrade the weapons as well.

The players will get more experience points when they clear the stage faster.

The stages will get harder as the player levels up, which means the maze will be more complicated and the monsters will be stronger.

Image reference from: http://www.what2learn.com/content/pics/maze1.jpg

Planetary Warfare is a three dimensional multiplayer battle game set in the galaxy. The player will start the game as a sun which has just been formed. As a baby sun, the player needs to set up his/her own solar system, and make it the biggest one in the universe. To do this, the player has to collect the planets which are wandering around in the universe, by throwing the player him/herself (which means the sun) to a planet to try and hit it.

Once the player gets a planet in his/her orbit, now the player is able to throw that planet. It will be crucial to collect as many planets as possible, because each planet has elemental attributes, for example, when the player throws the water planet to a fire planet it will be easier to hit the planet, also the bigger planets are more powerful and have more health points as well. Also there will be a time limit for getting planets into an orbit. So, when the player finishes getting the planets into an orbit, the battle will be started.

To battle, the player needs to throw a planet to the opponent's planets in his/her orbit to hit them, and after the player destroys all the opponents planets, it is possible to attack the opponent (the sun) directly. So, the player who destroys opponent's sun first will win the game.

Image reference from: http://static.simpledesktops.com/uploads/desktops/2014/01/08/Orbit.png.625x385_q100.png

Three Six Nine is a smartphone version of the drinking game three six nine. The rule is the same as the physical game, the player needs to clap for the numbers which includes 3, 6, 9 in the number such as 3, 6, 9, 13, 16, 19… etc. At the beginning of the game, a queue of cards with numbers in them will be coming down from the top of the screen, in a random order, and there will be two buttons at the bottom of the screen. One of the buttons is for passing, and the other button represents clapping. So, every time a card appears on the screen that has a number which includes 3, 6 or 9, the player needs to push the clap button, otherwise they should push the pass button. The player gains a point for a correct choice, otherwise a point is deducted. There will be 60 seconds of time given to the player, so the goal of the game is to reach the highest number of points within the time given.

It will have a multiplayer mode and there will be a ranking system in the game as well, so the player can compete with their score. Also there will be a number of items which can be used such as an item to recover from a mistake once, or an item to temporarily hide an opponent's screen.


Colour is a casual smartphone clicking game in which the player fights with monsters, based on their colour. The game has a side scrolling view from left to right, and the player character will run from the left to the right of the screen automatically. So, when the player needs to jump, the player will simply just touch the screen, and when he/she fights, the player will attack the monsters by swiping the screen.

The basic rules of the game are simple. The player just needs to attack the monsters which have a different colour to his/her colour. When the game starts, the player will start the game with a random colour, and the monsters which have the same colour as the player will not attack the player. And every time the player attacks the monsters with the same colour, then the total score will be decreased.

Also, while the player is running to the end point of the stage, there will be a number of items which the player can pickup to change their colour. But, there are two types of items, one makes the player colour change to the colour of the item, the other makes the item's colour mix with player's current colour. (Of course, the shape of the items will be different) For example, when the player is red and there is an item coloured yellow, once the player touches the item the player's colour will change to orange. When the player does not want to change their colour, the player can ignore the items.

It will be important to change colour at the right time for the player, depending on the number of monsters of each colour remaining on the map. When the player reaches the end of the stage within the time given, the stage will be cleared.

Image reference from: http://media.148apps.com/screenshots/529125491/us-iphone-1-run-tappy-run-free-adventure-running-game-for-kids.jpeg

Architect of Fear is both a game and a game maker in which the players are able to design a haunted house, and the game the player designed will be played on a VR platform.

The player of this game can design the level by using the props and environments which are given in the game.

The system of the program will be similar to the engine Unreal, the players are able to design the level by clicking and dragging the props to the stage on the screen. For example, the players can choose the zombie section on the menu, and drag one of the zombies onto the stage, then it will be set on the level. There will be a number of basic maps provided, but the player can make the map by themselves, simply just set up wall layout on the base floor. There will also be sound effects, and visual effects which the player can set up on the map.

Also the players are able to choose the 'play' mode, and here, they can actually experience the haunted houses which have been made by other players. At the end of the each game they can give a star rating to the player who made the stage, and this rating will be shown as a ranking on the server.

Image reference from: https://s-media-cache-ak0.pinimg.com/736x/80/68/8d/80688d9eb0394c5526b04d1154f7b842.jpg

Slapping is a casual clicking smartphone game in which the players are able to slap the people they want to hit. This game is aimed at people who annoyed at someone but does not want to, or can not, hurt them in real life. This game can act as a stress release.

The player can select a background, and upload a photo of the face of the person they want to slap. The player can then click on different sides to slap from different directions. As the player slaps more, the victim will start to get bruises and a bloody nose and lip.

Also, the player can use several tools to slap the person, such as a fly swatter or a wooden spoon.

Every time the player slaps the person a score will appear on the screen. The score will be higher when the player slaps the person faster and more powerfully (the power will be checked with the 3d touch sensor).

Image reference from: http://file.instiz.net/data/cached_img/upload/d/3/0/d301f7340d7108dbab57cd73fcb2c07d.jpg

Zebra! is a simple and casual 3D drawing game for killing time, which is for the smartphone and PC platforms. In the game, there will be a number of zebra which are wandering around a grassland in Africa. However, there is a huge problem that some of them have lost their pattern somehow, so they don't have any way to protect themselves from the cruel predators.

So what the player needs to do is to find the zebra, which are missing patterns on their body, among a herd of zebra, and then you should draw a beautiful zebra pattern on it. Once you find the zebra and click it, the screen fades out and there will be a zebra in the middle of the screen. In the drawing mode, you can draw whatever you want to draw on the zebra. Also, you can change the colour of the pattern, and you can just doodle on it, however, the lines you draw must not cross over each other. And after you finish the drawing you can see the zebra moving around the map. Also there is a gallery mode so you can save your masterpiece and easily view it later.

Image reference from: http://twistedsifter.files.wordpress.com/2010/06/zeal-group-of-zebras.jpg?w=795&h=529

Rock and Roll is a casual smartphone game. The player needs to roll the toilet paper, and the person who rolls the longest amount of toilet paper wins the stage.

The game is a multiplayer online game, when the player logs into the game there will be a get-ready menu where the player can prepare for the battle, which means the player can equip the items they have.

Once the player gets ready and touches the start button, the game will automatically search for opponents based on the player's level.

When the player gets into a battle, the game will start and the player needs to roll the toilet paper which is unrolled around the map. (Of course, the player first has to find the toilet paper tube) The character will be controlled using the movement sensor of the smartphone, so if the player wants to move the character towards the right, the player needs to tilt his/her smartphone to the right. So when the time given is finished, the player who rolled up more toilet paper will win the battle. The winner will get more experience points.

Also there will be a variety of maps, which the player can choose from in the get-ready menu. There will also be some items which helps the player to roll faster, such as a vacuum which sucks the unrolled paper on the ground towards the player, or items which slow down the opponent, such as water which will ruin some of the paper on the opponents roll, lowering the amount of paper he/she has collected.

Image reference from: https://s-media-cache-ak0.pinimg.com/236x/01/b4/ec/01b4ece58dc31cea104c833b5348a95a.jpg

The Cleaning Master is a simple casual smartphone game with a front view and a 2D graphic style. The player starts the game as a window cleaner, and the goal of each stage is to clean as many windows in a building as possible, as fast as possible.

The mechanics of the game is that the player will be sitting down on a window cleaning platform, which is going down from the top of the building. The platform will automatically go down the floors one by one. The player needs to check and clean the dusty windows in the current row, the number of the windows in a row will be gradually increased as the player goes to further stages. Before the platform moves down to the next floor, the player has to clean the windows in the row by swiping the screen with his/her fingers. Once a minimum of 80% of the windows have been cleaned and the platform reaches the ground, the stage will be cleared, however, if the player fails to clean 80% of windows before he/she reaches the ground the stage will be over.

As the player finishes the cleaning of the building faster and more perfectly (up to 100% of the windows cleaned), the player will get more experience points and rewards, also when the player reaches certain levels, more efficient tools will be unlocked in the inventory, the player can purchase the tools with the coins which are the reward of each stage. Furthermore, there is an achievement system, so when the player achieves several achievements, he/she will be able to hire a maximum of two apprentices, who can stop time for a few seconds, giving the player more time to clean the current floor.

Image reference from: https://servicemastercleaningservices.files.wordpress.com/2015/03/professional-commercial-window-cleaning-services.jpg

The Mole is a 3D stealth game with realistic graphics, in which the player needs to sneak into a target company to carry out industrial espionage.

The main purpose of the game is that player needs to hide his/her identity, and get the information the client required, and after that the player has to run away from the company without being caught.

The player is not able to kill the people in the target company so it is crucial to change his/her appearance at the right time or hide using objects on the map.

When the game starts, the player will get a mission on his/her phone, and the mission has a time limit and a brief information of the target company such as a basic map of the company and the timetable of the security people, and a brief location of the document or materials the player needs to get.

The player can change their appearance by catching an employee around the building, for example, when the player gets into the building through front door, they can seduce a person around the player by starting a conversation, choosing the right dialog options, and make the person follow the player. Once the player brings them to a quiet place (the player can check the map all the time which shows peoples' movement in a floor the player is in), the player can make the person black out for a while. The person's time of being blacked out will be different depending on the type of the person, for example security people will be blacked out for a shorter time than office workers, and it will be harder to seduce them (like if the player wants to seduce the security people there will be some requirements that the player needs to wear an employee access cards, so the player has to change their

appearance to an employee before seducing the security people). The player needs to start trying to seduce other people before the previous person wakes up, otherwise the people in the target company will start to search the building to find the player. As the player reaches higher levels, other obstacles and mechanics will become available. For example, if the player needs to get access to the company server, he/she will need to make the IT employee leave the server room. To do this, he/she could infect a computer with a virus, so the IT worker will go to fix that computer.

So, once the player reaches the location of the document, and gets out of the building without being caught and sends the document to the client, the level will be cleared. However, if the player gets caught or does not finish the mission within the time given, the game will be over.

Image reference from: http://unfair.co/wp-content/uploads/2014/07/Spy_Games_4.jpg

The Breaker is a simulation and stealth undercover game in which the player needs to manipulate people's minds or environmental objects in the game and then make all the couples break up.

The game is simple, when the game starts the player will be shown on the screen as a tiny spirit which is floating in the air, the spirit has come from the another planet in the universe. And the player has a secret mission that he/she has to exterminate the human race and take over the earth.

Basically the player is able to move to everywhere in the map, and also take over any human's brain to manipulate them except for the people who are in relationships. In addition the player can control the weather of the area as well, so depending on the situation the player faces, he/she can do whatever they want to break up the couples around the map. However, the player cannot directly harm the couples by attacking them, the player has to use the surroundings only because the people in the game will notice the player when the player is close enough to them. And they cannot always interrupt the couples, there will be objects(including people) blinking which the player can manipulate when there is am interaction between a couple.

For example, there will be a couple who are dating in a park, and they are about to kiss. In that case the player can throw a small rock or if there is a car the player can manipulate the driver to drive into them. Or by manipulating a hot girl nearby the couple, the player can make the girl kiss to the guy of the couple, which will make his girlfriend slap him. Of course there will be a certain instructions when these manipulations are happening, such as that the player needs to push several buttons at the right time in order to finish the event properly.

The stage will be cleared when the player breaks up a certain amount of the couples in the area. However if the player keeps missing the timing, and fails to fill the number of couples broken up, the stage will be over.

Image reference from: http://pad3.whstatic.com/images/thumb/e/ea/Break-Up-a-Couple-Step-8.jpg/aid397310-728px-Break-Up-a-Couple-Step-8.jpg

Green is a VR simulation game in which the player grow plants and finally makes their own beautiful garden. The player will start the game in a garden which does not have anything green there. The player needs to plant the grass first, and keep moisturising the soil to make it nutrient rich for the plants.

They can share their design and decoration of their garden with other people.

The players are able to get various types of plant seeds from the gardening shop on the map, also they can get the rare seeds and legendary seeds while they are exploring the map. Also the players can meet other players in the game, and trade the seeds.

Every plant has different instructions of how to grow it, such as a rose needs to be watered everyday, and a cactus once a month, If the player keeps forgetting to take care of them the plants will die easily like in reality.

There is no time limit, or competition in the game. The only thing the players need to do is gardening.

Image reference from: https://i.ytimg.com/vi/_RM816nxeNI/maxresdefault.jpg

I hope you step on the Lego is a three dimensional smartphone shooter game with a first person point of view. The basic mechanics of the game is that the player has to defend his/hers Lego world from the invasion of humans. The player starts the game as a soldier of the Lego army, and soon the battle starts, the player needs to fight the humans who are shown only by their huge feet walking on the screen.

Basically the player has a weapon which shoots Lego bricks. And in the middle of the screen there will be target pointer, so when the player shoots a Lego brick, he/she has to aim well to hit the weak point shown over the humans' feet. Also the player can aim at the place where the player expects the human will come to, and set up the Lego bricks forward of the human's feet, and once a human steps on it, it will do more damage to the human and make the human slip over, and become stunned for a few seconds. When the player finishes killing all the humans in the stage, the stage will be cleared and the next stage will be unlocked. However, if a human invader reaches the player and steps on him/her, the stage will be over.

As the player goes onto further stages, more various types of human feet will appear, such as feet wearing socks, sneakers, or bandages… etc. Also the player can upgrade their weapon ammunition (Lego blocks), for example, from 1x1 bricks to 2x6 Lego bricks.

Image reference from: https://media1.giphy.com/media/12TY8vfPyfSePK/200_s.gif

Sock Stealer is a casual three dimensional game which is based on the game scavenger hunt and the stealth genre. Also it is inspired by the behaviour of cats. In the game, the player starts the game as a street cat which has an obsession with human's socks. So the purpose of the game is to find as many socks in an area as possible, and hide it in the place only the cat knows.

There will be a number of human characters which have different sensitivity level, and the sensitivity will be shown as a circle shaped radar on the mini map around each person(a person will be appear as a red dot on the radar) so the player has to try not to be caught by a human, while collecting the socks and hiding them. Some of the socks can be easily found, such as the socks hanging on a clothes line, however to acquire more socks at once the player will need to get inside a house and get into the washing machine or laundry bucket(of course it will be harder not to get caught while inside). And sometimes the socks would be buried in the ground. Basically there will be a paw shaped icon which shows the player the locations of socks, if the player is close to a sock the icon will change its colour to green. When the player gets and hides the sock, after a few minutes the humans will start to look for the socks which have disappeared, and their sensitivity will be higher.Once the player collects and hides all the socks in the area within the time given, the game will be cleared. However, if the player fails to collect all of the socks or is caught or the humans find the place the player hid the socks, the game will be failed.

Article reference: http://m.ndtv.com/offbeat/this-cat-burglar-is-an-actual-cat-and-steals-mens-underwear-and-socks-1289327

Image reference from: http://i.ndtvimg.com/i/2016-03/cat-thief_650x864_71458558523.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09